Player Matchup

Pele
Pele
AGIANTJAJA99
Pele
Level 114
God Stats
4W - 3L
1,435 SR
Queue Stats
10W - 17L
1,454 Elo+
Party 1
Tiamat
Tiamat
Bulletproofdude
Tiamat
Level 113
God Stats
2W - 2L
1,313 SR
Queue Stats
251W - 111L
1,823 Elo+
Solo
Atlas
Atlas
MJPike
Atlas
Level 99
God Stats
1W - 8L
1,379 SR
Queue Stats
3W - 12L
1,322 Elo+
Party 1
Team Averages
Level 109
1,375 SR
1,533 Elo+

VS

Team Averages
Level 126
1,546 SR
1,519 Elo+
Cliodhna
Cliodhna
Chautek
Cliodhna
Level 158
God Stats
2W - 3L
1,561 SR
Queue Stats
89W - 77L
1,536 Elo+
Solo
Sol
Sol
juli19sebold1
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 70L
1,608 Elo+
Solo
Sobek
Sobek
skull king2097
Sobek
Level 60
God Stats
22W - 23L
1,577 SR
Queue Stats
96W - 152L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 3
6,822
682
4,487
6,538
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 3 / 4
8,402
840
13,855
6,607
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
MJPike
Atlas
12
2 / 1 / 5
8,090
809
6,074
8,491
7,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Chautek
Cliodhna
13
6 / 2 / 3
7,972
797
7,611
9,122
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 6 / 5
6,320
632
4,030
10,236
2,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 6
8,105
811
5,039
11,087
12,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
9
Kills
9
9
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
5
3
0.7
W
5
3
4
2.33
L
Cliodhna
Chautek
Cliodhna
6
2
3
3.75
W
Atlas
MJPike
Atlas
2
1
5
4.5
L
0
6
5
0.42
L
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,416
Damage
16,680
21,636
Taken
30,445
14,248
Mitigated
18,166
2,349
Healing
10,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,487
446
0
682
6,538
2,852
0
3,326
3,212
0
10,870
W
13,855
1,429
0
728
6,607
3,868
0
2,243
4,364
35,706
0
L
Cliodhna
Chautek
Cliodhna
7,611
974
0
3,527
9,122
3,358
0
5,832
3,224
0
28,363
W
Atlas
MJPike
Atlas
6,074
1,921
0
939
8,491
7,528
0
3,344
5,147
13,699
0
L
4,030
995
0
2,455
10,236
2,769
19
8,080
2,120
16,629
2,045
L
5,039
527
0
4,044
11,087
12,039
0
6,432
4,461
17,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,314
Gold Earned
22,397
86
Minions Killed
116
1
Camps Cleared
7
563,413
Distance Traveled
575,784
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,822
682
23
2
0
166,578
1
W
Tiamat
8,402
840
50
5
1
191,515
4
L
Cliodhna
7,972
797
68
7
3
209,238
1
W
Atlas
8,090
809
13
1
0
205,320
0
L
Sol
6,320
632
27
3
4
162,457
2
L
Sobek
8,105
811
21
2
0
204,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role