Player Matchup

Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Darth-Imperiious
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,324 Elo+
Party 1
Atlas
Atlas
NueroVitality
Atlas
Level 66
God Stats
4W - 3L
1,604 SR
Queue Stats
18W - 35L
1,261 Elo+
Party 1
Team Averages
Level 64
1,535 SR
1,362 Elo+

VS

Team Averages
Level 102
1,428 SR
1,410 Elo+
Achilles
Achilles
CandyPebble
Achilles
Level 142
God Stats
4W - 2L
1,263 SR
Queue Stats
158W - 149L
1,489 Elo+
Solo
Arachne
Arachne
DosDeTres
Arachne
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,291 Elo+
Solo
Sol
Sol
jordi2704
Sol
Level 82
God Stats
2W - 0L
1,520 SR
Queue Stats
42W - 40L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 5 / 0
6,009
601
3,560
11,241
5,741
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Baron Samedi
Darth-Imperiious
Baron Samedi
10
0 / 4 / 1
6,044
604
4,289
6,111
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 3 / 1
6,098
610
3,141
10,448
5,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CandyPebble
Achilles
13
5 / 0 / 6
8,006
801
7,730
7,635
8,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Arachne
DosDeTres
Arachne
13
5 / 0 / 6
7,737
774
7,986
7,699
2,734
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 9
7,401
740
8,454
5,150
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
0
0.2
W
Achilles
CandyPebble
Achilles
5
0
6
8
L
Baron Samedi
Darth-Imperiious
Baron Samedi
0
4
1
0.13
W
Arachne
DosDeTres
Arachne
5
0
6
8
L
0
3
1
0.17
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,990
Damage
24,170
27,800
Taken
20,484
13,973
Mitigated
13,164
4,964
Healing
8,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,560
913
0
867
11,241
5,741
0
2,777
8,464
0
12,688
W
Achilles
CandyPebble
Achilles
7,730
2,360
0
3,393
7,635
8,515
449
2,769
4,866
0
21,023
L
Baron Samedi
Darth-Imperiious
Baron Samedi
4,289
83
674
1,640
6,111
2,338
0
1,353
4,758
27,426
0
W
Arachne
DosDeTres
Arachne
7,986
6,556
54
3,008
7,699
2,734
0
2,500
5,199
0
22,912
L
3,141
1,350
109
1,674
10,448
5,894
0
3,778
6,670
9,127
0
W
8,454
2,843
0
2,277
5,150
1,915
1,055
2,779
2,371
26,608
2,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,151
Gold Earned
23,144
93
Minions Killed
111
1
Camps Cleared
8
476,571
Distance Traveled
551,609
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,009
601
26
3
0
149,847
1
W
Achilles
8,006
801
33
3
1
192,836
3
L
Baron Samedi
6,044
604
52
5
1
162,955
3
W
Arachne
7,737
774
30
3
3
190,232
4
L
Atlas
6,098
610
15
2
0
163,769
3
W
Sol
7,401
740
48
5
4
168,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role