Player Matchup

Merlin
Merlin
Apexx Monkey
Merlin
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
75W - 81L
1,585 Elo+
Solo
Mercury
Mercury
HarryPloppins
Mercury
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,410 Elo+
Party 2
Izanami
Izanami
SedonaRed
Izanami
Level 43
God Stats
46W - 44L
1,486 SR
Queue Stats
75W - 82L
1,451 Elo+
Party 2
He Bo
He Bo
ThatGuyLOL
He Bo
Level 117
God Stats
3W - 1L
1,888 SR
Queue Stats
154W - 145L
1,502 Elo+
Party 2
Guan Yu
Guan Yu
TheMadGoblin
Guan Yu
Level 108
God Stats
6W - 3L
1,492 SR
Queue Stats
160W - 151L
1,521 Elo+
Party 2
Team Averages
Level 100
1,573 SR
1,494 Elo+

VS

Team Averages
Level 89
1,612 SR
1,501 Elo+
Neith
Neith
BounciestMocha0
Neith
Level 89
God Stats
9W - 7L
1,522 SR
Queue Stats
50W - 29L
1,502 Elo+
Party 1
Ymir
Ymir
Lickgosha
Ymir
Level 123
God Stats
3W - 4L
1,344 SR
Queue Stats
77W - 99L
1,519 Elo+
Solo
Ne Zha
Ne Zha
Loki_12_18
Ne Zha
Level 160
God Stats
8W - 3L
1,778 SR
Queue Stats
255W - 252L
1,517 Elo+
Solo
Kukulkan
Kukulkan
NameChanged3001
Kukulkan
Level 28
God Stats
3W - 0L
1,749 SR
Queue Stats
23W - 19L
1,477 Elo+
Party 1
Chang'e
Chang'e
Padrexico
Chang'e
Level 45
God Stats
12W - 6L
1,669 SR
Queue Stats
73W - 80L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 3 / 1
5,624
511
3,162
6,586
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
6
1 / 5 / 1
4,559
414
1,785
7,820
1,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
SedonaRed
Izanami
7
0 / 6 / 2
4,423
402
3,961
8,063
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
9
4 / 6 / 1
6,163
560
6,829
6,029
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
TheMadGoblin
Guan Yu
7
0 / 4 / 3
4,619
420
2,506
8,928
5,101
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 6
6,272
570
7,204
6,052
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
2 / 2 / 7
5,411
492
3,764
9,202
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Loki_12_18
Ne Zha
11
5 / 1 / 10
6,890
626
5,615
7,776
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
11
8 / 1 / 2
6,838
622
7,964
3,838
1,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Padrexico
Chang'e
12
5 / 1 / 1
7,047
641
2,827
4,719
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
24
24
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
3
1
0.5
W
4
1
6
7
L
Mercury
1
5
1
0.3
W
Ymir
2
2
7
2.75
W
Ne Zha
Loki_12_18
Ne Zha
5
1
10
10
W
Kukulkan
8
1
2
9
W
Chang'e
Padrexico
Chang'e
5
1
1
5.5
L
Izanami
SedonaRed
Izanami
0
6
2
0.17
L
He Bo
4
6
1
0.75
L
Guan Yu
TheMadGoblin
Guan Yu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,243
Damage
27,374
37,426
Taken
31,587
11,865
Mitigated
11,564
8,572
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,162
340
0
1,577
6,586
1,872
0
2,429
4,157
30,620
0
W
7,204
2,932
0
2,069
6,052
1,889
827
908
4,922
0
30,627
L
Mercury
1,785
674
0
273
7,820
1,569
0
2,280
5,540
0
13,732
W
Ymir
3,764
750
192
2,465
9,202
5,116
86
1,695
6,979
15,700
2,172
W
Ne Zha
Loki_12_18
Ne Zha
5,615
1,679
0
3,414
7,776
2,168
0
2,363
5,205
0
35,603
W
Kukulkan
7,964
1,073
0
446
3,838
1,153
0
2,758
1,014
34,643
0
W
Chang'e
Padrexico
Chang'e
2,827
374
342
3,409
4,719
1,238
1,056
1,621
2,818
34,662
0
L
Izanami
SedonaRed
Izanami
3,961
3,061
0
636
8,063
1,669
0
3,946
3,981
0
23,446
L
He Bo
6,829
934
0
324
6,029
1,654
0
3,171
2,858
16,259
0
L
Guan Yu
TheMadGoblin
Guan Yu
2,506
390
2,584
3,178
8,928
5,101
0
2,631
5,993
0
9,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
32,458
169
Minions Killed
317
0
Camps Cleared
0
956,859
Distance Traveled
1,051,646
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,624
511
65
6
0
171,413
2
W
Neith
6,272
570
51
5
0
215,690
2
L
Mercury
4,559
414
24
2
0
183,599
1
W
Ymir
5,411
492
32
3
0
189,726
2
W
Ne Zha
6,890
626
73
7
0
215,110
3
W
Kukulkan
6,838
622
78
7
0
217,122
1
W
Chang'e
7,047
641
83
8
0
213,998
3
L
Izanami
4,423
402
41
4
0
181,649
1
L
He Bo
6,163
560
27
2
0
191,661
0
L
Guan Yu
4,619
420
12
1
0
228,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role