Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Askocs
Chronos
Level 83
God Stats
5W - 1L
1,950 SR
Queue Stats
118W - 103L
1,504 Elo+
Solo
Arachne
Arachne
Inari0kami13
Arachne
Level 124
God Stats
8W - 3L
1,500 SR
Queue Stats
255W - 259L
1,616 Elo+
Solo
He Bo
He Bo
newyorkrose
He Bo
Level 123
God Stats
12W - 6L
1,500 SR
Queue Stats
121W - 128L
1,469 Elo+
Solo
Team Averages
Level 118
1,590 SR
1,518 Elo+

VS

Team Averages
Level 77
1,553 SR
1,411 Elo+
King Arthur
King Arthur
Chabshot
King Arthur
Level 30
God Stats
62W - 79L
1,500 SR
Queue Stats
93W - 117L
1,701 Elo+
Solo
Chang'e
Chang'e
JonnysLeftNut
Chang'e
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,202 Elo+
Party 1
Arachne
Arachne
MELLYYYYYYYY
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Persephone
Persephone
Otomemes
Persephone
Level 135
God Stats
2W - 4L
1,737 SR
Queue Stats
96W - 115L
1,629 Elo+
Solo
Anhur
Anhur
swolverene
Anhur
Level 122
God Stats
1W - 1L
1,527 SR
Queue Stats
87W - 73L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 1 / 2
4,223
704
2,716
4,327
1,178
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
 
Gilgamesh
7
3 / 0 / 3
4,219
703
1,918
3,264
761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Askocs
Chronos
7
0 / 1 / 4
4,129
688
1,417
1,575
448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Inari0kami13
Arachne
7
4 / 1 / 3
4,688
781
2,119
3,283
1,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 1 / 1
4,287
715
668
2,117
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chabshot
King Arthur
7
2 / 2 / 0
4,381
730
3,567
5,192
2,035
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
4
0 / 2 / 1
3,379
563
452
3,495
1,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
MELLYYYYYYYY
Arachne
3
1 / 2 / 0
3,239
540
965
2,163
645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
Otomemes
Persephone
8
1 / 1 / 0
4,449
742
937
1,333
352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
4
0 / 2 / 0
3,266
544
1,748
3,033
719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
9
Kills
4
4
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
2
1
W
Gilgamesh
 
Gilgamesh
3
0
3
4.5
W
Chronos
Askocs
Chronos
0
1
4
2
L
King Arthur
Chabshot
King Arthur
2
2
0
1
W
Arachne
Inari0kami13
Arachne
4
1
3
5.5
L
Chang'e
0
2
1
0.25
L
Arachne
MELLYYYYYYYY
Arachne
1
2
0
0.5
L
Persephone
Otomemes
Persephone
1
1
0
1
W
2
1
1
2.5
L
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,838
Damage
7,669
14,566
Taken
15,216
4,063
Mitigated
4,791
4,577
Healing
2,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,716
1,015
0
1,569
4,327
1,178
0
0
4,327
0
19,303
W
Gilgamesh
 
Gilgamesh
1,918
742
0
1,222
3,264
761
0
588
2,676
0
14,576
W
Chronos
Askocs
Chronos
1,417
327
0
310
1,575
448
732
119
1,456
18,762
2,050
L
King Arthur
Chabshot
King Arthur
3,567
863
0
907
5,192
2,035
0
0
5,192
0
19,048
W
Arachne
Inari0kami13
Arachne
2,119
1,416
0
976
3,283
1,181
55
0
3,283
0
18,436
L
Chang'e
452
121
30
530
3,495
1,040
0
594
2,901
6,272
0
L
Arachne
MELLYYYYYYYY
Arachne
965
475
0
514
2,163
645
0
204
1,953
0
6,055
L
Persephone
Otomemes
Persephone
937
0
0
84
1,333
352
0
461
831
22,077
0
W
668
0
0
500
2,117
495
0
682
1,435
18,238
0
L
Anhur
1,748
1,565
0
399
3,033
719
0
607
2,426
0
10,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,546
Gold Earned
18,714
193
Minions Killed
124
0
Camps Cleared
0
626,910
Distance Traveled
534,455
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,223
704
48
8
0
114,095
2
W
Gilgamesh
4,219
703
23
4
0
126,458
2
W
Chronos
4,129
688
43
7
0
117,740
1
L
King Arthur
4,381
730
40
7
0
118,988
2
W
Arachne
4,688
781
37
6
0
154,556
0
L
Chang'e
3,379
563
13
2
0
106,197
0
L
Arachne
3,239
540
12
2
0
85,151
0
L
Persephone
4,449
742
38
6
0
122,983
1
W
He Bo
4,287
715
42
7
0
114,061
2
L
Anhur
3,266
544
21
4
0
101,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role