Player Matchup

Anubis
Anubis
ArxBg03
Anubis
Level 44
God Stats
0W - 2L
1,159 SR
Queue Stats
1W - 3L
1,059 Elo+
Party 2
Fenrir
Fenrir
FzzA3
Fenrir
Level 117
God Stats
3W - 3L
1,521 SR
Queue Stats
57W - 47L
1,529 Elo+
Solo
Danzaburou
Danzaburou
TheHotDoge
Danzaburou
Level 24
God Stats
1W - 1L
1,311 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 62
1,330 SR
1,363 Elo+

VS

Team Averages
Level 62
1,406 SR
1,485 Elo+
Merlin
Merlin
ChilliSaus
Merlin
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 30L
1,573 Elo+
Party 1
Mercury
Mercury
L4rz
Mercury
Level 29
God Stats
2W - 2L
1,537 SR
Queue Stats
13W - 11L
1,517 Elo+
Party 1
Kuzenbo
Kuzenbo
jalt00
Kuzenbo
Level 78
God Stats
2W - 6L
1,180 SR
Queue Stats
61W - 80L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ArxBg03
Anubis
11
1 / 4 / 2
7,637
636
4,394
7,913
3,157
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
FzzA3
Fenrir
12
5 / 4 / 2
8,371
698
7,817
10,787
6,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
TheHotDoge
Danzaburou
13
3 / 2 / 6
8,717
726
7,033
7,910
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ChilliSaus
Merlin
14
5 / 3 / 5
9,157
763
11,000
5,976
1,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
L4rz
Mercury
14
3 / 3 / 6
8,641
720
4,920
6,677
1,687
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
jalt00
Kuzenbo
13
2 / 3 / 8
8,875
740
6,462
13,143
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
9
Kills
10
10
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
ArxBg03
Anubis
1
4
2
0.5
W
Merlin
ChilliSaus
Merlin
5
3
5
2.5
L
Fenrir
FzzA3
Fenrir
5
4
2
1.5
W
Mercury
L4rz
Mercury
3
3
6
2
L
Danzaburou
TheHotDoge
Danzaburou
3
2
6
3
W
Kuzenbo
jalt00
Kuzenbo
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,244
Damage
22,382
26,610
Taken
25,796
12,832
Mitigated
16,032
4,417
Healing
5,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ArxBg03
Anubis
4,394
455
0
1,667
7,913
3,157
150
7,048
865
29,509
0
W
Merlin
ChilliSaus
Merlin
11,000
668
0
260
5,976
1,770
607
765
5,211
40,035
0
L
Fenrir
FzzA3
Fenrir
7,817
2,254
0
1,656
10,787
6,701
78
6,521
4,266
119
18,500
W
Mercury
L4rz
Mercury
4,920
873
0
364
6,677
1,687
620
1,598
5,079
0
20,599
L
Danzaburou
TheHotDoge
Danzaburou
7,033
1,783
0
1,094
7,910
2,974
722
4,209
3,701
0
21,906
W
Kuzenbo
jalt00
Kuzenbo
6,462
2,933
266
4,334
13,143
12,575
120
2,590
10,553
13,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,725
Gold Earned
26,673
129
Minions Killed
115
5
Camps Cleared
6
628,101
Distance Traveled
667,948
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,637
636
55
5
1
187,042
0
W
Merlin
9,157
763
58
5
3
206,355
4
L
Fenrir
8,371
698
24
2
3
221,171
1
W
Mercury
8,641
720
41
3
3
245,050
1
L
Danzaburou
8,717
726
50
4
1
219,888
0
W
Kuzenbo
8,875
740
16
1
0
216,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role