Player Matchup

Geb
Geb
Gold V
BearOfHell666
Geb
Gold V
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
260W - 282L
1,386 MMR
Solo
Ra
Ra
Silver III
Shogun666
Ra
Silver III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,406 MMR
Solo
Hercules
Hercules
Gold III
SobeksAxe
Hercules
Gold III
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 175L
1,475 MMR
Party 1
Skadi
Skadi
Silver III
bannedmy69
Skadi
Silver III
Level 45
God Stats
2W - 4L
1,481 SR
Queue Stats
28W - 46L
1,367 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
xMaximZ
Gilgamesh
Gold V
Level 105
God Stats
0W - 2L
1,455 SR
Queue Stats
154W - 156L
1,317 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,487 SR
1,390 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,518 SR
1,404 MMR
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver IV
Enrikoki
Bakasura
Silver IV
Level 145
God Stats
1W - 1L
1,181 SR
Queue Stats
12W - 7L
1,435 MMR
Solo
Sobek
Sobek
Silver III
FeelMyHeal
Sobek
Silver III
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,385 MMR
Solo
Ah Puch
Ah Puch
Gold III
Pro100mark
Ah Puch
Gold III
Level 125
God Stats
7W - 7L
1,664 SR
Queue Stats
193W - 195L
1,300 MMR
Solo
Jormungandr
Jormungandr
Gold V
Scorpienxx
Jormungandr
Gold V
Level 121
God Stats
3W - 0L
1,744 SR
Queue Stats
154W - 153L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
8,936
357
5,573
19,263
18,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
1 / 6 / 3
11,273
451
15,703
15,002
5,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SobeksAxe
Hercules
20
5 / 5 / 5
13,786
551
16,417
35,641
37,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
20
1 / 5 / 0
11,915
477
9,898
12,729
3,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilgamesh
xMaximZ
Gilgamesh
19
5 / 6 / 4
12,645
506
19,779
23,705
13,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
LokiTsukuyomiArtioBastet

VS

Bans
CliodhnaAthenaThothKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
2 / 2 / 12
13,946
558
13,501
15,939
7,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Enrikoki
Bakasura
20
8 / 1 / 6
14,382
575
21,093
23,593
13,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
17
3 / 3 / 15
12,418
497
6,935
23,570
35,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
Pro100mark
Ah Puch
20
12 / 3 / 9
14,333
573
25,201
18,544
9,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Scorpienxx
Jormungandr
19
3 / 4 / 14
13,496
540
19,981
24,259
23,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
84
12
Kills
28
28
Deaths
13
16
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
2
12
4
L
0
6
4
0.33
W
Bakasura
Enrikoki
Bakasura
8
1
6
11
W
Sobek
3
3
15
3.5
W
Ah Puch
Pro100mark
Ah Puch
12
3
9
5.5
W
Jormungandr
Scorpienxx
Jormungandr
3
4
14
2.5
L
1
6
3
0.42
L
Hercules
SobeksAxe
Hercules
5
5
5
1.5
L
Skadi
1
5
0
0.2
L
Gilgamesh
xMaximZ
Gilgamesh
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,370
Damage
86,711
106,340
Taken
105,905
78,392
Mitigated
88,678
19,902
Healing
41,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,501
8,512
0
4,676
15,939
7,289
5,445
2,241
13,698
0
123,883
L
5,573
248
0
1,611
19,263
18,129
0
8,067
10,337
24,064
0
W
Bakasura
Enrikoki
Bakasura
21,093
12,409
0
11,711
23,593
13,826
2,000
3,053
20,540
0
96,417
W
Sobek
6,935
622
594
5,789
23,570
35,002
83
6,505
17,065
25,618
0
W
Ah Puch
Pro100mark
Ah Puch
25,201
2,183
0
9,727
18,544
9,002
514
5,250
13,294
114,593
0
W
Jormungandr
Scorpienxx
Jormungandr
19,981
4,621
0
8,937
24,259
23,559
977
5,621
18,638
79,477
0
L
15,703
921
1,339
3,793
15,002
5,623
48
8,578
5,851
98,627
0
L
Hercules
SobeksAxe
Hercules
16,417
6,298
0
7,668
35,641
37,529
295
17,557
14,294
1,182
80,380
L
Skadi
9,898
2,987
0
3,051
12,729
3,169
6,160
5,824
6,618
0
96,046
L
Gilgamesh
xMaximZ
Gilgamesh
19,779
4,634
0
2,440
23,705
13,942
375
9,347
12,302
0
97,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,555
Gold Earned
68,575
685
Minions Killed
692
0
Camps Cleared
0
2,376,387
Distance Traveled
2,512,763
29
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,946
558
198
8
0
448,490
12
L
Geb
8,936
357
13
1
0
456,500
3
W
Bakasura
14,382
575
163
7
0
657,654
4
W
Sobek
12,418
497
30
1
0
474,649
16
W
Ah Puch
14,333
573
169
7
0
494,973
12
W
Jormungandr
13,496
540
132
5
0
436,997
6
L
Ra
11,273
451
180
7
0
484,211
3
L
Hercules
13,786
551
186
7
0
451,150
12
L
Skadi
11,915
477
163
7
0
451,727
7
L
Gilgamesh
12,645
506
143
6
0
532,799
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role