Player Matchup

Bacchus
Bacchus
BYBxGramps-YT
Bacchus
Level 69
God Stats
7W - 5L
1,278 SR
Queue Stats
270W - 262L
1,394 Elo+
Solo
Ymir
Ymir
FabulousFaraz
Ymir
Level 30
God Stats
7W - 8L
1,500 SR
Queue Stats
163W - 225L
1,289 Elo+
Solo
Chernobog
Chernobog
Mattronicks
Chernobog
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 82L
1,282 Elo+
Solo
Nu Wa
Nu Wa
Two Broken Guns
Nu Wa
Level 89
God Stats
14W - 6L
1,302 SR
Queue Stats
121W - 119L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
phatniko
Baron Samedi
Level 74
God Stats
5W - 0L
1,616 SR
Queue Stats
78W - 61L
1,319 Elo+
Solo
Team Averages
Level 60
1,439 SR
1,321 Elo+

VS

Team Averages
Level 104
1,561 SR
1,405 Elo+
Shiva
Shiva
 
Shiva
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
KRIKA_RN
Sylvanus
Level 121
God Stats
1W - 1L
1,740 SR
Queue Stats
15W - 14L
1,371 Elo+
Party 1
Neith
Neith
cupids_rainbow
Neith
Level 121
God Stats
1W - 9L
1,500 SR
Queue Stats
101W - 120L
1,240 Elo+
Solo
Chang'e
Chang'e
zlNF4M0US_B
Chang'e
Level 69
God Stats
15W - 12L
1,567 SR
Queue Stats
484W - 505L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
3 / 0 / 6
7,570
505
6,192
6,659
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
3 / 2 / 5
7,374
492
4,288
10,022
3,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Mattronicks
Chernobog
12
1 / 2 / 5
6,960
464
4,482
7,523
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 0 / 4
9,459
631
14,887
4,367
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
phatniko
Baron Samedi
13
1 / 0 / 1
7,705
514
5,421
7,840
5,470
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
0 / 1 / 0
7,907
527
4,676
11,798
6,050
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
 
Arachne
12
0 / 3 / 0
6,935
462
2,908
11,953
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
KRIKA_RN
Sylvanus
11
1 / 4 / 3
7,243
483
5,852
12,939
8,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 4 / 1
7,340
489
7,216
9,254
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
zlNF4M0US_B
Chang'e
12
0 / 4 / 0
7,012
467
2,540
10,152
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
16
Kills
4
4
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
1
0
0
L
Arachne
 
Arachne
0
3
0
0
W
Bacchus
3
0
6
6
W
3
2
5
2.75
L
Sylvanus
KRIKA_RN
Sylvanus
1
4
3
0.63
W
Chernobog
Mattronicks
Chernobog
1
2
5
1.75
W
8
0
4
10
L
3
4
1
0.88
W
Baron Samedi
phatniko
Baron Samedi
1
0
1
1.5
L
Chang'e
zlNF4M0US_B
Chang'e
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,270
Damage
23,192
36,411
Taken
56,096
15,804
Mitigated
23,229
14,542
Healing
16,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
4,676
633
0
2,180
11,798
6,050
0
6,280
5,518
0
45,084
L
Arachne
 
Arachne
2,908
2,665
0
3,314
11,953
3,074
634
5,749
6,204
0
42,723
W
Bacchus
6,192
557
0
2,800
6,659
3,504
0
1,218
5,341
32,383
0
W
4,288
536
0
2,728
10,022
3,531
0
2,516
7,502
30,769
717
L
Sylvanus
KRIKA_RN
Sylvanus
5,852
1,221
1,271
3,444
12,939
8,999
253
6,543
6,086
23,141
0
W
Chernobog
Mattronicks
Chernobog
4,482
2,302
186
3,931
7,523
1,902
0
2,572
4,951
0
40,601
W
14,887
3,751
0
1,139
4,367
1,397
239
1,863
2,385
66,973
0
L
7,216
2,919
0
1,884
9,254
3,024
798
5,617
3,437
0
43,896
W
Baron Samedi
phatniko
Baron Samedi
5,421
531
0
3,758
7,840
5,470
507
0
7,840
40,522
0
L
Chang'e
zlNF4M0US_B
Chang'e
2,540
34
185
4,456
10,152
2,082
0
6,309
3,843
44,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,068
Gold Earned
36,437
389
Minions Killed
377
0
Camps Cleared
0
1,352,519
Distance Traveled
1,376,447
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,907
527
94
6
0
287,788
0
L
Arachne
6,935
462
96
6
0
340,732
0
W
Bacchus
7,570
505
60
4
0
298,439
0
W
Ymir
7,374
492
55
4
0
283,288
0
L
Sylvanus
7,243
483
28
2
0
221,466
4
W
Chernobog
6,960
464
81
5
0
264,727
0
W
Nu Wa
9,459
631
113
8
0
276,456
3
L
Neith
7,340
489
77
5
0
262,525
2
W
Baron Samedi
7,705
514
80
5
0
229,609
1
L
Chang'e
7,012
467
82
5
0
263,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role