Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
LastShadow22
Thanatos
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
527W - 542L
1,530 Elo+
Solo
Izanami
Izanami
ZWalyUnU
Izanami
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,636 Elo+
Party 2
Hel
Hel
matiazur123
Hel
Level 126
God Stats
2W - 1L
1,536 SR
Queue Stats
581W - 543L
1,516 Elo+
Solo
Chaac
Chaac
zgames
Chaac
Level 128
God Stats
7W - 0L
1,500 SR
Queue Stats
44W - 38L
1,643 Elo+
Party 2
Team Averages
Level 130
1,507 SR
1,565 Elo+

VS

Team Averages
Level 31
1,500 SR
1,500 Elo+
Skadi
Skadi
 
Skadi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GustaOn15
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
JackFox18
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TheColor
Cthulhu
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
VictroC4
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
4 / 2 / 14
7,567
688
5,384
8,175
6,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
LastShadow22
Thanatos
10
5 / 2 / 4
6,406
582
3,681
6,470
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
ZWalyUnU
Izanami
12
14 / 1 / 3
7,965
724
10,918
5,223
1,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 3 / 5
7,060
642
5,689
6,297
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
zgames
Chaac
12
9 / 2 / 5
7,422
675
8,494
9,874
7,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
2 / 4 / 0
5,692
517
2,525
5,892
1,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
GustaOn15
Fenrir
8
4 / 10 / 2
6,128
557
5,859
10,694
3,254
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
JackFox18
Anhur
7
0 / 10 / 0
4,528
412
1,154
7,826
1,347
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
TheColor
Cthulhu
7
1 / 7 / 4
5,254
478
4,156
11,619
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
VictroC4
Sun Wukong
9
2 / 6 / 2
5,657
514
3,982
8,702
4,707
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
36
Kills
9
10
Deaths
37
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
4
2
14
5.5
L
Skadi
 
Skadi
2
4
0
0.5
L
Fenrir
GustaOn15
Fenrir
4
10
2
0.5
L
Anhur
JackFox18
Anhur
0
10
0
0
W
Thanatos
LastShadow22
Thanatos
5
2
4
3.5
L
Cthulhu
TheColor
Cthulhu
1
7
4
0.43
L
Sun Wukong
VictroC4
Sun Wukong
2
6
2
0.5
W
Izanami
ZWalyUnU
Izanami
14
1
3
15.5
W
4
3
5
2.17
W
Chaac
zgames
Chaac
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,166
Damage
17,676
36,039
Taken
44,733
19,783
Mitigated
15,592
17,025
Healing
3,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,384
1,121
356
2,027
8,175
6,834
94
1,643
6,532
12,766
0
L
Skadi
 
Skadi
2,525
909
0
300
5,892
1,272
0
396
5,460
0
19,700
L
Fenrir
GustaOn15
Fenrir
5,859
1,537
0
1,433
10,694
3,254
0
2,732
7,821
0
16,901
L
Anhur
JackFox18
Anhur
1,154
1,014
0
376
7,826
1,347
336
2,202
5,580
0
12,521
W
Thanatos
LastShadow22
Thanatos
3,681
873
0
5,663
6,470
2,108
314
223
6,247
0
25,616
L
Cthulhu
TheColor
Cthulhu
4,156
757
95
1,110
11,619
5,012
0
3,675
7,874
12,163
0
L
Sun Wukong
VictroC4
Sun Wukong
3,982
584
0
494
8,702
4,707
0
1,747
6,925
0
10,769
W
Izanami
ZWalyUnU
Izanami
10,918
8,022
0
1,036
5,223
1,658
3,092
1,242
3,981
0
50,185
W
5,689
423
769
2,601
6,297
2,156
1,570
673
5,624
39,012
0
W
Chaac
zgames
Chaac
8,494
1,091
0
4,573
9,874
7,027
192
375
9,499
0
34,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,420
Gold Earned
27,259
306
Minions Killed
120
0
Camps Cleared
0
1,037,409
Distance Traveled
946,269
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,567
688
4
0
0
195,243
5
L
Skadi
5,692
517
35
3
0
186,899
0
L
Fenrir
6,128
557
23
2
0
193,560
1
L
Anhur
4,528
412
23
2
0
173,027
0
W
Thanatos
6,406
582
54
5
0
235,664
2
L
Cthulhu
5,254
478
22
2
0
199,305
0
L
Sun Wukong
5,657
514
17
2
0
193,478
0
W
Izanami
7,965
724
96
9
0
189,578
0
W
Hel
7,060
642
81
7
0
206,835
2
W
Chaac
7,422
675
71
6
0
210,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role