Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver III
ChrísSkyler
Da Ji
Silver III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,261 MMR
Solo
Ra
Ra
Silver II
TeedyRoosevelt
Ra
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 135L
1,314 MMR
Solo
Ullr
Ullr
Silver I
Toshinori97
Ullr
Silver I
Level 78
God Stats
2W - 4L
1,302 SR
Queue Stats
54W - 59L
1,309 MMR
Solo
Xbalanque
Xbalanque
Gold V
Zelborg
Xbalanque
Gold V
Level 160
God Stats
6W - 5L
1,776 SR
Queue Stats
134W - 148L
1,238 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,516 SR
1,324 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,697 SR
1,264 MMR
Susano
Susano
Silver II
Dooohev
Susano
Silver II
Level 136
God Stats
49W - 43L
1,610 SR
Queue Stats
360W - 357L
1,179 MMR
Party 1
Athena
Athena
Silver IV
Riomhaire
Athena
Silver IV
Level 126
God Stats
3W - 2L
1,709 SR
Queue Stats
13W - 22L
1,166 MMR
Solo
Tiamat
Tiamat
Gold V
Shroomhev
Tiamat
Gold V
Level 40
God Stats
4W - 1L
1,811 SR
Queue Stats
122W - 106L
1,328 MMR
Party 1
Hou Yi
Hou Yi
Silver II
jeometry
Hou Yi
Silver II
Level 155
God Stats
2W - 0L
1,955 SR
Queue Stats
32W - 25L
1,322 MMR
Solo
Arachne
Arachne
Silver IV
maaxskcs01
Arachne
Silver IV
Level 157
God Stats
1W - 1L
1,399 SR
Queue Stats
163W - 175L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 1 / 3
9,387
391
6,808
18,051
17,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 4 / 1
9,709
405
7,844
17,861
6,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 7 / 0
10,214
426
7,115
12,987
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 2 / 0
12,143
506
10,233
13,415
11,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Xbalanque
Zelborg
Xbalanque
18
0 / 5 / 2
10,832
451
15,437
18,491
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaGilgameshArtio

VS

Bans
CharybdisBastetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Dooohev
Susano
20
3 / 2 / 10
13,403
558
14,020
16,141
7,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Riomhaire
Athena
18
2 / 0 / 11
12,446
519
7,883
17,447
23,456
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Shroomhev
Tiamat
20
4 / 1 / 5
13,854
577
15,174
12,981
9,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
jeometry
Hou Yi
20
8 / 1 / 3
14,998
625
18,474
18,752
8,495
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
maaxskcs01
Arachne
20
2 / 1 / 8
14,075
586
6,121
18,554
13,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
5
Kills
19
19
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
3
2.5
L
1
4
1
0.38
W
Susano
Dooohev
Susano
3
2
10
4
W
Athena
Riomhaire
Athena
2
0
11
7.5
W
Tiamat
Shroomhev
Tiamat
4
1
5
6.5
L
1
7
0
0.14
L
2
2
0
1
L
Xbalanque
Zelborg
Xbalanque
0
5
2
0.2
W
Hou Yi
jeometry
Hou Yi
8
1
3
9.5
W
Arachne
maaxskcs01
Arachne
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,437
Damage
61,672
80,805
Taken
83,875
45,655
Mitigated
62,729
20,430
Healing
42,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,808
780
184
2,471
18,051
17,814
0
5,785
12,266
33,268
0
L
7,844
1,000
0
4,834
17,861
6,550
0
4,610
13,251
0
69,163
W
Susano
Dooohev
Susano
14,020
2,339
0
6,319
16,141
7,008
0
3,118
12,904
0
103,819
W
Athena
Riomhaire
Athena
7,883
1,528
543
2,653
17,447
23,456
474
2,826
14,501
23,143
4,824
W
Tiamat
Shroomhev
Tiamat
15,174
1,655
279
6,806
12,981
9,852
1,020
3,181
9,613
118,681
0
L
7,115
62
1,054
2,194
12,987
4,790
0
4,172
8,815
78,156
0
L
10,233
4,333
424
2,446
13,415
11,112
0
3,453
9,962
0
91,447
L
Xbalanque
Zelborg
Xbalanque
15,437
7,104
0
6,823
18,491
5,389
996
4,383
14,108
0
101,460
W
Hou Yi
jeometry
Hou Yi
18,474
11,529
0
14,201
18,752
8,495
3,921
2,616
16,084
0
147,562
W
Arachne
maaxskcs01
Arachne
6,121
3,799
0
11,971
18,554
13,918
1,849
1,649
16,850
0
102,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,285
Gold Earned
68,776
708
Minions Killed
775
0
Camps Cleared
0
2,301,845
Distance Traveled
2,472,821
41
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,387
391
33
1
0
511,078
10
L
Da Ji
9,709
405
110
5
0
468,551
3
W
Susano
13,403
558
139
6
0
519,525
5
W
Athena
12,446
519
35
1
0
532,679
12
W
Tiamat
13,854
577
190
8
0
453,619
3
L
Ra
10,214
426
174
7
0
441,040
6
L
Ullr
12,143
506
205
9
0
458,929
7
L
Xbalanque
10,832
451
186
8
0
422,247
15
W
Hou Yi
14,998
625
226
9
0
450,666
3
W
Arachne
14,075
586
185
8
0
516,332
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role