Player Matchup

Loki
Loki
Gold III
 
Loki
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Steavejohn15
Sun Wukong
Gold III
Level 160
God Stats
3W - 3L
1,705 SR
Queue Stats
146W - 137L
1,598 MMR
Solo
Izanami
Izanami
Platinum IV
TrentCosmic
Izanami
Platinum IV
Level 78
God Stats
3W - 4L
1,604 SR
Queue Stats
175W - 155L
1,626 MMR
Solo
Artio
Artio
Platinum II
Warchi Omar
Artio
Platinum II
Level 141
God Stats
17W - 17L
1,584 SR
Queue Stats
353W - 349L
1,801 MMR
Party 1
Thoth
Thoth
Gold IV
warchi port
Thoth
Gold IV
Level 128
God Stats
6W - 5L
1,671 SR
Queue Stats
264W - 257L
1,426 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,613 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,534 SR
1,611 MMR
Mulan
Mulan
Gold II
BurpYourself
Mulan
Gold II
Level 108
God Stats
24W - 22L
1,576 SR
Queue Stats
231W - 222L
1,596 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Iatn3M
Ne Zha
Platinum IV
Level 123
God Stats
122W - 112L
1,493 SR
Queue Stats
477W - 462L
1,510 MMR
Party 2
Hercules
Hercules
Gold I
KTGxKING
Hercules
Gold I
Level 129
God Stats
24W - 17L
1,708 SR
Queue Stats
234W - 237L
1,618 MMR
Solo
Sol
Sol
Gold IV
feastgodcash
Sol
Gold IV
Level 109
God Stats
8W - 5L
1,270 SR
Queue Stats
163W - 163L
1,624 MMR
Solo
Discordia
Discordia
Platinum II
xC0SMlCx
Discordia
Platinum II
Level 143
God Stats
70W - 54L
1,626 SR
Queue Stats
482W - 469L
1,708 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
4 / 1 / 2
10,540
555
3,892
11,212
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Steavejohn15
Sun Wukong
18
2 / 3 / 4
11,189
589
12,876
19,773
16,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
TrentCosmic
Izanami
16
2 / 5 / 1
10,193
536
6,264
12,452
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 6 / 3
8,760
461
5,169
19,667
14,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 9 / 2
9,775
514
10,137
14,172
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GebCliodhnaKaliBastet

VS

Bans
Ah Muzen CabArachnePersephoneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
11,190
589
14,419
18,563
14,692
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ne Zha
Iatn3M
Ne Zha
17
2 / 3 / 8
10,878
573
6,871
15,145
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
KTGxKING
Hercules
15
6 / 3 / 11
11,157
587
4,863
20,390
19,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
9 / 1 / 5
13,241
697
18,796
13,161
4,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
xC0SMlCx
Discordia
18
6 / 2 / 10
11,780
620
9,284
10,831
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
11
Kills
24
24
Deaths
12
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
1
2
5
W
1
3
4
1
W
Ne Zha
Iatn3M
Ne Zha
2
3
8
2
W
Hercules
KTGxKING
Hercules
6
3
11
3.83
L
Sun Wukong
Steavejohn15
Sun Wukong
2
3
4
1.33
L
Izanami
TrentCosmic
Izanami
2
5
1
0.5
L
1
6
3
0.42
W
9
1
5
11.5
L
2
9
2
0.33
W
Discordia
xC0SMlCx
Discordia
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,338
Damage
54,233
77,276
Taken
78,090
43,177
Mitigated
48,333
26,045
Healing
28,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,892
1,078
0
5,114
11,212
3,964
0
681
10,531
0
67,923
W
14,419
2,425
0
5,077
18,563
14,692
1,936
2,394
16,062
0
78,537
W
Ne Zha
Iatn3M
Ne Zha
6,871
946
0
5,197
15,145
4,946
0
3,103
11,899
0
78,261
W
Hercules
KTGxKING
Hercules
4,863
1,156
0
7,548
20,390
19,810
467
5,937
13,955
193
17,752
L
Sun Wukong
Steavejohn15
Sun Wukong
12,876
2,453
0
10,177
19,773
16,706
0
3,785
15,988
0
77,925
L
Izanami
TrentCosmic
Izanami
6,264
3,537
0
4,045
12,452
3,938
4,842
6,008
6,444
0
88,510
L
5,169
686
678
4,172
19,667
14,240
0
10,159
9,508
31,063
0
W
18,796
10,379
0
7,666
13,161
4,720
8,485
4,270
8,663
120,371
0
L
10,137
299
0
1,859
14,172
4,329
816
7,509
6,663
60,130
0
W
Discordia
xC0SMlCx
Discordia
9,284
724
70
3,298
10,831
4,165
2,345
3,329
7,180
85,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,457
Gold Earned
58,246
577
Minions Killed
597
0
Camps Cleared
0
1,738,976
Distance Traveled
1,843,457
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,540
555
131
7
0
399,366
2
W
Mulan
11,190
589
153
8
0
390,568
3
W
Ne Zha
10,878
573
113
6
0
396,314
2
W
Hercules
11,157
587
20
1
0
349,772
5
L
Sun Wukong
11,189
589
125
7
0
375,244
3
L
Izanami
10,193
536
162
9
0
321,791
3
L
Artio
8,760
461
47
2
0
335,440
4
W
Sol
13,241
697
178
9
0
342,479
4
L
Thoth
9,775
514
112
6
0
307,135
0
W
Discordia
11,780
620
133
7
0
364,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role