Player Matchup

Athena
Athena
GUINNESSBEERS
Athena
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,435 Elo+
Solo
Chronos
Chronos
Mp_Morningstar
Chronos
Level 100
God Stats
0W - 4L
1,509 SR
Queue Stats
7W - 11L
1,456 Elo+
Solo
Izanami
Izanami
Rapha_Carlomagno
Izanami
Level 108
God Stats
6W - 12L
1,570 SR
Queue Stats
258W - 279L
1,535 Elo+
Solo
Charybdis
Charybdis
Yandere_Pineappl
Charybdis
Level 160
God Stats
9W - 17L
1,728 SR
Queue Stats
406W - 431L
1,556 Elo+
Solo
Arachne
Arachne
feroz363coronel
Arachne
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,433 Elo+
Solo
Team Averages
Level 107
1,561 SR
1,483 Elo+

VS

Team Averages
Level 108
1,502 SR
1,449 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DEMO_LITION-23
Tiamat
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
76W - 107L
1,398 Elo+
Solo
Bastet
Bastet
flyandrocky
Bastet
Level 151
God Stats
3W - 5L
1,500 SR
Queue Stats
313W - 345L
1,333 Elo+
Solo
Apollo
Apollo
isitonumbrella
Apollo
Level 160
God Stats
10W - 12L
1,516 SR
Queue Stats
189W - 197L
1,464 Elo+
Solo
Kumbhakarna
Kumbhakarna
the_GOD_035
Kumbhakarna
Level 120
God Stats
3W - 2L
1,493 SR
Queue Stats
374W - 361L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
6,635
415
4,272
10,387
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 2
8,368
523
7,960
9,178
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 0
9,114
570
8,186
10,821
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
15
3 / 4 / 2
9,027
564
10,008
11,509
5,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 5 / 0
7,495
468
4,462
14,158
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
5 / 3 / 3
9,094
568
7,249
11,678
8,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 3 / 1
8,059
504
3,934
10,165
4,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
15
4 / 1 / 7
8,827
552
10,416
10,524
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 1 / 3
8,587
537
6,278
10,435
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
the_GOD_035
Kumbhakarna
13
4 / 2 / 5
8,302
519
4,659
13,504
12,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
9
Kills
18
18
Deaths
10
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
5
3
3
2.17
W
3
3
1
1.17
L
1
2
2
1
L
2
4
2
0.75
L
1
3
0
0.33
L
Charybdis
3
4
2
1
L
2
5
0
0.4
W
Bastet
4
1
7
7.5
W
2
1
3
3.5
W
Kumbhakarna
the_GOD_035
Kumbhakarna
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,888
Damage
32,536
56,053
Taken
56,306
24,655
Mitigated
34,033
19,497
Healing
18,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,249
2,802
0
4,702
11,678
8,975
1,791
1,515
10,121
0
46,487
W
3,934
704
66
3,162
10,165
4,830
610
3,783
6,063
41,772
0
L
4,272
1,632
0
3,281
10,387
7,069
156
2,636
7,751
11,900
0
L
7,960
1,941
0
1,520
9,178
3,491
317
3,362
5,816
54,156
0
L
8,186
5,026
0
5,628
10,821
3,670
1,314
937
9,884
0
76,675
L
Charybdis
10,008
3,923
0
3,688
11,509
5,559
1,263
568
10,941
0
58,539
L
4,462
2,795
0
5,380
14,158
4,866
0
1,090
13,068
0
40,100
W
Bastet
10,416
2,399
0
4,116
10,524
4,191
350
1,669
8,741
0
50,068
W
6,278
4,628
0
3,439
10,435
3,433
1,473
682
9,753
0
59,278
W
Kumbhakarna
the_GOD_035
Kumbhakarna
4,659
1,385
565
2,284
13,504
12,604
15
3,966
9,396
22,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,639
Gold Earned
42,869
500
Minions Killed
413
0
Camps Cleared
0
1,387,324
Distance Traveled
1,501,584
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,094
568
97
6
0
327,726
5
W
Tiamat
8,059
504
89
6
0
277,837
5
L
Athena
6,635
415
27
2
0
223,250
4
L
Chronos
8,368
523
106
7
0
306,215
4
L
Izanami
9,114
570
143
9
0
281,502
4
L
Charybdis
9,027
564
139
9
0
258,523
3
L
Arachne
7,495
468
85
5
0
317,834
1
W
Bastet
8,827
552
88
6
0
343,420
2
W
Apollo
8,587
537
115
7
0
276,061
2
W
Kumbhakarna
8,302
519
24
2
0
276,540
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role