Player Matchup

Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Heliejah
Chaac
Level 155
God Stats
5W - 5L
1,556 SR
Queue Stats
58W - 42L
1,530 Elo+
Party 1
Izanami
Izanami
Leanstreet
Izanami
Level 109
God Stats
3W - 5L
1,333 SR
Queue Stats
138W - 149L
1,498 Elo+
Solo
King Arthur
King Arthur
Necropsique
King Arthur
Level 124
God Stats
10W - 16L
1,350 SR
Queue Stats
90W - 106L
1,545 Elo+
Solo
Team Averages
Level 129
1,448 SR
1,514 Elo+

VS

Team Averages
Level 121
1,559 SR
1,492 Elo+
Izanami
Izanami
 
Izanami
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Octopenguisy
Sobek
Level 123
God Stats
16W - 23L
1,370 SR
Queue Stats
199W - 208L
1,601 Elo+
Solo
Ra
Ra
SuckPlusLieDown
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,265 Elo+
Solo
Jormungandr
Jormungandr
dooky88
Jormungandr
Level 123
God Stats
1W - 4L
1,788 SR
Queue Stats
193W - 187L
1,532 Elo+
Party 2
Mulan
Mulan
lagarto400
Mulan
Level 144
God Stats
11W - 5L
1,637 SR
Queue Stats
144W - 118L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
2 / 7 / 7
11,335
567
12,173
14,986
5,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
 
Tsukuyomi
17
9 / 7 / 2
11,197
560
16,663
20,320
7,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Heliejah
Chaac
18
6 / 2 / 6
11,505
575
13,382
21,687
11,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
Leanstreet
Izanami
19
4 / 2 / 3
11,895
595
11,737
13,666
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Necropsique
King Arthur
16
3 / 5 / 4
10,157
508
12,712
18,052
15,412
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
2 / 4 / 1
11,801
590
8,134
14,684
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 3 / 4
9,643
482
9,396
21,454
27,433
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 4 / 4
7,192
360
2,172
5,240
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
dooky88
Jormungandr
15
4 / 7 / 7
9,956
498
11,387
19,980
18,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
18
12 / 6 / 7
11,864
593
26,357
24,623
12,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
45
24
Kills
22
23
Deaths
24
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
7
7
0.79
W
Tsukuyomi
 
Tsukuyomi
9
7
2
1.43
L
Izanami
 
Izanami
2
4
1
0.63
W
Chaac
Heliejah
Chaac
6
2
6
4.5
W
Izanami
Leanstreet
Izanami
4
2
3
2.75
W
King Arthur
Necropsique
King Arthur
3
5
4
1
L
3
3
4
1.67
L
1
4
4
0.75
L
Jormungandr
dooky88
Jormungandr
4
7
7
1.07
L
Mulan
12
6
7
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,667
Damage
57,446
88,711
Taken
85,981
43,687
Mitigated
62,732
24,809
Healing
26,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
12,173
3,366
0
756
14,986
5,153
0
4,873
10,113
91,764
1,832
W
Tsukuyomi
 
Tsukuyomi
16,663
3,540
0
5,144
20,320
7,422
49
4,960
15,360
0
71,819
L
Izanami
 
Izanami
8,134
5,305
0
4,968
14,684
3,165
0
794
13,856
0
107,197
W
Chaac
Heliejah
Chaac
13,382
2,679
0
12,024
21,687
11,593
1,626
7,525
14,162
0
75,250
W
Izanami
Leanstreet
Izanami
11,737
7,115
0
5,084
13,666
4,107
726
1,633
12,033
0
96,314
W
King Arthur
Necropsique
King Arthur
12,712
1,104
194
1,607
18,052
15,412
0
5,284
12,768
0
57,380
L
9,396
1,190
0
7,417
21,454
27,433
41
987
20,423
50,160
0
L
2,172
270
142
1,143
5,240
1,392
0
1,411
3,745
19,141
0
L
Jormungandr
dooky88
Jormungandr
11,387
2,062
222
1,411
19,980
18,342
74
5,244
14,561
35,705
0
L
Mulan
26,357
3,081
0
10,853
24,623
12,400
260
2,960
21,485
0
80,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,089
Gold Earned
50,456
642
Minions Killed
458
0
Camps Cleared
0
2,025,467
Distance Traveled
1,701,052
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,335
567
147
7
0
396,980
6
W
Tsukuyomi
11,197
560
108
5
0
428,805
3
L
Izanami
11,801
590
185
9
0
363,829
8
W
Chaac
11,505
575
122
6
0
437,771
0
W
Izanami
11,895
595
186
9
0
383,128
9
W
King Arthur
10,157
508
79
4
0
378,783
4
L
Sobek
9,643
482
78
4
0
380,694
4
L
Ra
7,192
360
35
2
0
185,596
3
L
Jormungandr
9,956
498
58
3
0
369,512
9
L
Mulan
11,864
593
102
5
0
401,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role