Player Matchup

Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Squirrelsooo
Ares
Level 76
God Stats
4W - 6L
1,529 SR
Queue Stats
351W - 370L
1,508 Elo+
Solo
Chaac
Chaac
electrowill
Chaac
Level 63
God Stats
7W - 6L
1,617 SR
Queue Stats
146W - 154L
1,581 Elo+
Solo
Hera
Hera
zeller
Hera
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 13L
1,625 Elo+
Solo
Team Averages
Level 96
1,529 SR
1,543 Elo+

VS

Team Averages
Level 110
1,590 SR
1,527 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Ezverg
Baron Samedi
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 86L
1,538 Elo+
Solo
Cernunnos
Cernunnos
RandomiusXVIII
Cernunnos
Level 123
God Stats
9W - 8L
1,627 SR
Queue Stats
242W - 225L
1,547 Elo+
Solo
Bacchus
Bacchus
Wh1TeCoYoTe
Bacchus
Level 120
God Stats
31W - 21L
1,764 SR
Queue Stats
320W - 332L
1,572 Elo+
Solo
Anubis
Anubis
兔牙桃里月
Anubis
Level 132
God Stats
6W - 6L
1,559 SR
Queue Stats
269W - 237L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 4
5,786
643
4,756
2,392
531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
 
Hun Batz
8
2 / 1 / 3
5,215
579
2,813
5,169
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
2 / 2 / 6
5,539
615
3,340
7,236
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 0
6,160
684
2,160
2,931
1,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
zeller
Hera
9
0 / 2 / 0
5,307
590
1,723
3,805
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 1 / 2
5,416
602
3,023
3,248
1,090
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Ezverg
Baron Samedi
1
0 / 0 / 0
1,635
182
0
0
0
Cernunnos
RandomiusXVIII
Cernunnos
8
2 / 3 / 1
4,751
528
4,154
6,135
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Wh1TeCoYoTe
Bacchus
7
0 / 3 / 3
4,646
516
2,500
7,428
4,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 2 / 0
5,280
587
1,803
4,762
1,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
5
5
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
4
5
W
Hun Batz
 
Hun Batz
2
1
3
3.5
L
Kukulkan
 
Kukulkan
1
1
2
2
L
Baron Samedi
Ezverg
Baron Samedi
0
0
0
0
L
Cernunnos
RandomiusXVIII
Cernunnos
2
3
1
0.83
W
2
2
6
2.5
L
Bacchus
Wh1TeCoYoTe
Bacchus
0
3
3
0.5
W
2
0
0
2
W
Hera
zeller
Hera
0
2
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,792
Damage
11,480
21,533
Taken
21,573
8,179
Mitigated
8,949
8,271
Healing
6,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,756
2,414
0
1,546
2,392
531
546
515
1,877
0
34,489
W
Hun Batz
 
Hun Batz
2,813
1,166
0
2,459
5,169
1,447
0
2,778
2,351
0
24,231
L
Kukulkan
 
Kukulkan
3,023
741
0
136
3,248
1,090
0
1,193
2,055
30,457
0
L
Baron Samedi
Ezverg
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
RandomiusXVIII
Cernunnos
4,154
2,481
0
2,546
6,135
1,341
0
1,316
4,819
0
24,513
W
3,340
213
0
1,619
7,236
3,555
0
1,615
5,621
9,522
0
L
Bacchus
Wh1TeCoYoTe
Bacchus
2,500
546
214
1,838
7,428
4,743
0
2,352
5,076
11,583
0
W
2,160
490
0
1,897
2,931
1,652
0
665
2,266
0
33,736
W
Hera
zeller
Hera
1,723
344
0
750
3,805
994
0
1,649
2,092
30,994
0
L
1,803
199
0
2,099
4,762
1,775
0
202
4,560
28,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,007
Gold Earned
21,728
291
Minions Killed
202
0
Camps Cleared
0
880,356
Distance Traveled
655,260
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,786
643
70
8
0
165,935
0
W
Hun Batz
5,215
579
60
7
0
202,072
1
L
Kukulkan
5,416
602
74
8
0
175,545
4
L
Baron Samedi
1,635
182
0
0
0
0
0
L
Cernunnos
4,751
528
47
5
0
149,078
2
W
Ares
5,539
615
14
2
0
171,335
2
L
Bacchus
4,646
516
12
1
0
167,539
4
W
Chaac
6,160
684
76
8
0
173,523
1
W
Hera
5,307
590
71
8
0
167,491
2
L
Anubis
5,280
587
69
8
0
163,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role