Player Matchup

Fenrir
Fenrir
ColonelPouley
Fenrir
Level 142
God Stats
4W - 1L
2,017 SR
Queue Stats
76W - 66L
1,570 Elo+
Party 1
Ah Puch
Ah Puch
Kiibary
Ah Puch
Level 128
God Stats
7W - 3L
1,500 SR
Queue Stats
135W - 124L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
MonkeySmurff
Heimdallr
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 54L
1,500 Elo+
Party 1
Team Averages
Level 91
1,672 SR
1,525 Elo+

VS

Team Averages
Level 103
1,528 SR
1,574 Elo+
Anubis
Anubis
BeefSupremeYuh
Anubis
Level 143
God Stats
2W - 3L
1,281 SR
Queue Stats
41W - 33L
1,634 Elo+
Solo
Ares
Ares
Sezh
Ares
Level 38
God Stats
6W - 4L
1,742 SR
Queue Stats
37W - 54L
1,472 Elo+
Solo
Mulan
Mulan
StephonPain
Mulan
Level 128
God Stats
13W - 9L
1,562 SR
Queue Stats
210W - 183L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
8,103
737
2,777
10,355
7,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Kiibary
Ah Puch
13
3 / 3 / 7
7,771
706
12,247
7,454
1,627
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
MonkeySmurff
Heimdallr
14
5 / 2 / 5
8,819
802
11,094
8,013
2,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,659
696
10,143
8,221
3,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Sezh
Ares
10
1 / 4 / 2
7,104
646
3,989
9,102
6,674
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
2 / 4 / 3
7,226
657
6,137
12,359
8,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
6
6
Deaths
11
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
3
1
4
5
W
Ah Puch
Kiibary
Ah Puch
3
3
7
2.17
W
Heimdallr
MonkeySmurff
Heimdallr
5
2
5
3.75
L
Ares
Sezh
Ares
1
4
2
0.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,118
Damage
20,269
25,822
Taken
29,682
11,790
Mitigated
18,859
5,074
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,143
464
0
2,515
8,221
3,825
0
3,362
4,859
32,815
0
W
2,777
422
0
1,981
10,355
7,625
0
4,915
5,221
0
7,394
W
Ah Puch
Kiibary
Ah Puch
12,247
630
0
1,379
7,454
1,627
0
6,027
1,366
30,804
0
W
Heimdallr
MonkeySmurff
Heimdallr
11,094
7,313
0
1,714
8,013
2,538
0
3,554
4,242
0
47,707
L
Ares
Sezh
Ares
3,989
223
0
394
9,102
6,674
0
5,212
3,890
10,124
0
L
6,137
500
0
1,019
12,359
8,360
0
3,811
8,548
0
13,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
21,989
148
Minions Killed
99
9
Camps Cleared
1
588,506
Distance Traveled
457,780
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,659
696
63
6
1
159,568
4
W
Fenrir
8,103
737
17
2
3
212,908
6
W
Ah Puch
7,771
706
45
4
2
184,483
4
W
Heimdallr
8,819
802
86
8
4
191,115
1
L
Ares
7,104
646
15
1
0
123,890
3
L
Mulan
7,226
657
21
2
0
174,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role