Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CURRIPIPI
Da Ji
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 40L
1,577 Elo+
Party 1
Chaac
Chaac
KeyAdri
Chaac
Level 29
God Stats
4W - 2L
1,858 SR
Queue Stats
50W - 53L
1,573 Elo+
Party 1
Ymir
Ymir
juanraa12
Ymir
Level 29
God Stats
1W - 7L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Nox
Nox
kevin67747
Nox
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,545 Elo+
Party 1
Team Averages
Level 70
1,572 SR
1,539 Elo+

VS

Team Averages
Level 64
1,571 SR
1,469 Elo+
Khepri
Khepri
 
Khepri
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
HarunoSasuke
Mercury
Level 88
God Stats
24W - 13L
1,901 SR
Queue Stats
447W - 351L
1,510 Elo+
Party 3
Chang'e
Chang'e
RubberFriend
Chang'e
Level 88
God Stats
12W - 9L
1,644 SR
Queue Stats
280W - 288L
1,453 Elo+
Solo
Tiamat
Tiamat
TatsuFullbuster
Tiamat
Level 34
God Stats
9W - 6L
1,637 SR
Queue Stats
190W - 166L
1,499 Elo+
Party 3
Izanami
Izanami
miba17
Izanami
Level 25
God Stats
19W - 27L
1,173 SR
Queue Stats
130W - 160L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 4 / 0
6,284
449
4,968
7,161
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
CURRIPIPI
Da Ji
11
1 / 3 / 0
6,557
468
4,570
10,262
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
KeyAdri
Chaac
13
3 / 5 / 0
7,970
569
7,334
14,756
12,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
10
0 / 4 / 0
6,087
435
980
9,980
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 4 / 0
6,812
487
2,169
6,492
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
3 / 0 / 4
7,522
537
3,454
3,811
3,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
HarunoSasuke
Mercury
15
9 / 2 / 2
9,008
643
9,612
11,189
4,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
RubberFriend
Chang'e
13
2 / 2 / 2
7,566
540
6,475
9,703
5,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 0 / 6
7,938
567
4,199
4,132
2,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
miba17
Izanami
12
5 / 0 / 3
7,339
524
8,711
6,012
2,409
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
4
Kills
20
20
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
0
0
W
Khepri
 
Khepri
3
0
4
5
L
Da Ji
CURRIPIPI
Da Ji
1
3
0
0.33
W
Mercury
HarunoSasuke
Mercury
9
2
2
5
L
Chaac
KeyAdri
Chaac
3
5
0
0.6
W
Chang'e
RubberFriend
Chang'e
2
2
2
1.5
W
1
0
6
4
L
Ymir
0
4
0
0
L
0
4
0
0
W
Izanami
miba17
Izanami
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,021
Damage
32,451
48,651
Taken
34,847
27,619
Mitigated
18,347
10,439
Healing
13,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,968
2,199
0
1,430
7,161
2,380
0
961
6,200
0
42,081
W
Khepri
 
Khepri
3,454
253
0
678
3,811
3,358
280
551
3,260
16,754
0
L
Da Ji
CURRIPIPI
Da Ji
4,570
890
0
750
10,262
3,853
0
2,071
8,191
0
44,157
W
Mercury
HarunoSasuke
Mercury
9,612
4,332
0
1,770
11,189
4,352
0
1,150
10,039
0
53,788
L
Chaac
KeyAdri
Chaac
7,334
1,696
0
5,938
14,756
12,280
267
6,860
7,896
0
50,335
W
Chang'e
RubberFriend
Chang'e
6,475
408
471
5,451
9,703
5,839
0
0
9,703
45,241
0
W
4,199
165
0
1,760
4,132
2,389
524
556
3,576
39,590
0
L
Ymir
980
278
0
1,821
9,980
6,521
72
2,131
7,849
19,724
0
L
2,169
313
0
500
6,492
2,585
0
2,105
4,387
41,194
0
W
Izanami
miba17
Izanami
8,711
6,156
268
2,636
6,012
2,409
733
892
5,120
0
51,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
39,373
380
Minions Killed
423
0
Camps Cleared
0
1,289,626
Distance Traveled
1,425,654
16
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,284
449
83
6
0
236,532
0
W
Khepri
7,522
537
23
2
0
260,338
5
L
Da Ji
6,557
468
75
5
0
278,128
0
W
Mercury
9,008
643
89
6
0
323,088
2
L
Chaac
7,970
569
87
6
0
259,584
8
W
Chang'e
7,566
540
104
7
0
258,464
5
W
Tiamat
7,938
567
98
7
0
259,893
10
L
Ymir
6,087
435
38
3
0
248,863
5
L
Nox
6,812
487
97
7
0
266,519
3
W
Izanami
7,339
524
109
8
0
323,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role