Player Matchup

Achilles
Achilles
DontBeLikeDat
Achilles
Level 12
God Stats
5W - 0L
2,056 SR
Queue Stats
35W - 0L
2,130 Elo+
Party 2
Bakasura
Bakasura
JudasEgo
Bakasura
Level 11
God Stats
6W - 0L
1,901 SR
Queue Stats
412W - 49L
2,047 Elo+
Party 2
Sol
Sol
thananlee
Sol
Level 127
God Stats
6W - 0L
1,686 SR
Queue Stats
103W - 27L
1,836 Elo+
Party 2
Team Averages
Level 50
1,881 SR
2,005 Elo+

VS

Team Averages
Level 85
1,682 SR
1,506 Elo+
Zeus
Zeus
 
Zeus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Taz3rrrFac3
Kuzenbo
Level 35
God Stats
0W - 5L
1,702 SR
Queue Stats
172W - 183L
1,468 Elo+
Party 1
Anhur
Anhur
cfig0709
Anhur
Level 155
God Stats
3W - 2L
1,844 SR
Queue Stats
330W - 272L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DontBeLikeDat
Achilles
14
5 / 2 / 7
9,671
879
12,141
17,183
16,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
JudasEgo
Bakasura
14
5 / 2 / 5
9,029
821
10,234
12,622
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 1 / 10
8,894
809
8,055
10,145
3,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 3 / 3
8,158
742
8,695
6,773
1,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Taz3rrrFac3
Kuzenbo
11
1 / 4 / 4
8,078
734
5,532
15,356
18,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
cfig0709
Anhur
11
1 / 5 / 2
7,448
677
7,023
10,907
2,973
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
12
Kills
4
5
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
3
3
1.17
W
Achilles
DontBeLikeDat
Achilles
5
2
7
4.25
W
Bakasura
JudasEgo
Bakasura
5
2
5
3.75
L
Kuzenbo
Taz3rrrFac3
Kuzenbo
1
4
4
0.75
L
Anhur
cfig0709
Anhur
1
5
2
0.4
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
21,250
39,950
Taken
33,036
23,988
Mitigated
23,489
15,316
Healing
2,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,695
1,001
0
0
6,773
1,953
0
776
5,535
29,359
0
W
Achilles
DontBeLikeDat
Achilles
12,141
3,226
560
5,875
17,183
16,109
90
6,768
10,415
0
29,123
W
Bakasura
JudasEgo
Bakasura
10,234
6,206
0
4,182
12,622
4,422
609
4,130
8,492
0
34,100
L
Kuzenbo
Taz3rrrFac3
Kuzenbo
5,532
1,993
354
1,118
15,356
18,563
45
4,263
9,301
10,819
0
L
Anhur
cfig0709
Anhur
7,023
3,962
0
630
10,907
2,973
0
3,253
7,297
0
26,870
W
8,055
2,516
0
4,699
10,145
3,457
2,147
3,950
6,195
37,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,594
Gold Earned
23,684
147
Minions Killed
112
9
Camps Cleared
2
709,317
Distance Traveled
641,716
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,158
742
48
4
0
206,631
4
W
Achilles
9,671
879
21
2
2
240,521
2
W
Bakasura
9,029
821
65
6
5
242,196
2
L
Kuzenbo
8,078
734
9
1
0
234,580
0
L
Anhur
7,448
677
55
5
2
200,505
2
W
Sol
8,894
809
61
6
2
226,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role