Player Matchup

Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
HypeDefender1
Atlas
Level 20
God Stats
2W - 11L
1,178 SR
Queue Stats
5W - 22L
1,255 Elo+
Party 2
Loki
Loki
KİRKOR
Loki
Level 36
God Stats
12W - 13L
1,405 SR
Queue Stats
24W - 35L
1,255 Elo+
Party 2
Neith
Neith
Matiba
Neith
Level 39
God Stats
4W - 8L
1,240 SR
Queue Stats
235W - 274L
1,370 Elo+
Solo
Thor
Thor
safinpro31
Thor
Level 12
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 9L
962 Elo+
Party 2
Team Averages
Level 27
1,317 SR
1,269 Elo+

VS

Team Averages
Level 81
1,435 SR
1,517 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Bettinamusen
Thoth
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 22L
1,500 Elo+
Party 1
Yemoja
Yemoja
BigDaddyDilf
Yemoja
Level 8
God Stats
9W - 8L
1,173 SR
Queue Stats
274W - 249L
1,324 Elo+
Party 3
Danzaburou
Danzaburou
SUPERSAiJAYINN
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 140L
1,422 Elo+
Party 3
Kali
Kali
Slagtermester
Kali
Level 160
God Stats
8W - 1L
1,500 SR
Queue Stats
105W - 65L
1,842 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 7 / 0
6,366
531
4,343
8,704
2,719
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 1 / 0
5,129
427
1,262
3,415
2,019
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
KİRKOR
Loki
11
1 / 3 / 2
6,645
554
6,218
6,781
2,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
Matiba
Neith
9
0 / 5 / 0
5,222
435
2,359
8,539
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 1
5,837
486
2,152
9,485
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 1 / 1
6,357
530
3,804
9,441
5,291
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
9 / 1 / 6
8,378
698
9,205
4,792
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
10
1 / 1 / 2
6,065
505
1,709
6,685
3,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SUPERSAiJAYINN
Danzaburou
12
1 / 0 / 4
7,120
593
4,218
4,679
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 0 / 4
8,478
707
5,698
8,421
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
21
21
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
7
0
0.14
W
Geb
 
Geb
1
1
1
1.5
W
9
1
6
12
W
Yemoja
1
1
2
2
L
0
1
0
0
L
Loki
KİRKOR
Loki
1
3
2
0.67
L
Neith
Matiba
Neith
0
5
0
0
W
Danzaburou
SUPERSAiJAYINN
Danzaburou
1
0
4
3
W
9
0
4
11
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,334
Damage
24,634
36,924
Taken
34,018
11,238
Mitigated
14,425
8,577
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,343
56
0
1,305
8,704
2,719
0
4,884
3,429
29,729
0
W
Geb
 
Geb
3,804
152
0
4,032
9,441
5,291
0
1,010
8,431
33,058
0
W
9,205
315
0
436
4,792
1,124
148
1,396
3,396
46,279
0
W
Yemoja
1,709
434
501
784
6,685
3,588
92
1,368
5,317
12,720
0
L
1,262
634
0
573
3,415
2,019
0
258
3,157
12,627
0
L
Loki
KİRKOR
Loki
6,218
1,896
0
1,787
6,781
2,145
0
3,464
3,269
0
34,198
L
Neith
Matiba
Neith
2,359
1,441
20
2,538
8,539
1,799
0
2,029
6,486
0
27,725
W
Danzaburou
SUPERSAiJAYINN
Danzaburou
4,218
1,271
0
3,157
4,679
1,412
614
803
3,876
0
50,337
W
5,698
3,038
0
1,786
8,421
3,010
0
1,028
7,393
0
55,975
L
2,152
912
0
2,354
9,485
2,556
0
3,504
5,865
0
27,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,199
Gold Earned
36,398
265
Minions Killed
367
0
Camps Cleared
0
1,017,833
Distance Traveled
1,224,454
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,366
531
58
5
0
204,563
3
W
Geb
6,357
530
57
5
0
272,454
0
W
Thoth
8,378
698
92
8
0
249,487
1
W
Yemoja
6,065
505
20
2
0
219,346
0
L
Atlas
5,129
427
16
1
0
181,618
3
L
Loki
6,645
554
79
7
0
229,073
3
L
Neith
5,222
435
53
4
0
189,585
0
W
Danzaburou
7,120
593
93
8
0
221,577
0
W
Kali
8,478
707
105
9
0
261,590
2
L
Thor
5,837
486
59
5
0
212,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role