Player Matchup

Chaac
Chaac
ToxBan
Chaac
Level 89
God Stats
5W - 4L
1,597 SR
Queue Stats
184W - 176L
1,532 Elo+
Solo
Khepri
Khepri
hortler
Khepri
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 90L
1,612 Elo+
Party 2
Zeus
Zeus
iiWrexity
Zeus
Level 124
God Stats
12W - 9L
1,518 SR
Queue Stats
198W - 140L
1,648 Elo+
Party 2
Hou Yi
Hou Yi
pøulpe
Hou Yi
Level 129
God Stats
1W - 1L
1,537 SR
Queue Stats
51W - 44L
1,593 Elo+
Solo
Pele
Pele
sly313
Pele
Level 120
God Stats
3W - 2L
1,289 SR
Queue Stats
184W - 156L
1,638 Elo+
Party 2
Team Averages
Level 116
1,488 SR
1,605 Elo+

VS

Team Averages
Level 129
1,663 SR
1,567 Elo+
Shiva
Shiva
BossMasterGold
Shiva
Level 137
God Stats
13W - 11L
1,659 SR
Queue Stats
338W - 313L
1,627 Elo+
Solo
Rama
Rama
Deturon
Rama
Level 118
God Stats
4W - 1L
1,869 SR
Queue Stats
41W - 38L
1,553 Elo+
Solo
Vamana
Vamana
Feral Fluffy
Vamana
Level 133
God Stats
32W - 34L
1,504 SR
Queue Stats
611W - 539L
1,571 Elo+
Party 1
Ah Puch
Ah Puch
IIIcrispyIIII
Ah Puch
Level 129
God Stats
12W - 15L
1,521 SR
Queue Stats
246W - 228L
1,574 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsButters022
Baron Samedi
Level 126
God Stats
31W - 14L
1,762 SR
Queue Stats
113W - 114L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ToxBan
Chaac
18
3 / 5 / 2
11,404
518
14,976
28,051
21,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
hortler
Khepri
16
1 / 0 / 6
10,220
465
4,031
11,862
16,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
18
4 / 1 / 5
11,287
513
18,059
13,367
7,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
pøulpe
Hou Yi
16
6 / 4 / 2
10,671
485
15,833
11,831
5,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
sly313
Pele
18
4 / 2 / 7
11,200
509
9,448
18,834
7,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 2
8,495
386
7,289
18,179
12,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rama
Deturon
Rama
20
7 / 2 / 1
12,500
568
11,895
19,336
7,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
17
1 / 4 / 5
10,676
485
9,376
20,235
9,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
18
4 / 2 / 2
11,841
538
20,008
20,903
24,013
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ItsButters022
Baron Samedi
16
0 / 3 / 2
10,250
466
10,722
12,529
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
18
Kills
12
12
Deaths
18
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
7
2
0.14
W
Rama
Deturon
Rama
7
2
1
3.75
W
Vamana
1
4
5
0.88
W
Ah Puch
4
2
2
2.5
W
Baron Samedi
ItsButters022
Baron Samedi
0
3
2
0.33
L
Chaac
ToxBan
Chaac
3
5
2
0.8
L
Khepri
hortler
Khepri
1
0
6
4
L
Zeus
4
1
5
6.5
L
Hou Yi
pøulpe
Hou Yi
6
4
2
1.75
L
Pele
sly313
Pele
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,347
Damage
59,290
83,945
Taken
91,182
57,740
Mitigated
58,730
32,183
Healing
37,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,289
899
431
3,435
18,179
12,933
0
4,883
13,129
0
29,246
W
Rama
Deturon
Rama
11,895
6,881
0
11,328
19,336
7,590
707
1,054
18,238
0
101,303
W
Vamana
9,376
6,215
0
3,872
20,235
9,341
0
7,537
12,484
0
84,157
W
Ah Puch
20,008
1,207
0
11,626
20,903
24,013
0
3,879
16,942
93,304
0
W
Baron Samedi
ItsButters022
Baron Samedi
10,722
896
942
5,479
12,529
4,853
498
4,635
7,752
77,643
0
L
Chaac
ToxBan
Chaac
14,976
4,427
0
14,166
28,051
21,479
54
16,878
11,173
2,161
81,665
L
Khepri
hortler
Khepri
4,031
423
477
1,666
11,862
16,100
0
3,717
7,140
28,732
0
L
Zeus
18,059
2,437
422
4,544
13,367
7,318
204
4,489
8,878
96,149
0
L
Hou Yi
pøulpe
Hou Yi
15,833
10,126
0
1,625
11,831
5,340
1,881
289
11,542
0
69,477
L
Pele
sly313
Pele
9,448
2,197
0
9,283
18,834
7,503
0
5,357
13,477
0
87,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,782
Gold Earned
53,762
618
Minions Killed
615
0
Camps Cleared
0
2,112,448
Distance Traveled
1,988,057
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,495
386
31
1
0
331,927
2
W
Rama
12,500
568
148
7
0
382,806
7
W
Vamana
10,676
485
132
6
0
480,494
2
W
Ah Puch
11,841
538
169
8
0
393,822
3
W
Baron Samedi
10,250
466
135
6
0
399,008
2
L
Chaac
11,404
518
169
8
0
418,903
3
L
Khepri
10,220
465
44
2
0
478,435
6
L
Zeus
11,287
513
160
7
0
430,767
1
L
Hou Yi
10,671
485
117
5
0
303,961
1
L
Pele
11,200
509
128
6
0
480,382
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role