Player Matchup

Cliodhna
Cliodhna
Diamond II
 
Cliodhna
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond IV
EpicRoyalHu
Osiris
Diamond IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 103L
2,085 MMR
Solo
Chronos
Chronos
Diamond IV
IBelzee
Chronos
Diamond IV
Level 160
God Stats
2W - 2L
1,777 SR
Queue Stats
342W - 331L
2,115 MMR
Party 1
Ares
Ares
Diamond III
RaphaelCraft
Ares
Diamond III
Level 159
God Stats
2W - 2L
1,747 SR
Queue Stats
231W - 129L
2,254 MMR
Party 1
Anhur
Anhur
Diamond II
TheOtherGR
Anhur
Diamond II
Level 89
God Stats
4W - 5L
1,788 SR
Queue Stats
307W - 274L
2,464 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,662 SR
2,084 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,640 SR
2,112 MMR
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Grandmaster
DuduinGR
Nemesis
Grandmaster
Level 98
God Stats
8W - 1L
1,820 SR
Queue Stats
175W - 95L
3,122 MMR
Solo
Chiron
Chiron
Gold I
Mihaicuvalor
Chiron
Gold I
Level 160
God Stats
2W - 1L
1,523 SR
Queue Stats
70W - 47L
1,833 MMR
Solo
Tyr
Tyr
Diamond V
MuitosBesos
Tyr
Diamond V
Level 159
God Stats
7W - 3L
1,718 SR
Queue Stats
72W - 61L
2,001 MMR
Party 2
Sobek
Sobek
Diamond V
Ruben1626
Sobek
Diamond V
Level 155
God Stats
13W - 15L
1,637 SR
Queue Stats
142W - 144L
2,104 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
1 / 5 / 3
9,360
520
6,071
13,148
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
14
0 / 6 / 1
8,678
482
8,894
15,082
15,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
IBelzee
Chronos
15
1 / 6 / 1
9,313
517
7,644
15,017
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 4 / 5
8,279
460
9,296
15,436
12,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
14
9 / 4 / 0
9,772
543
10,467
10,471
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AtlasGebFenrirMedusa

VS

Bans
BastetRatatoskrArtioLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
5 / 5 / 6
9,824
546
9,890
7,499
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
DuduinGR
Nemesis
19
13 / 2 / 5
11,946
664
17,267
13,208
4,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
18
5 / 1 / 1
10,869
604
10,649
13,642
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 1 / 8
10,995
611
7,681
16,954
18,417
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
Ruben1626
Sobek
13
0 / 2 / 5
8,178
454
5,604
13,275
10,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
11
Kills
25
25
Deaths
11
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
5
3
0.5
W
Thoth
 
Thoth
5
5
6
1.6
W
Nemesis
DuduinGR
Nemesis
13
2
5
7.75
L
Osiris
0
6
1
0.08
L
Chronos
IBelzee
Chronos
1
6
1
0.25
W
Chiron
5
1
1
5.5
W
2
1
8
6
L
0
4
5
0.63
W
Sobek
Ruben1626
Sobek
0
2
5
1.25
L
Anhur
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,372
Damage
51,091
69,154
Taken
64,578
39,327
Mitigated
40,430
12,826
Healing
23,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
6,071
292
0
3,306
13,148
4,845
0
2,354
10,620
0
69,842
W
Thoth
 
Thoth
9,890
286
0
50
7,499
1,525
0
2,210
5,289
62,371
0
W
Nemesis
DuduinGR
Nemesis
17,267
9,876
0
2,993
13,208
4,836
0
2,210
10,998
0
99,011
L
Osiris
8,894
3,106
0
4,080
15,082
15,323
148
887
14,163
4,485
61,524
L
Chronos
IBelzee
Chronos
7,644
2,830
0
1,151
15,017
4,014
0
967
14,050
64,106
0
W
Chiron
10,649
5,293
420
8,211
13,642
5,441
0
8,618
5,024
0
97,932
W
7,681
631
0
7,970
16,954
18,417
86
1,167
15,787
0
69,428
L
9,296
1,389
0
1,764
15,436
12,286
72
5,473
8,901
29,182
0
W
Sobek
Ruben1626
Sobek
5,604
681
0
3,831
13,275
10,211
0
3,527
9,748
21,512
0
L
Anhur
10,467
5,155
0
2,525
10,471
2,859
352
5,063
5,072
0
51,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,402
Gold Earned
51,812
522
Minions Killed
597
0
Camps Cleared
0
1,717,764
Distance Traveled
1,917,477
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,360
520
132
7
0
344,009
2
W
Thoth
9,824
546
110
6
0
349,256
2
W
Nemesis
11,946
664
136
8
0
397,778
4
L
Osiris
8,678
482
128
7
0
331,851
2
L
Chronos
9,313
517
136
8
0
340,440
3
W
Chiron
10,869
604
174
10
0
363,864
2
W
Tyr
10,995
611
156
9
0
420,451
3
L
Ares
8,279
460
21
1
0
357,377
5
W
Sobek
8,178
454
21
1
0
386,128
4
L
Anhur
9,772
543
105
6
0
344,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role