Player Matchup

Horus
Horus
Kyalene
Horus
Level 31
God Stats
1W - 1L
1,464 SR
Queue Stats
46W - 43L
1,459 Elo+
Party 3
Izanami
Izanami
SkirmMuse
Izanami
Level 42
God Stats
9W - 7L
1,306 SR
Queue Stats
62W - 51L
1,453 Elo+
Party 3
Da Ji
Da Ji
TRMOONSTAR71
Da Ji
Level 18
God Stats
3W - 7L
1,210 SR
Queue Stats
8W - 14L
1,416 Elo+
Party 3
Janus
Janus
Thegapos
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,570 Elo+
Party 1
Guan Yu
Guan Yu
robersb
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,606 Elo+
Party 1
Team Averages
Level 46
1,396 SR
1,501 Elo+

VS

Team Averages
Level 44
1,464 SR
1,446 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
BrakenLBarge
Athena
Level 26
God Stats
2W - 3L
1,502 SR
Queue Stats
16W - 16L
1,534 Elo+
Party 2
Medusa
Medusa
Fuildback
Medusa
Level 28
God Stats
1W - 4L
1,318 SR
Queue Stats
1W - 4L
1,337 Elo+
Party 2
Heimdallr
Heimdallr
HandOfBurny
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,404 Elo+
Party 2
Thor
Thor
RISMOO
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kyalene
Horus
15
5 / 0 / 15
9,997
588
8,083
12,176
14,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
SkirmMuse
Izanami
15
8 / 1 / 10
9,578
563
16,480
9,311
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 7
9,282
546
6,839
10,913
4,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Thegapos
Janus
15
6 / 1 / 7
9,548
562
8,731
7,979
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
robersb
Guan Yu
16
4 / 1 / 7
9,648
568
9,937
18,998
20,925
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 6 / 2
8,184
481
13,812
11,228
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
10
0 / 5 / 1
6,746
397
3,101
16,871
11,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Fuildback
Medusa
11
1 / 6 / 0
6,703
394
6,237
11,148
2,386
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heimdallr
HandOfBurny
Heimdallr
11
1 / 4 / 0
6,798
400
4,884
9,182
2,265
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
RISMOO
Thor
9
1 / 7 / 0
6,191
364
4,786
13,937
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
7
28
Kills
4
4
Deaths
28
46
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
6
2
0.33
L
Athena
0
5
1
0.1
L
Medusa
Fuildback
Medusa
1
6
0
0.17
L
Heimdallr
HandOfBurny
Heimdallr
1
4
0
0.25
W
Horus
Kyalene
Horus
5
0
15
12.5
L
Thor
RISMOO
Thor
1
7
0
0.14
W
Izanami
SkirmMuse
Izanami
8
1
10
13
W
5
1
7
8.5
W
Janus
Thegapos
Janus
6
1
7
9.5
W
Guan Yu
robersb
Guan Yu
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,070
Damage
32,820
59,377
Taken
62,366
46,106
Mitigated
22,171
27,240
Healing
8,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,812
1,445
126
1,449
11,228
2,553
0
3,165
8,063
62,570
0
L
Athena
3,101
665
280
1,626
16,871
11,923
0
1,877
14,994
22,602
0
L
Medusa
Fuildback
Medusa
6,237
1,989
0
1,367
11,148
2,386
0
947
10,201
0
39,228
L
Heimdallr
HandOfBurny
Heimdallr
4,884
2,153
0
1,672
9,182
2,265
0
1,268
7,914
0
23,472
W
Horus
Kyalene
Horus
8,083
3,066
1,114
4,974
12,176
14,296
72
3,443
8,565
0
21,750
L
Thor
RISMOO
Thor
4,786
1,248
0
2,291
13,937
3,044
0
1,474
12,463
0
20,377
W
Izanami
SkirmMuse
Izanami
16,480
10,412
0
3,388
9,311
3,724
3,620
3,852
5,265
0
73,443
W
6,839
1,639
0
5,212
10,913
4,446
208
2,550
8,219
0
55,804
W
Janus
Thegapos
Janus
8,731
609
252
1,844
7,979
2,715
1,524
3,173
4,576
66,373
0
W
Guan Yu
robersb
Guan Yu
9,937
2,020
1,816
8,640
18,998
20,925
120
2,977
15,839
0
64,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,053
Gold Earned
34,622
479
Minions Killed
304
0
Camps Cleared
0
1,694,726
Distance Traveled
1,484,280
23
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,184
481
119
7
0
273,985
1
L
Athena
6,746
397
45
3
0
312,930
1
L
Medusa
6,703
394
65
4
0
312,279
0
L
Heimdallr
6,798
400
38
2
0
275,212
0
W
Horus
9,997
588
22
1
0
339,570
1
L
Thor
6,191
364
37
2
0
309,874
1
W
Izanami
9,578
563
128
8
0
312,617
7
W
Da Ji
9,282
546
94
6
0
330,460
9
W
Janus
9,548
562
116
7
0
333,203
5
W
Guan Yu
9,648
568
119
7
0
378,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role