Player Matchup

Terra
Terra
SAKIMORI
Terra
Level 63
God Stats
26W - 9L
1,758 SR
Queue Stats
120W - 57L
1,644 Elo+
Party 1
Pele
Pele
adogu
Pele
Level 66
God Stats
2W - 3L
1,355 SR
Queue Stats
118W - 59L
1,645 Elo+
Party 1
Medusa
Medusa
kaishu12
Medusa
Level 67
God Stats
9W - 4L
1,488 SR
Queue Stats
230W - 87L
1,641 Elo+
Party 1
Nu Wa
Nu Wa
makidam
Nu Wa
Level 60
God Stats
8W - 2L
1,500 SR
Queue Stats
88W - 33L
1,509 Elo+
Party 1
Achilles
Achilles
nyatyutyo
Achilles
Level 7
God Stats
3W - 3L
1,339 SR
Queue Stats
145W - 47L
1,690 Elo+
Party 1
Team Averages
Level 53
1,488 SR
1,626 Elo+

VS

Team Averages
Level 46
1,517 SR
1,392 Elo+
Ymir
Ymir
DirtyDan333
Ymir
Level 29
God Stats
49W - 52L
1,545 SR
Queue Stats
71W - 76L
1,519 Elo+
Party 3
Danzaburou
Danzaburou
Momochara
Danzaburou
Level 33
God Stats
1W - 1L
1,740 SR
Queue Stats
1W - 4L
1,323 Elo+
Party 2
Jormungandr
Jormungandr
TwoTimeTony
Jormungandr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
465W - 484L
1,504 Elo+
Party 3
Guan Yu
Guan Yu
chilioil1
Guan Yu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,323 Elo+
Party 2
Anubis
Anubis
makolefra
Anubis
Level 30
God Stats
4W - 12L
1,301 SR
Queue Stats
5W - 20L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
SAKIMORI
Terra
18
4 / 1 / 13
12,056
574
5,972
17,426
21,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
adogu
Pele
20
12 / 4 / 12
13,773
656
20,574
23,905
9,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
kaishu12
Medusa
20
8 / 0 / 9
13,049
621
16,602
12,407
4,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
makidam
Nu Wa
19
7 / 1 / 8
12,377
589
19,701
8,045
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
nyatyutyo
Achilles
20
1 / 1 / 1
12,127
577
1,714
8,757
6,170
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 3
9,827
468
5,855
17,776
13,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Momochara
Danzaburou
14
0 / 11 / 0
8,547
407
3,889
16,248
2,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
TwoTimeTony
Jormungandr
19
2 / 1 / 1
11,573
551
10,869
15,341
17,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Guan Yu
chilioil1
Guan Yu
13
0 / 7 / 5
8,187
390
6,386
17,129
11,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
makolefra
Anubis
14
4 / 6 / 1
9,646
459
11,439
12,212
4,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
32
Kills
7
7
Deaths
32
43
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Danzaburou
Momochara
Danzaburou
0
11
0
0
W
Terra
SAKIMORI
Terra
4
1
13
10.5
L
Jormungandr
TwoTimeTony
Jormungandr
2
1
1
2.5
W
Pele
adogu
Pele
12
4
12
4.5
L
Guan Yu
chilioil1
Guan Yu
0
7
5
0.36
W
Medusa
kaishu12
Medusa
8
0
9
12.5
W
Nu Wa
makidam
Nu Wa
7
1
8
11
L
Anubis
makolefra
Anubis
4
6
1
0.75
W
Achilles
nyatyutyo
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,563
Damage
38,438
70,540
Taken
78,706
44,922
Mitigated
49,386
25,181
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,855
1,617
0
831
17,776
13,262
0
5,956
11,452
65,081
0
L
Danzaburou
Momochara
Danzaburou
3,889
712
0
2,655
16,248
2,548
252
4,165
11,865
0
48,921
W
Terra
SAKIMORI
Terra
5,972
905
2,161
6,362
17,426
21,482
535
7,353
10,073
34,812
0
L
Jormungandr
TwoTimeTony
Jormungandr
10,869
3,426
0
1,550
15,341
17,245
0
3,631
11,467
87,909
0
W
Pele
adogu
Pele
20,574
6,105
0
4,424
23,905
9,710
271
11,952
11,953
0
119,919
L
Guan Yu
chilioil1
Guan Yu
6,386
547
771
4,719
17,129
11,815
0
6,691
10,062
4,327
16,605
W
Medusa
kaishu12
Medusa
16,602
8,270
0
7,210
12,407
4,727
5,207
3,372
9,035
0
121,286
W
Nu Wa
makidam
Nu Wa
19,701
3,306
181
3,451
8,045
2,833
750
3,817
4,228
91,960
0
L
Anubis
makolefra
Anubis
11,439
385
0
3,453
12,212
4,516
0
3,701
8,187
58,963
0
W
Achilles
nyatyutyo
Achilles
1,714
195
0
1,392
8,757
6,170
2,039
4,762
3,995
0
75,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,382
Gold Earned
47,780
642
Minions Killed
522
0
Camps Cleared
0
2,120,220
Distance Traveled
1,781,417
16
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,827
468
122
6
0
344,448
0
L
Danzaburou
8,547
407
93
4
0
339,525
5
W
Terra
12,056
574
48
2
0
437,919
2
L
Jormungandr
11,573
551
175
8
0
388,211
9
W
Pele
13,773
656
152
7
0
443,228
5
L
Guan Yu
8,187
390
24
1
0
416,639
10
W
Medusa
13,049
621
176
8
0
422,791
1
W
Nu Wa
12,377
589
114
5
0
434,718
7
L
Anubis
9,646
459
108
5
0
292,594
6
W
Achilles
12,127
577
152
7
0
381,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role