Player Matchup

Scylla
Scylla
Platinum III
Barb_CB
Scylla
Platinum III
Level 106
God Stats
22W - 17L
1,674 SR
Queue Stats
210W - 246L
1,823 MMR
Party 1
Khepri
Khepri
Platinum V
EtdV_CB
Khepri
Platinum V
Level 130
God Stats
5W - 8L
1,290 SR
Queue Stats
202W - 229L
1,673 MMR
Party 1
Horus
Horus
Platinum III
Simply Fanatic
Horus
Platinum III
Level 154
God Stats
9W - 11L
1,687 SR
Queue Stats
430W - 555L
1,890 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,550 SR
1,795 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 88
1,527 SR
1,473 MMR
Chang'e
Chang'e
Bronze V
Chiken-Rozey
Chang'e
Bronze V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Bronze IV
JL-yseult
Guan Yu
Bronze IV
Level 56
God Stats
2W - 3L
1,510 SR
Queue Stats
23W - 17L
1,466 MMR
Party 2
Cliodhna
Cliodhna
Bronze IV
Sir-Crocodile06
Cliodhna
Bronze IV
Level 86
God Stats
0W - 3L
1,570 SR
Queue Stats
0W - 4L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Barb_CB
Scylla
20
11 / 5 / 8
17,702
708
37,652
17,947
7,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Khepri
EtdV_CB
Khepri
20
5 / 1 / 15
17,265
691
11,070
22,517
37,724
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
4 / 1 / 13
15,741
630
27,836
31,908
42,543
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
FenrirAtlasSobekGebSol

VS

Bans
GilgameshAthenaChaacKumbhakarnaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chiken-Rozey
Chang'e
20
4 / 5 / 3
16,497
660
25,675
32,194
15,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guan Yu
JL-yseult
Guan Yu
18
2 / 9 / 2
14,161
566
13,104
40,011
46,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
20
1 / 6 / 6
15,455
618
20,597
24,275
11,525
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
20
Kills
7
7
Deaths
20
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
Barb_CB
Scylla
11
5
8
3
L
Chang'e
Chiken-Rozey
Chang'e
4
5
3
1.1
W
Khepri
EtdV_CB
Khepri
5
1
15
12.5
L
Guan Yu
JL-yseult
Guan Yu
2
9
2
0.33
W
4
1
13
10.5
L
Cliodhna
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,558
Damage
59,376
72,372
Taken
96,480
87,902
Mitigated
74,207
28,711
Healing
41,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Barb_CB
Scylla
37,652
5,068
0
2,504
17,947
7,635
2,173
7,292
10,443
122,460
0
L
Chang'e
Chiken-Rozey
Chang'e
25,675
892
6,162
15,750
32,194
15,699
486
16,649
15,545
110,090
0
W
Khepri
EtdV_CB
Khepri
11,070
862
1,187
3,014
22,517
37,724
375
6,949
15,218
29,874
0
L
Guan Yu
JL-yseult
Guan Yu
13,104
2,403
2,683
10,629
40,011
46,983
574
21,731
18,280
0
29,588
W
27,836
12,067
7,922
14,084
31,908
42,543
1,401
11,770
19,513
367
60,224
L
Cliodhna
20,597
1,384
0
6,356
24,275
11,525
168
11,809
12,466
0
70,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,708
Gold Earned
46,113
212
Minions Killed
242
8
Camps Cleared
13
1,429,712
Distance Traveled
1,368,934
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
17,702
708
144
6
8
422,247
3
L
Chang'e
16,497
660
140
6
8
447,824
6
W
Khepri
17,265
691
28
1
0
494,598
11
L
Guan Yu
14,161
566
32
1
2
429,755
3
W
Horus
15,741
630
40
2
0
512,867
4
L
Cliodhna
15,455
618
70
3
3
491,355
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role