Player Matchup

Freya
Freya
CobbnotClobb
Freya
Level 121
God Stats
73W - 61L
1,432 SR
Queue Stats
77W - 68L
1,365 Elo+
Solo
Apollo
Apollo
K1DxSCRAPPY
Apollo
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,429 Elo+
Solo
Kumbhakarna
Kumbhakarna
ULuv2_Hat3m3
Kumbhakarna
Level 100
God Stats
1W - 1L
1,663 SR
Queue Stats
212W - 233L
1,333 Elo+
Solo
Set
Set
dev21trev25
Set
Level 64
God Stats
6W - 2L
1,767 SR
Queue Stats
59W - 46L
1,464 Elo+
Solo
Danzaburou
Danzaburou
pichblack644
Danzaburou
Level 63
God Stats
44W - 33L
1,432 SR
Queue Stats
197W - 202L
1,410 Elo+
Solo
Team Averages
Level 79
1,559 SR
1,400 Elo+

VS

Team Averages
Level 92
1,591 SR
1,364 Elo+
Ra
Ra
BigJayDawg90
Ra
Level 160
God Stats
34W - 36L
1,458 SR
Queue Stats
571W - 622L
1,355 Elo+
Solo
Janus
Janus
Blind_Dream1
Janus
Level 92
God Stats
4W - 3L
1,769 SR
Queue Stats
179W - 178L
1,361 Elo+
Party 1
Sol
Sol
OtosanZayden
Sol
Level 128
God Stats
1W - 3L
1,793 SR
Queue Stats
185W - 187L
1,458 Elo+
Solo
Susano
Susano
TinyCoder3
Susano
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 52L
1,313 Elo+
Party 1
Neith
Neith
bloodsage41
Neith
Level 49
God Stats
5W - 9L
1,433 SR
Queue Stats
34W - 57L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 4
9,626
535
6,830
11,139
4,412
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
14
0 / 2 / 3
8,864
492
2,893
10,308
3,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
ULuv2_Hat3m3
Kumbhakarna
13
4 / 3 / 3
8,830
491
3,731
15,184
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
11 / 2 / 4
9,975
554
13,098
15,319
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
pichblack644
Danzaburou
14
1 / 3 / 4
8,702
483
6,570
9,800
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 3
8,978
499
8,090
6,194
1,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 1
7,262
403
8,361
7,666
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 2
8,124
451
6,681
11,118
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
TinyCoder3
Susano
12
3 / 6 / 3
7,446
414
5,296
11,564
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 2
6,135
341
3,742
9,064
2,370
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
20
Kills
10
10
Deaths
20
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
0
3
4.5
L
1
4
1
0.38
W
4
0
4
6
W
Apollo
0
2
3
0.75
L
3
4
2
1
L
Susano
TinyCoder3
Susano
3
6
3
0.75
W
Kumbhakarna
ULuv2_Hat3m3
Kumbhakarna
4
3
3
1.83
L
0
6
2
0.17
W
11
2
4
6.5
W
Danzaburou
pichblack644
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,122
Damage
32,170
61,750
Taken
45,606
29,456
Mitigated
13,360
20,300
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,090
419
300
4,566
6,194
1,673
0
262
5,932
66,458
0
L
8,361
491
0
1,473
7,666
1,887
0
2,222
5,444
31,936
0
W
6,830
2,010
0
5,146
11,139
4,412
1,280
3,235
7,776
62,613
0
W
Apollo
2,893
1,897
0
3,084
10,308
3,945
4,117
3,522
6,738
0
50,210
L
6,681
1,839
133
4,862
11,118
3,750
962
1,800
9,018
40,806
5,249
L
Susano
TinyCoder3
Susano
5,296
874
0
1,329
11,564
3,680
428
2,785
8,779
0
29,678
W
Kumbhakarna
ULuv2_Hat3m3
Kumbhakarna
3,731
245
366
4,408
15,184
12,102
0
4,345
10,703
31,194
3,379
L
3,742
1,680
0
784
9,064
2,370
0
3,084
5,980
0
14,515
W
13,098
5,716
102
3,823
15,319
5,824
182
6,245
8,345
0
55,450
W
Danzaburou
pichblack644
Danzaburou
6,570
1,229
215
3,156
9,800
3,173
1,743
4,582
5,196
0
48,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,997
Gold Earned
37,945
430
Minions Killed
338
0
Camps Cleared
0
1,573,129
Distance Traveled
1,583,026
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,978
499
130
7
0
337,099
0
L
Janus
7,262
403
44
2
0
297,792
5
W
Freya
9,626
535
107
6
0
311,780
3
W
Apollo
8,864
492
109
6
0
314,641
3
L
Sol
8,124
451
87
5
0
305,561
2
L
Susano
7,446
414
51
3
0
348,477
2
W
Kumbhakarna
8,830
491
48
3
0
331,200
3
L
Neith
6,135
341
26
1
0
294,097
6
W
Set
9,975
554
81
5
0
354,933
0
W
Danzaburou
8,702
483
85
5
0
260,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role