Player Matchup

Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
NoahGee
Sylvanus
Gold IV
Level 127
God Stats
2W - 1L
1,913 SR
Queue Stats
265W - 260L
1,275 MMR
Solo
Chaac
Chaac
Bronze IV
Saaga
Chaac
Bronze IV
Level 148
God Stats
3W - 4L
1,415 SR
Queue Stats
14W - 25L
1,278 MMR
Solo
Medusa
Medusa
Silver III
Stahlkissen
Medusa
Silver III
Level 61
God Stats
0W - 1L
1,446 SR
Queue Stats
20W - 22L
1,385 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,555 SR
1,388 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,519 SR
1,501 MMR
Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
 
Horus
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
Fl1Xy
Hachiman
Gold II
Level 115
God Stats
41W - 41L
1,595 SR
Queue Stats
228W - 226L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 0
5,071
507
1,607
4,571
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
 
Arachne
7
0 / 4 / 1
4,681
468
1,252
6,607
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sylvanus
NoahGee
Sylvanus
7
0 / 2 / 1
4,730
473
2,737
8,856
3,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chaac
Saaga
Chaac
11
1 / 1 / 0
6,046
605
3,266
7,579
3,834
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Medusa
9
2 / 2 / 0
5,209
521
4,214
6,080
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabThothAtlas

VS

Bans
FenrirBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
5 / 0 / 3
6,779
678
6,513
4,511
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
 
Thanatos
11
5 / 0 / 4
6,493
649
5,300
5,207
1,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
 
Baron Samedi
11
0 / 1 / 1
5,960
596
2,938
4,943
4,001
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
 
Horus
9
1 / 1 / 3
5,538
554
2,878
7,468
3,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Fl1Xy
Hachiman
10
1 / 1 / 2
5,858
586
4,601
6,104
1,533
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
12
12
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
Arachne
 
Arachne
0
4
1
0.13
W
Zeus
 
Zeus
5
0
3
6.5
W
Thanatos
 
Thanatos
5
0
4
7
W
Baron Samedi
 
Baron Samedi
0
1
1
0.5
W
Horus
 
Horus
1
1
3
2.5
W
Hachiman
Fl1Xy
Hachiman
1
1
2
2
L
Sylvanus
NoahGee
Sylvanus
0
2
1
0.25
L
Chaac
Saaga
Chaac
1
1
0
1
L
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,076
Damage
22,230
33,693
Taken
28,233
12,539
Mitigated
11,924
10,753
Healing
18,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,607
0
0
285
4,571
1,130
0
2,084
2,487
29,222
0
L
Arachne
 
Arachne
1,252
615
0
1,740
6,607
2,069
0
1,449
5,158
0
23,601
W
Zeus
 
Zeus
6,513
899
0
1,418
4,511
1,459
0
1,634
2,877
50,336
0
W
Thanatos
 
Thanatos
5,300
1,994
0
6,065
5,207
1,708
0
426
4,781
0
34,518
W
Baron Samedi
 
Baron Samedi
2,938
233
34
2,863
4,943
4,001
342
0
4,943
36,482
0
W
Horus
 
Horus
2,878
1,228
1,441
3,631
7,468
3,223
0
1,657
5,811
0
10,084
W
Hachiman
Fl1Xy
Hachiman
4,601
2,686
0
3,484
6,104
1,533
47
627
5,477
0
44,816
L
Sylvanus
NoahGee
Sylvanus
2,737
713
788
2,443
8,856
3,913
0
2,372
6,484
12,025
0
L
Chaac
Saaga
Chaac
3,266
492
0
4,033
7,579
3,834
0
2,723
4,856
0
36,860
L
Medusa
4,214
1,564
0
1,464
6,080
1,593
0
823
5,257
0
30,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,737
Gold Earned
30,628
276
Minions Killed
363
0
Camps Cleared
0
902,479
Distance Traveled
994,783
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,071
507
62
6
0
176,140
1
L
Arachne
4,681
468
50
5
0
213,167
4
W
Zeus
6,779
678
106
11
0
186,674
5
W
Thanatos
6,493
649
73
7
0
251,100
1
W
Baron Samedi
5,960
596
81
8
0
156,632
5
W
Horus
5,538
554
23
2
0
208,854
1
W
Hachiman
5,858
586
80
8
0
191,523
1
L
Sylvanus
4,730
473
20
2
0
158,417
1
L
Chaac
6,046
605
85
9
0
162,199
2
L
Medusa
5,209
521
59
6
0
192,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role