Player Matchup

Loki
Loki
Gold I
 
Loki
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
Jewellykins
Terra
Platinum V
Level 146
God Stats
21W - 26L
1,641 SR
Queue Stats
491W - 477L
1,690 MMR
Party 1
Bellona
Bellona
Gold I
KILL3RBUNNY689
Bellona
Gold I
Level 124
God Stats
147W - 94L
1,586 SR
Queue Stats
366W - 384L
1,721 MMR
Solo
Olorun
Olorun
Platinum V
Mental-Catalyst
Olorun
Platinum V
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
573W - 553L
1,676 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
Zenith-Flamingo
Ah Muzen Cab
Gold I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 23L
1,706 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,545 SR
1,659 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,626 SR
1,720 MMR
Chang'e
Chang'e
Gold II
ITYB x BEBO
Chang'e
Gold II
Level 155
God Stats
1W - 1L
1,805 SR
Queue Stats
145W - 150L
1,660 MMR
Solo
Medusa
Medusa
Gold II
PDMayer
Medusa
Gold II
Level 129
God Stats
16W - 10L
1,620 SR
Queue Stats
25W - 14L
1,815 MMR
Party 2
Vamana
Vamana
Platinum III
PaX KingStunna
Vamana
Platinum III
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
142W - 132L
1,673 MMR
Solo
Fenrir
Fenrir
Gold IV
Sithsmsvader
Fenrir
Gold IV
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 14L
1,769 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum IV
WorthlessMaggot
Ao Kuang
Platinum IV
Level 79
God Stats
22W - 15L
1,703 SR
Queue Stats
257W - 256L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
8 / 7 / 3
10,616
483
19,582
19,757
7,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 6
9,431
429
5,198
20,018
20,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 7 / 1
9,931
451
10,409
22,905
17,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 7 / 1
10,586
481
13,779
15,692
11,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Zenith-Flamingo
Ah Muzen Cab
15
4 / 7 / 5
10,043
457
11,365
18,454
7,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
IzanamiSun WukongAtlas

VS

Bans
TiamatBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ITYB x BEBO
Chang'e
20
6 / 4 / 8
13,729
624
14,424
15,116
9,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
PDMayer
Medusa
20
4 / 3 / 10
13,495
613
14,284
16,056
5,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
9 / 3 / 9
14,580
663
21,483
26,036
20,423
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
18
4 / 3 / 11
12,813
582
13,367
25,689
27,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
20
8 / 4 / 3
13,715
623
17,386
19,417
8,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
17
Kills
31
31
Deaths
17
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
8
7
3
1.36
W
Chang'e
ITYB x BEBO
Chang'e
6
4
8
2.5
L
1
3
6
1.33
L
0
7
1
0.07
L
4
7
1
0.64
W
Medusa
PDMayer
Medusa
4
3
10
3
W
9
3
9
4.5
W
Fenrir
4
3
11
3.17
W
Ao Kuang
8
4
3
2.38
L
Ah Muzen Cab
Zenith-Flamingo
Ah Muzen Cab
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,333
Damage
80,944
96,826
Taken
102,314
63,845
Mitigated
71,254
27,648
Healing
39,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
19,582
6,895
0
2,932
19,757
7,400
0
8,969
10,440
0
70,398
W
Chang'e
ITYB x BEBO
Chang'e
14,424
758
4,566
8,617
15,116
9,010
996
2,068
13,048
79,932
0
L
5,198
865
2,842
6,104
20,018
20,006
0
6,364
13,251
21,338
0
L
10,409
5,122
0
9,372
22,905
17,267
594
9,746
12,440
0
72,777
L
13,779
8,868
204
3,161
15,692
11,317
0
554
15,138
83,561
0
W
Medusa
PDMayer
Medusa
14,284
6,206
0
5,357
16,056
5,535
6,510
8,624
7,432
0
108,769
W
21,483
13,476
0
5,824
26,036
20,423
379
1,481
24,555
0
144,873
W
Fenrir
13,367
2,797
250
5,213
25,689
27,796
499
5,489
20,200
4,388
41,075
W
Ao Kuang
17,386
4,215
0
9,582
19,417
8,490
6,072
1,563
17,854
80,117
0
L
Ah Muzen Cab
Zenith-Flamingo
Ah Muzen Cab
11,365
4,515
0
3,033
18,454
7,855
0
6,017
12,136
0
70,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,607
Gold Earned
68,332
541
Minions Killed
715
0
Camps Cleared
0
1,971,405
Distance Traveled
2,166,709
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,616
483
104
5
0
398,713
3
W
Chang'e
13,729
624
184
8
0
416,426
6
L
Terra
9,431
429
33
2
0
448,260
7
L
Bellona
9,931
451
142
6
0
397,844
1
L
Olorun
10,586
481
146
7
0
319,313
5
W
Medusa
13,495
613
173
8
0
404,908
4
W
Vamana
14,580
663
177
8
0
484,955
1
W
Fenrir
12,813
582
53
2
0
438,516
2
W
Ao Kuang
13,715
623
128
6
0
421,904
4
L
Ah Muzen Cab
10,043
457
116
5
0
407,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role