Player Matchup

Sobek
Sobek
AegisCJ
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,500 Elo+
Solo
Neith
Neith
Chicagolate
Neith
Level 110
God Stats
54W - 59L
1,492 SR
Queue Stats
400W - 446L
1,411 Elo+
Solo
Mercury
Mercury
Tartaronis
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,311 Elo+
Party 1
Vulcan
Vulcan
ThatOneMaelstrom
Vulcan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,327 Elo+
Party 1
Nike
Nike
twisty-crackle
Nike
Level 83
God Stats
10W - 10L
1,488 SR
Queue Stats
90W - 105L
1,365 Elo+
Solo
Team Averages
Level 88
1,496 SR
1,383 Elo+

VS

Team Averages
Level 111
1,444 SR
1,363 Elo+
Geb
Geb
HellRiserRD
Geb
Level 124
God Stats
8W - 11L
1,340 SR
Queue Stats
553W - 708L
1,462 Elo+
Party 2
Izanami
Izanami
JDARKLORD101
Izanami
Level 89
God Stats
11W - 18L
1,311 SR
Queue Stats
72W - 102L
1,274 Elo+
Party 2
Bakasura
Bakasura
TheWhiteFang0993
Bakasura
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
134W - 213L
1,211 Elo+
Party 2
Agni
Agni
abhishekrkapoor
Agni
Level 109
God Stats
10W - 6L
1,500 SR
Queue Stats
421W - 593L
1,441 Elo+
Party 2
Shiva
Shiva
killermill123
Shiva
Level 124
God Stats
24W - 14L
1,569 SR
Queue Stats
351W - 435L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AegisCJ
Sobek
6
0 / 3 / 2
4,142
414
1,300
8,024
4,029
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
3 / 3 / 0
5,631
563
4,569
4,765
1,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
Tartaronis
Mercury
10
1 / 4 / 4
5,570
557
3,465
8,296
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 5 / 1
4,557
456
4,955
6,495
1,812
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 0
4,731
473
2,417
5,071
2,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,753
575
2,539
7,320
3,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
JDARKLORD101
Izanami
11
3 / 1 / 1
6,121
612
3,810
4,350
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 2 / 2
6,618
662
4,053
6,692
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
5 / 1 / 3
6,657
666
4,189
4,804
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 1
6,786
679
5,581
7,306
3,949
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
17
17
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
AegisCJ
Sobek
0
3
2
0.33
L
3
3
0
1
W
1
1
4
3
W
Izanami
JDARKLORD101
Izanami
3
1
1
3.5
L
Mercury
Tartaronis
Mercury
1
4
4
0.75
L
1
5
1
0.3
W
4
2
2
2.5
W
5
1
3
6.5
W
4
0
1
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,706
Damage
20,172
32,651
Taken
30,472
11,807
Mitigated
13,229
8,444
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AegisCJ
Sobek
1,300
109
185
3,291
8,024
4,029
0
1,649
6,335
10,721
0
L
4,569
2,227
0
823
4,765
1,592
0
1,060
3,671
0
27,092
W
2,539
0
112
2,005
7,320
3,804
0
2,475
4,845
11,545
0
W
Izanami
JDARKLORD101
Izanami
3,810
2,531
0
1,894
4,350
1,265
796
276
4,074
0
44,948
L
Mercury
Tartaronis
Mercury
3,465
1,773
0
2,535
8,296
2,141
0
1,277
6,641
0
25,598
L
4,955
2,795
0
789
6,495
1,812
0
2,321
3,623
20,465
0
W
4,053
3,036
0
2,323
6,692
2,741
174
945
5,747
0
31,244
W
4,189
624
0
1,400
4,804
1,470
120
2,065
2,739
26,985
0
W
5,581
534
0
3,776
7,306
3,949
250
494
6,812
0
32,001
L
2,417
404
0
821
5,071
2,233
0
0
5,071
0
21,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,631
Gold Earned
31,935
204
Minions Killed
316
0
Camps Cleared
0
953,391
Distance Traveled
1,053,987
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,142
414
13
1
0
170,574
3
L
Neith
5,631
563
60
6
0
174,097
1
W
Geb
5,753
575
17
2
0
204,291
2
W
Izanami
6,121
612
80
8
0
186,474
3
L
Mercury
5,570
557
58
6
0
226,289
0
L
Vulcan
4,557
456
26
3
0
188,202
0
W
Bakasura
6,618
662
79
8
0
258,063
3
W
Agni
6,657
666
64
6
0
206,459
2
W
Shiva
6,786
679
76
8
0
198,700
2
L
Nike
4,731
473
47
5
0
194,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role