Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Charm8
Athena
Level 87
God Stats
6W - 5L
1,450 SR
Queue Stats
159W - 139L
1,575 Elo+
Solo
Hou Yi
Hou Yi
DrYahtz
Hou Yi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,476 Elo+
Party 1
Vamana
Vamana
ElBanju
Vamana
Level 69
God Stats
11W - 5L
1,596 SR
Queue Stats
180W - 180L
1,551 Elo+
Party 1
Arachne
Arachne
Zerphith
Arachne
Level 124
God Stats
20W - 18L
1,604 SR
Queue Stats
74W - 68L
1,523 Elo+
Solo
Team Averages
Level 82
1,530 SR
1,525 Elo+

VS

Team Averages
Level 100
1,520 SR
1,514 Elo+
Bastet
Bastet
 
Bastet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
JAWIII
Anhur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 30L
1,500 Elo+
Solo
Terra
Terra
Kayaya25
Terra
Level 129
God Stats
25W - 19L
1,337 SR
Queue Stats
533W - 490L
1,555 Elo+
Solo
Baron Samedi
Baron Samedi
Orthodrome
Baron Samedi
Level 43
God Stats
12W - 4L
1,633 SR
Queue Stats
71W - 68L
1,548 Elo+
Solo
Chaac
Chaac
RealDatch
Chaac
Level 100
God Stats
2W - 4L
1,630 SR
Queue Stats
315W - 354L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 5 / 5
9,794
515
9,582
11,563
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
Charm8
Athena
16
2 / 5 / 3
9,672
509
10,397
14,512
18,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
DrYahtz
Hou Yi
16
4 / 0 / 3
9,805
516
11,801
9,632
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
ElBanju
Vamana
15
3 / 4 / 3
9,660
508
8,480
17,571
16,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Zerphith
Arachne
15
4 / 2 / 2
9,203
484
10,968
15,235
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 2 / 3
9,025
475
10,506
14,452
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
JAWIII
Anhur
13
2 / 6 / 1
8,790
463
6,169
11,727
2,546
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Kayaya25
Terra
14
1 / 2 / 6
9,314
490
3,216
18,457
22,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Orthodrome
Baron Samedi
16
5 / 2 / 3
9,989
526
14,650
13,377
6,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
RealDatch
Chaac
17
4 / 3 / 1
10,668
561
12,535
21,602
21,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
15
Kills
16
16
Deaths
15
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
5
5
0.9
L
Bastet
 
Bastet
4
2
3
2.75
W
Athena
Charm8
Athena
2
5
3
0.7
W
Hou Yi
DrYahtz
Hou Yi
4
0
3
5.5
W
Vamana
ElBanju
Vamana
3
4
3
1.13
L
Anhur
JAWIII
Anhur
2
6
1
0.42
L
Terra
Kayaya25
Terra
1
2
6
2
L
Baron Samedi
Orthodrome
Baron Samedi
5
2
3
3.25
L
Chaac
RealDatch
Chaac
4
3
1
1.5
W
Arachne
Zerphith
Arachne
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,228
Damage
47,076
68,513
Taken
79,615
47,267
Mitigated
58,385
26,169
Healing
34,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,582
731
547
3,415
11,563
4,161
0
5,715
5,848
74,184
0
L
Bastet
 
Bastet
10,506
3,695
0
5,872
14,452
5,413
422
3,023
11,318
0
53,836
W
Athena
Charm8
Athena
10,397
3,854
0
3,550
14,512
18,369
0
687
13,825
57,507
0
W
Hou Yi
DrYahtz
Hou Yi
11,801
5,201
0
6,192
9,632
3,039
1,250
1,727
7,905
0
83,016
W
Vamana
ElBanju
Vamana
8,480
2,411
0
5,570
17,571
16,007
216
5,706
11,865
0
31,234
L
Anhur
JAWIII
Anhur
6,169
4,026
0
2,011
11,727
2,546
1,182
914
10,763
0
46,429
L
Terra
Kayaya25
Terra
3,216
503
1,552
5,328
18,457
22,482
108
3,118
15,094
21,138
0
L
Baron Samedi
Orthodrome
Baron Samedi
14,650
1,868
747
4,135
13,377
6,855
332
3,357
9,776
81,790
3,169
L
Chaac
RealDatch
Chaac
12,535
3,614
0
14,474
21,602
21,089
0
8,883
12,685
0
76,306
W
Arachne
Zerphith
Arachne
10,968
8,133
0
6,895
15,235
5,691
0
3,865
11,370
0
53,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,134
Gold Earned
47,786
520
Minions Killed
513
0
Camps Cleared
0
1,825,069
Distance Traveled
1,789,345
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,794
515
135
7
0
333,690
5
L
Bastet
9,025
475
80
4
0
430,534
4
W
Athena
9,672
509
121
6
0
329,138
2
W
Hou Yi
9,805
516
149
8
0
341,807
5
W
Vamana
9,660
508
27
1
0
369,208
2
L
Anhur
8,790
463
90
5
0
291,001
1
L
Terra
9,314
490
37
2
0
371,280
4
L
Baron Samedi
9,989
526
145
8
0
343,276
11
L
Chaac
10,668
561
161
8
0
353,254
0
W
Arachne
9,203
484
88
5
0
451,226
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role