Player Matchup

Mulan
Mulan
Gold II
BurpYourself
Mulan
Gold II
Level 108
God Stats
24W - 22L
1,621 SR
Queue Stats
231W - 222L
1,596 MMR
Solo
Da Ji
Da Ji
Silver I
Digs19
Da Ji
Silver I
Level 145
God Stats
0W - 3L
1,232 SR
Queue Stats
45W - 46L
1,593 MMR
Solo
Chiron
Chiron
Bronze V
XxPaperxX4613
Chiron
Bronze V
Level 78
God Stats
0W - 4L
1,635 SR
Queue Stats
19W - 49L
1,500 MMR
Solo
Fafnir
Fafnir
Gold I
alexzander01
Fafnir
Gold I
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
138W - 135L
1,573 MMR
Solo
Ra
Ra
Bronze III
jfmsc
Ra
Bronze III
Level 125
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,455 SR
1,552 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,686 SR
1,552 MMR
Bellona
Bellona
Gold III
DaBuzzinGrim
Bellona
Gold III
Level 116
God Stats
17W - 16L
1,403 SR
Queue Stats
224W - 224L
1,531 MMR
Solo
Hera
Hera
Silver II
ReiDom-
Hera
Silver II
Level 127
God Stats
2W - 0L
1,694 SR
Queue Stats
16W - 13L
1,499 MMR
Solo
Horus
Horus
Silver I
ii-Rogers-ii
Horus
Silver I
Level 124
God Stats
10W - 2L
2,030 SR
Queue Stats
23W - 26L
1,589 MMR
Party 1
Sol
Sol
Silver I
pound___town
Sol
Silver I
Level 109
God Stats
3W - 2L
1,804 SR
Queue Stats
23W - 25L
1,589 MMR
Party 1
Pele
Pele
Silver II
rubben_971
Pele
Silver II
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,907
591
2,554
6,612
3,157
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Digs19
Da Ji
12
3 / 1 / 0
6,235
624
5,079
8,415
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 2
4,843
484
2,599
6,025
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fafnir
9
1 / 0 / 3
6,049
605
2,975
8,895
6,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
10
4 / 3 / 0
6,169
617
3,857
5,214
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AtlasGilgameshArachne

VS

Bans
KaliAchillesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaBuzzinGrim
Bellona
11
2 / 1 / 2
6,984
698
4,869
6,430
5,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
ReiDom-
Hera
11
3 / 1 / 0
6,286
629
3,992
3,145
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 4
5,731
573
3,141
6,972
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 1 / 2
6,977
698
7,584
6,793
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 2
6,140
614
3,220
7,601
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
8
Kills
10
10
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Bellona
DaBuzzinGrim
Bellona
2
1
2
3
L
Da Ji
Digs19
Da Ji
3
1
0
3
W
Hera
ReiDom-
Hera
3
1
0
3
L
0
3
2
0.33
L
Fafnir
1
0
3
2.5
W
1
2
4
1.5
L
Ra
4
3
0
1.33
W
3
1
2
4
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,064
Damage
22,806
35,161
Taken
30,941
15,246
Mitigated
14,258
9,115
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,554
292
0
1,336
6,612
3,157
0
0
6,612
0
31,688
W
Bellona
DaBuzzinGrim
Bellona
4,869
1,483
0
3,229
6,430
5,005
892
362
6,026
0
39,541
L
Da Ji
Digs19
Da Ji
5,079
876
0
524
8,415
2,677
0
1,560
6,855
0
40,281
W
Hera
ReiDom-
Hera
3,992
920
0
0
3,145
899
0
1,343
1,746
30,131
0
L
2,599
1,150
80
2,282
6,025
1,143
0
3,233
2,792
0
17,973
L
Fafnir
2,975
1,008
871
2,622
8,895
6,416
0
4,369
4,526
13,591
0
W
3,141
1,506
571
2,015
6,972
4,158
276
724
6,234
0
8,735
L
Ra
3,857
824
307
1,093
5,214
1,853
30
2,414
2,800
34,773
0
W
7,584
4,319
0
3,009
6,793
1,773
890
2,333
4,446
44,838
0
W
3,220
1,192
0
3,110
7,601
2,423
0
1,844
5,657
0
33,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,203
Gold Earned
32,118
293
Minions Killed
320
0
Camps Cleared
0
1,016,351
Distance Traveled
1,044,742
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,907
591
79
8
0
212,762
1
W
Bellona
6,984
698
94
9
0
215,275
3
L
Da Ji
6,235
624
86
9
0
224,241
0
W
Hera
6,286
629
53
5
0
207,610
0
L
Chiron
4,843
484
36
4
0
161,915
3
L
Fafnir
6,049
605
25
3
0
209,212
5
W
Horus
5,731
573
18
2
0
216,470
3
L
Ra
6,169
617
67
7
0
208,221
3
W
Sol
6,977
698
79
8
0
189,888
4
W
Pele
6,140
614
76
8
0
215,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role