Player Matchup

Cerberus
Cerberus
SentientBlender
Cerberus
Level 89
God Stats
5W - 1L
1,443 SR
Queue Stats
86W - 62L
1,602 Elo+
Party 1
Baron Samedi
Baron Samedi
ShinningMidas
Baron Samedi
Level 88
God Stats
15W - 4L
1,512 SR
Queue Stats
102W - 70L
1,564 Elo+
Party 1
Rama
Rama
TonkeyToT
Rama
Level 146
God Stats
4W - 1L
1,615 SR
Queue Stats
279W - 212L
1,658 Elo+
Party 1
Team Averages
Level 108
1,523 SR
1,608 Elo+

VS

Team Averages
Level 122
1,447 SR
1,528 Elo+
Merlin
Merlin
DJames83
Merlin
Level 61
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Salt-MK1
Gilgamesh
Level 160
God Stats
0W - 1L
1,300 SR
Queue Stats
16W - 13L
1,696 Elo+
Party 2
Jing Wei
Jing Wei
luuum
Jing Wei
Level 146
God Stats
0W - 1L
1,302 SR
Queue Stats
4W - 10L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 0 / 11
8,474
847
6,014
9,123
9,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
ShinningMidas
Baron Samedi
12
3 / 2 / 12
8,349
835
9,139
8,734
4,857
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
14
13 / 1 / 3
9,641
964
12,934
5,604
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJames83
Merlin
10
0 / 5 / 1
6,124
612
5,047
7,126
2,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Salt-MK1
Gilgamesh
10
2 / 6 / 0
6,938
694
4,858
16,980
11,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
luuum
Jing Wei
10
0 / 6 / 2
6,544
654
2,676
8,664
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
2
3
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
DJames83
Merlin
0
5
1
0.1
L
Gilgamesh
Salt-MK1
Gilgamesh
2
6
0
0.33
W
Cerberus
1
0
11
6.5
W
Baron Samedi
ShinningMidas
Baron Samedi
3
2
12
4.5
W
Rama
13
1
3
14.5
L
Jing Wei
luuum
Jing Wei
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,087
Damage
12,581
23,461
Taken
32,770
17,250
Mitigated
16,013
9,990
Healing
3,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DJames83
Merlin
5,047
0
0
0
7,126
2,194
0
4,336
2,506
15,461
0
L
Gilgamesh
Salt-MK1
Gilgamesh
4,858
543
296
3,561
16,980
11,109
0
7,190
9,389
0
18,519
W
Cerberus
6,014
56
0
3,204
9,123
9,650
0
2,120
7,003
18,951
0
W
Baron Samedi
ShinningMidas
Baron Samedi
9,139
303
1,712
3,649
8,734
4,857
455
2,261
6,473
22,909
0
W
Rama
12,934
9,872
0
1,425
5,604
2,743
1,603
1,015
4,589
0
44,482
L
Jing Wei
luuum
Jing Wei
2,676
1,569
0
80
8,664
2,710
0
3,223
5,259
0
17,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,464
Gold Earned
19,606
129
Minions Killed
82
9
Camps Cleared
0
615,322
Distance Traveled
524,614
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,124
612
24
2
0
171,513
0
L
Gilgamesh
6,938
694
31
3
0
183,629
6
W
Cerberus
8,474
847
36
4
2
230,836
3
W
Baron Samedi
8,349
835
26
3
2
200,971
3
W
Rama
9,641
964
67
7
5
183,515
1
L
Jing Wei
6,544
654
27
3
0
169,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role