Player Matchup

Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum V
DanteRedfern
Chaac
Platinum V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 180L
1,650 MMR
Solo
Cthulhu
Cthulhu
Gold II
MatcrisShane
Cthulhu
Gold II
Level 149
God Stats
11W - 11L
1,439 SR
Queue Stats
391W - 390L
1,583 MMR
Solo
Da Ji
Da Ji
Platinum II
Rhinoceruption
Da Ji
Platinum II
Level 160
God Stats
11W - 15L
1,293 SR
Queue Stats
90W - 76L
1,772 MMR
Solo
Scylla
Scylla
Platinum IV
a1rh3ad24
Scylla
Platinum IV
Level 148
God Stats
7W - 5L
1,849 SR
Queue Stats
268W - 257L
1,746 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,516 SR
1,650 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,512 SR
1,669 MMR
Nemesis
Nemesis
Platinum V
 
Nemesis
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold I
ARichPanda
Geb
Gold I
Level 148
God Stats
18W - 14L
1,673 SR
Queue Stats
315W - 297L
1,581 MMR
Solo
Izanami
Izanami
Platinum V
CAMERONISM
Izanami
Platinum V
Level 98
God Stats
5W - 7L
1,505 SR
Queue Stats
89W - 80L
1,555 MMR
Solo
Chronos
Chronos
Platinum I
NathanRawrXD
Chronos
Platinum I
Level 105
God Stats
2W - 3L
1,321 SR
Queue Stats
146W - 122L
1,977 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
Vertius04
Gilgamesh
Platinum V
Level 144
God Stats
6W - 4L
1,561 SR
Queue Stats
296W - 287L
1,732 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
4 / 4 / 6
14,766
568
21,581
18,825
8,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
3 / 4 / 18
14,272
549
23,600
32,102
45,661
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
MatcrisShane
Cthulhu
20
5 / 3 / 13
14,407
554
12,258
28,294
41,958
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
16 / 0 / 10
15,984
615
35,695
24,251
15,673
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
a1rh3ad24
Scylla
20
9 / 3 / 11
15,239
586
23,585
13,456
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliThothLokiAtlas

VS

Bans
BastetCliodhnaAgniCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
3 / 9 / 4
12,251
471
13,438
26,212
12,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
0 / 5 / 8
10,654
410
10,770
32,722
35,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
CAMERONISM
Izanami
20
4 / 7 / 4
13,408
516
14,779
24,276
9,214
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
NathanRawrXD
Chronos
20
4 / 4 / 2
13,575
522
18,158
23,049
9,680
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Vertius04
Gilgamesh
16
3 / 12 / 3
11,176
430
15,588
33,785
24,675
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
35
37
Kills
14
14
Deaths
37
58
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
4
6
1.75
L
Nemesis
 
Nemesis
3
9
4
0.56
L
0
5
8
0.8
L
Izanami
CAMERONISM
Izanami
4
7
4
0.86
W
3
4
18
3
W
Cthulhu
MatcrisShane
Cthulhu
5
3
13
3.83
L
Chronos
NathanRawrXD
Chronos
4
4
2
1.25
W
16
0
10
21
L
Gilgamesh
Vertius04
Gilgamesh
3
12
3
0.38
W
Scylla
a1rh3ad24
Scylla
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,719
Damage
72,733
116,928
Taken
140,044
116,064
Mitigated
91,474
46,758
Healing
26,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
21,581
8,762
0
8,609
18,825
8,174
9,664
4,386
14,439
0
149,414
L
Nemesis
 
Nemesis
13,438
4,203
0
7,016
26,212
12,028
408
5,092
20,871
0
78,400
L
10,770
972
0
1,491
32,722
35,877
0
10,842
21,560
21,512
0
L
Izanami
CAMERONISM
Izanami
14,779
9,553
0
7,343
24,276
9,214
2,868
6,374
17,760
0
124,519
W
23,600
2,027
0
14,410
32,102
45,661
799
8,435
23,327
9,333
71,039
W
Cthulhu
MatcrisShane
Cthulhu
12,258
1,200
1,272
10,513
28,294
41,958
120
6,971
20,941
55,320
4,615
L
Chronos
NathanRawrXD
Chronos
18,158
7,107
0
5,705
23,049
9,680
795
7,088
15,602
136,435
0
W
35,695
13,031
0
7,396
24,251
15,673
1,342
5,127
18,999
0
132,365
L
Gilgamesh
Vertius04
Gilgamesh
15,588
4,308
0
4,531
33,785
24,675
0
7,951
25,696
0
59,512
W
Scylla
a1rh3ad24
Scylla
23,585
2,729
211
4,347
13,456
4,598
2,256
4,921
8,451
104,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,668
Gold Earned
61,064
728
Minions Killed
660
0
Camps Cleared
0
2,546,739
Distance Traveled
2,358,357
38
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,766
568
212
8
0
454,908
10
L
Nemesis
12,251
471
110
4
0
490,189
1
L
Geb
10,654
410
17
1
0
512,592
5
L
Izanami
13,408
516
210
8
0
415,724
11
W
Chaac
14,272
549
129
5
0
484,181
6
W
Cthulhu
14,407
554
82
3
0
557,224
5
L
Chronos
13,575
522
218
8
0
514,749
8
W
Da Ji
15,984
615
148
6
0
560,957
6
L
Gilgamesh
11,176
430
105
4
0
425,103
7
W
Scylla
15,239
586
157
6
0
489,469
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role