Player Matchup

Horus
Horus
Gold III
 
Horus
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold V
Babuta123
Guan Yu
Gold V
Level 48
God Stats
19W - 17L
1,674 SR
Queue Stats
38W - 45L
1,458 MMR
Solo
Apollo
Apollo
Gold II
BeToasty
Apollo
Gold II
Level 157
God Stats
16W - 20L
1,456 SR
Queue Stats
83W - 80L
1,628 MMR
Solo
Thor
Thor
Platinum V
Ninа
Thor
Platinum V
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 53L
1,980 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Raminnnnn
Nu Wa
Platinum I
Level 106
God Stats
70W - 58L
1,612 SR
Queue Stats
310W - 306L
1,848 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,548 SR
1,683 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,523 SR
1,607 MMR
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
Mogril
Geb
Platinum II
Level 160
God Stats
20W - 21L
1,830 SR
Queue Stats
107W - 98L
1,938 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
SebastianMIR
Ao Kuang
Gold III
Level 160
God Stats
0W - 8L
1,285 SR
Queue Stats
85W - 90L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 0 / 1
3,768
754
1,073
1,590
570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Babuta123
Guan Yu
6
2 / 1 / 0
3,852
770
1,857
3,282
1,304
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
BeToasty
Apollo
6
1 / 0 / 1
3,724
745
2,339
3,274
836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
Ninа
Thor
6
0 / 1 / 4
3,553
711
1,507
3,088
818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Raminnnnn
Nu Wa
6
2 / 0 / 0
3,743
749
1,478
1,233
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AtlasArachneMulanAgni

VS

Bans
BastetThothCliodhnaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
1 / 1 / 0
3,352
670
1,984
2,725
778
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
 
Merlin
5
1 / 1 / 1
3,340
668
1,288
1,519
287
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artemis
 
Artemis
1
0 / 2 / 0
2,501
500
217
1,317
39
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Geb
Mogril
Geb
5
0 / 0 / 0
3,018
604
874
3,681
1,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
SebastianMIR
Ao Kuang
5
0 / 2 / 1
3,106
621
1,121
3,559
751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
2
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
1
1.5
L
Sun Wukong
 
Sun Wukong
1
1
0
1
L
Merlin
 
Merlin
1
1
1
1.5
L
Artemis
 
Artemis
0
2
0
0
W
Guan Yu
Babuta123
Guan Yu
2
1
0
2
W
Apollo
BeToasty
Apollo
1
0
1
1.5
L
Geb
Mogril
Geb
0
0
0
0
W
Thor
Ninа
Thor
0
1
4
2
W
Nu Wa
Raminnnnn
Nu Wa
2
0
0
2
L
Ao Kuang
SebastianMIR
Ao Kuang
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,254
Damage
5,484
12,467
Taken
12,801
3,837
Mitigated
2,989
7,133
Healing
4,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,073
655
70
1,111
1,590
570
0
127
1,463
0
8,027
L
Sun Wukong
 
Sun Wukong
1,984
480
0
742
2,725
778
0
0
2,725
0
13,623
L
Merlin
 
Merlin
1,288
374
0
260
1,519
287
0
419
1,050
11,342
0
L
Artemis
 
Artemis
217
122
0
48
1,317
39
0
0
1,317
0
1,988
W
Guan Yu
Babuta123
Guan Yu
1,857
689
50
1,605
3,282
1,304
0
590
2,692
0
14,545
W
Apollo
BeToasty
Apollo
2,339
1,334
0
1,955
3,274
836
0
1,111
2,163
0
18,587
L
Geb
Mogril
Geb
874
33
22
1,661
3,681
1,134
0
0
3,681
6,798
0
W
Thor
Ninа
Thor
1,507
781
0
1,592
3,088
818
0
883
2,205
0
11,904
W
Nu Wa
Raminnnnn
Nu Wa
1,478
435
0
750
1,233
309
0
572
661
13,081
0
L
Ao Kuang
SebastianMIR
Ao Kuang
1,121
306
0
1,360
3,559
751
0
899
2,550
8,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,640
Gold Earned
15,317
147
Minions Killed
82
0
Camps Cleared
0
508,430
Distance Traveled
440,663
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,768
754
14
3
0
117,292
1
L
Sun Wukong
3,352
670
30
6
0
111,431
2
L
Merlin
3,340
668
21
4
0
100,844
2
L
Artemis
2,501
500
4
1
0
33,241
1
W
Guan Yu
3,852
770
40
8
0
102,316
2
W
Apollo
3,724
745
32
6
0
77,159
1
L
Geb
3,018
604
8
2
0
88,588
1
W
Thor
3,553
711
32
6
0
112,150
0
W
Nu Wa
3,743
749
29
6
0
99,513
1
L
Ao Kuang
3,106
621
19
4
0
106,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role