Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AteeX
Cabrakan
Level 160
God Stats
2W - 1L
1,292 SR
Queue Stats
118W - 61L
1,709 Elo+
Party 2
Hou Yi
Hou Yi
Norlord
Hou Yi
Level 147
God Stats
2W - 0L
1,792 SR
Queue Stats
15W - 11L
1,680 Elo+
Party 2
Ah Puch
Ah Puch
PraTest
Ah Puch
Level 160
God Stats
9W - 7L
1,282 SR
Queue Stats
344W - 377L
1,566 Elo+
Solo
Sol
Sol
moidew
Sol
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
236W - 239L
1,567 Elo+
Solo
Team Averages
Level 149
1,473 SR
1,604 Elo+

VS

Team Averages
Level 142
1,510 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
LeCannibal
Olorun
Level 157
God Stats
0W - 2L
1,768 SR
Queue Stats
107W - 88L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
MantisJJ
Sun Wukong
Level 155
God Stats
1W - 1L
1,284 SR
Queue Stats
70W - 65L
1,486 Elo+
Party 1
Ne Zha
Ne Zha
mllcastefa
Ne Zha
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 4 / 18
9,237
840
7,815
10,334
10,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
AteeX
Cabrakan
16
5 / 4 / 16
10,193
927
11,039
16,815
24,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Norlord
Hou Yi
15
5 / 4 / 16
9,699
882
13,340
10,771
4,629
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
PraTest
Ah Puch
18
7 / 1 / 14
10,543
958
16,827
9,519
4,306
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sol
moidew
Sol
16
5 / 3 / 13
9,958
905
12,304
9,207
4,101
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 6 / 7
9,095
827
11,575
13,600
14,913
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
 
Rama
15
1 / 4 / 12
8,400
764
8,556
10,370
6,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
LeCannibal
Olorun
16
6 / 5 / 5
9,655
878
11,013
16,977
12,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
MantisJJ
Sun Wukong
13
1 / 4 / 7
7,658
696
4,967
15,024
17,955
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
mllcastefa
Ne Zha
15
3 / 7 / 12
9,028
821
10,652
13,675
5,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
58
26
Kills
15
16
Deaths
26
77
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
4
18
3.25
L
Cthulhu
 
Cthulhu
4
6
7
1.25
L
Rama
 
Rama
1
4
12
1.75
W
Cabrakan
AteeX
Cabrakan
5
4
16
3.25
L
Olorun
LeCannibal
Olorun
6
5
5
1.7
L
Sun Wukong
MantisJJ
Sun Wukong
1
4
7
1.13
W
Hou Yi
Norlord
Hou Yi
5
4
16
3.25
W
Ah Puch
PraTest
Ah Puch
7
1
14
14
L
Ne Zha
mllcastefa
Ne Zha
3
7
12
1.29
W
Sol
moidew
Sol
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,325
Damage
46,763
56,646
Taken
69,646
47,330
Mitigated
57,899
18,996
Healing
26,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,815
540
3,944
2,277
10,334
10,091
483
4,402
5,932
15,825
0
L
Cthulhu
 
Cthulhu
11,575
45
2,712
1,715
13,600
14,913
0
7,135
5,653
25,249
0
L
Rama
 
Rama
8,556
6,860
197
1,900
10,370
6,863
1,477
7,472
2,898
0
22,042
W
Cabrakan
AteeX
Cabrakan
11,039
976
729
2,363
16,815
24,203
290
4,816
11,999
13,361
0
L
Olorun
LeCannibal
Olorun
11,013
4,708
3,529
5,741
16,977
12,482
1,300
13,438
3,458
21,053
0
L
Sun Wukong
MantisJJ
Sun Wukong
4,967
135
767
3,939
15,024
17,955
300
9,203
5,821
0
10,383
W
Hou Yi
Norlord
Hou Yi
13,340
8,416
565
2,350
10,771
4,629
840
5,194
5,577
0
24,441
W
Ah Puch
PraTest
Ah Puch
16,827
515
428
3,838
9,519
4,306
651
4,586
4,793
31,097
0
L
Ne Zha
mllcastefa
Ne Zha
10,652
2,905
2,859
3,339
13,675
5,686
252
9,778
3,831
0
20,461
W
Sol
moidew
Sol
12,304
3,397
866
1,636
9,207
4,101
4,450
3,590
5,617
39,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,630
Gold Earned
43,836
130
Minions Killed
128
0
Camps Cleared
0
1,005,912
Distance Traveled
961,704
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,237
840
7
1
0
185,918
0
L
Cthulhu
9,095
827
27
2
0
186,703
1
L
Rama
8,400
764
51
5
0
187,196
0
W
Cabrakan
10,193
927
8
1
0
208,187
0
L
Olorun
9,655
878
24
2
0
199,976
4
L
Sun Wukong
7,658
696
9
1
0
212,934
1
W
Hou Yi
9,699
882
29
3
0
177,438
0
W
Ah Puch
10,543
958
34
3
0
241,732
1
L
Ne Zha
9,028
821
17
2
0
174,895
1
W
Sol
9,958
905
52
5
0
192,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role