Player Matchup

Olorun
Olorun
Bluddv
Olorun
Level 107
God Stats
0W - 1L
1,755 SR
Queue Stats
178W - 165L
1,628 Elo+
Party 1
Hachiman
Hachiman
DEATHMACHINE912
Hachiman
Level 126
God Stats
11W - 12L
1,513 SR
Queue Stats
169W - 153L
1,586 Elo+
Party 2
Horus
Horus
DadsPhatSaK
Horus
Level 85
God Stats
32W - 27L
1,500 SR
Queue Stats
168W - 168L
1,560 Elo+
Party 1
Persephone
Persephone
SebivZoro
Persephone
Level 157
God Stats
1W - 2L
1,287 SR
Queue Stats
191W - 183L
1,572 Elo+
Party 2
Loki
Loki
Ze1ta
Loki
Level 113
God Stats
385W - 293L
1,711 SR
Queue Stats
491W - 452L
1,627 Elo+
Party 1
Team Averages
Level 118
1,553 SR
1,595 Elo+

VS

Team Averages
Level 102
1,455 SR
1,534 Elo+
Pele
Pele
 
Pele
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Fleadskink1
Nu Wa
Level 116
God Stats
7W - 3L
1,673 SR
Queue Stats
272W - 263L
1,551 Elo+
Party 3
Baron Samedi
Baron Samedi
FoxyMongrel
Baron Samedi
Level 128
God Stats
25W - 14L
1,813 SR
Queue Stats
226W - 229L
1,592 Elo+
Solo
Neith
Neith
XxBLACKMIDxX
Neith
Level 62
God Stats
1W - 0L
1,231 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
thebucket34
Chaac
Level 120
God Stats
5W - 14L
1,056 SR
Queue Stats
495W - 473L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bluddv
Olorun
15
2 / 8 / 4
9,733
442
7,732
19,320
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
15
4 / 0 / 1
9,811
446
4,983
13,043
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 7 / 6
10,331
470
9,184
17,362
11,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Persephone
SebivZoro
Persephone
13
2 / 7 / 4
9,803
446
9,923
11,506
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Ze1ta
Loki
19
1 / 6 / 1
11,282
513
9,937
16,966
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
19
9 / 1 / 8
12,740
579
10,400
15,360
5,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 3 / 12
11,667
530
14,845
14,561
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
FoxyMongrel
Baron Samedi
16
4 / 4 / 12
11,213
510
5,744
20,836
24,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
4 / 2 / 13
12,442
566
13,608
11,555
5,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
7 / 1 / 7
13,719
624
11,112
19,300
23,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
11
Kills
28
28
Deaths
11
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
1
8
13
L
Olorun
Bluddv
Olorun
2
8
4
0.5
L
Hachiman
4
0
1
4.5
L
2
7
6
0.71
W
4
3
12
3.33
W
Baron Samedi
FoxyMongrel
Baron Samedi
4
4
12
2.5
L
Persephone
SebivZoro
Persephone
2
7
4
0.57
W
4
2
13
5.25
L
Loki
Ze1ta
Loki
1
6
1
0.25
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,759
Damage
55,709
78,197
Taken
81,612
30,075
Mitigated
65,012
18,516
Healing
36,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,400
2,309
0
9,466
15,360
5,891
1,468
2,777
12,583
0
92,362
L
Olorun
Bluddv
Olorun
7,732
4,126
331
2,737
19,320
6,281
0
4,552
14,768
73,439
0
L
Hachiman
4,983
2,149
0
6,267
13,043
3,452
0
3,359
9,684
0
57,291
L
9,184
3,407
366
2,302
17,362
11,456
0
3,552
13,810
0
53,650
W
14,845
3,345
0
4,619
14,561
5,457
961
7,437
7,124
72,458
0
W
Baron Samedi
FoxyMongrel
Baron Samedi
5,744
313
908
6,300
20,836
24,729
540
5,129
15,707
33,189
0
L
Persephone
SebivZoro
Persephone
9,923
214
0
1,811
11,506
2,894
246
6,401
5,098
54,019
0
W
13,608
4,395
0
5,451
11,555
5,548
5,538
1,079
10,476
0
101,225
L
Loki
Ze1ta
Loki
9,937
3,055
0
4,702
16,966
5,992
390
2,721
14,245
0
88,776
W
11,112
2,341
386
9,019
19,300
23,387
1,587
3,668
15,632
0
91,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,960
Gold Earned
61,781
550
Minions Killed
598
0
Camps Cleared
0
1,850,624
Distance Traveled
2,149,115
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,740
579
124
6
0
465,787
10
L
Olorun
9,733
442
123
6
0
351,764
0
L
Hachiman
9,811
446
98
4
0
354,161
1
L
Horus
10,331
470
77
4
0
424,285
0
W
Nu Wa
11,667
530
98
4
0
409,789
0
W
Baron Samedi
11,213
510
24
1
0
418,087
11
L
Persephone
9,803
446
87
4
0
306,387
0
W
Neith
12,442
566
163
7
0
399,839
0
L
Loki
11,282
513
165
8
0
414,027
7
W
Chaac
13,719
624
189
9
0
455,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role