Player Matchup

Cernunnos
Cernunnos
Calaca Criminal
Cernunnos
Level 117
God Stats
1W - 0L
1,714 SR
Queue Stats
11W - 12L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Carson_The_Fish4
Danzaburou
Level 83
God Stats
9W - 11L
1,487 SR
Queue Stats
11W - 14L
1,434 Elo+
Solo
Ymir
Ymir
Spookycoolaid
Ymir
Level 154
God Stats
5W - 5L
1,638 SR
Queue Stats
140W - 132L
1,580 Elo+
Party 1
Xing Tian
Xing Tian
jonathanjones9
Xing Tian
Level 99
God Stats
4W - 1L
1,618 SR
Queue Stats
83W - 83L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
twstockton
Baron Samedi
Level 157
God Stats
37W - 25L
1,522 SR
Queue Stats
128W - 123L
1,434 Elo+
Party 1
Team Averages
Level 122
1,596 SR
1,487 Elo+

VS

Team Averages
Level 113
1,490 SR
1,533 Elo+
Mercury
Mercury
 
Mercury
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HighwayMan
Anhur
Level 160
God Stats
4W - 5L
1,291 SR
Queue Stats
90W - 73L
1,632 Elo+
Solo
Medusa
Medusa
JAMtheSeagull
Medusa
Level 98
God Stats
2W - 2L
1,697 SR
Queue Stats
19W - 15L
1,605 Elo+
Solo
Cthulhu
Cthulhu
Kinghalo320
Cthulhu
Level 103
God Stats
6W - 9L
1,265 SR
Queue Stats
97W - 114L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Rodg4
Baron Samedi
Level 103
God Stats
43W - 31L
1,700 SR
Queue Stats
117W - 127L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Calaca Criminal
Cernunnos
16
5 / 8 / 10
10,358
863
15,055
14,430
5,687
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Carson_The_Fish4
Danzaburou
19
9 / 1 / 6
11,674
973
19,752
15,193
6,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 2 / 15
10,190
849
7,246
21,251
17,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
jonathanjones9
Xing Tian
16
2 / 3 / 12
10,038
837
10,079
20,860
18,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
twstockton
Baron Samedi
17
5 / 5 / 11
10,331
861
9,924
12,963
7,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
0 / 4 / 12
8,869
739
8,123
12,765
4,294
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
15
1 / 5 / 7
8,664
722
10,390
10,966
3,882
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
11 / 5 / 2
10,437
870
20,022
16,891
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Kinghalo320
Cthulhu
16
2 / 3 / 9
9,258
772
10,056
20,405
17,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Rodg4
Baron Samedi
16
5 / 5 / 8
9,068
756
14,948
14,477
6,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
57
22
Kills
19
19
Deaths
22
54
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
12
1.5
W
Cernunnos
Calaca Criminal
Cernunnos
5
8
10
1.25
W
Danzaburou
Carson_The_Fish4
Danzaburou
9
1
6
12
L
Anhur
1
5
7
0.9
L
11
5
2
2.4
L
Cthulhu
Kinghalo320
Cthulhu
2
3
9
2.17
L
Baron Samedi
Rodg4
Baron Samedi
5
5
8
1.8
W
1
2
15
4.25
W
Xing Tian
jonathanjones9
Xing Tian
2
3
12
2.67
W
Baron Samedi
twstockton
Baron Samedi
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,056
Damage
63,539
84,697
Taken
75,504
56,286
Mitigated
39,161
33,184
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,123
931
0
1,936
12,765
4,294
0
3,661
8,980
0
31,233
W
Cernunnos
Calaca Criminal
Cernunnos
15,055
6,309
0
1,643
14,430
5,687
2,122
3,711
10,719
0
27,757
W
Danzaburou
Carson_The_Fish4
Danzaburou
19,752
6,967
0
8,166
15,193
6,912
4,531
5,211
9,982
0
57,286
L
Anhur
10,390
5,760
0
2,209
10,966
3,882
1,277
4,671
6,119
0
32,385
L
20,022
9,591
0
2,730
16,891
6,623
4
6,518
10,274
0
40,759
L
Cthulhu
Kinghalo320
Cthulhu
10,056
580
1,044
3,956
20,405
17,496
0
6,901
13,362
25,889
0
L
Baron Samedi
Rodg4
Baron Samedi
14,948
1,783
2,903
4,739
14,477
6,866
162
5,077
9,283
28,744
0
W
7,246
742
958
7,062
21,251
17,238
207
6,949
14,302
12,694
0
W
Xing Tian
jonathanjones9
Xing Tian
10,079
227
1,714
5,579
20,860
18,611
246
6,435
14,425
25,883
0
W
Baron Samedi
twstockton
Baron Samedi
9,924
1,130
4,079
3,983
12,963
7,838
836
2,698
10,265
38,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,591
Gold Earned
46,296
202
Minions Killed
197
0
Camps Cleared
0
1,187,381
Distance Traveled
1,146,055
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,869
739
49
4
0
272,973
2
W
Cernunnos
10,358
863
26
2
0
214,807
0
W
Danzaburou
11,674
973
81
7
0
234,168
1
L
Anhur
8,664
722
43
4
0
210,316
2
L
Medusa
10,437
870
47
4
0
238,524
0
L
Cthulhu
9,258
772
35
3
0
218,969
0
L
Baron Samedi
9,068
756
23
2
0
205,273
3
W
Ymir
10,190
849
17
1
0
258,535
2
W
Xing Tian
10,038
837
27
2
0
252,832
0
W
Baron Samedi
10,331
861
51
4
0
227,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role