Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Good_Assassin
Atlas
Level 153
God Stats
2W - 3L
1,358 SR
Queue Stats
106W - 101L
1,582 Elo+
Party 1
Nox
Nox
RoseRiskyYT
Nox
Level 116
God Stats
1W - 6L
1,002 SR
Queue Stats
396W - 443L
1,547 Elo+
Solo
Danzaburou
Danzaburou
ShiroKumaBear
Danzaburou
Level 144
God Stats
2W - 2L
1,423 SR
Queue Stats
151W - 167L
1,513 Elo+
Solo
Team Averages
Level 133
1,357 SR
1,528 Elo+

VS

Team Averages
Level 133
1,518 SR
1,590 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cromm
Zeus
Level 160
God Stats
7W - 1L
1,473 SR
Queue Stats
151W - 156L
1,578 Elo+
Party 2
Nox
Nox
Luna_Nubis
Nox
Level 145
God Stats
25W - 34L
1,484 SR
Queue Stats
122W - 111L
1,578 Elo+
Party 2
Hou Yi
Hou Yi
Scream n Banshe
Hou Yi
Level 120
God Stats
6W - 11L
1,427 SR
Queue Stats
34W - 33L
1,570 Elo+
Solo
Loki
Loki
bootyhoe
Loki
Level 81
God Stats
28W - 17L
1,705 SR
Queue Stats
52W - 28L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 1 / 1
4,487
897
1,027
2,598
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
 
Mercury
8
0 / 2 / 0
4,229
846
106
2,712
928
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 0
5,028
1,006
2,034
1,897
925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 0 / 1
4,509
902
0
1,005
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ShiroKumaBear
Danzaburou
8
0 / 1 / 0
4,189
838
257
2,364
815
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
5
0 / 0 / 0
2,289
458
0
0
0
Zeus
Cromm
Zeus
10
0 / 1 / 1
4,716
943
815
2,089
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 0 / 1
4,103
821
373
222
75
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 0 / 0
2,289
458
0
0
0
Loki
11
4 / 0 / 0
5,202
1,040
829
2,611
844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
1
Kills
4
4
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
1
1
0.5
W
Mercury
 
Mercury
0
2
0
0
L
Shiva
 
Shiva
0
0
0
0
L
Zeus
Cromm
Zeus
0
1
1
0.5
W
1
0
0
1
L
0
0
1
0.5
W
0
0
1
0.5
L
0
0
0
0
W
Danzaburou
ShiroKumaBear
Danzaburou
0
1
0
0
L
Loki
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,424
Damage
2,017
10,576
Taken
4,922
4,888
Mitigated
1,600
1,433
Healing
722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,027
93
0
177
2,598
1,903
977
745
1,853
6,560
0
W
Mercury
 
Mercury
106
90
0
110
2,712
928
0
0
2,712
0
6,462
L
Shiva
 
Shiva
0
0
0
0
0
0
0
0
0
0
0
L
Zeus
Cromm
Zeus
815
171
0
0
2,089
681
0
1,742
229
9,360
0
W
2,034
601
577
302
1,897
925
460
174
1,723
8,995
0
L
373
0
0
0
222
75
0
17
205
4,022
0
W
0
0
0
0
1,005
317
1,035
0
1,005
11,146
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
ShiroKumaBear
Danzaburou
257
0
0
267
2,364
815
0
269
2,095
0
8,752
L
Loki
829
230
0
722
2,611
844
0
1,184
1,427
0
7,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,442
Gold Earned
18,599
86
Minions Killed
57
0
Camps Cleared
0
475,336
Distance Traveled
284,439
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
4,487
897
21
4
0
88,873
1
W
Mercury
4,229
846
10
2
0
102,099
0
L
Shiva
2,289
458
0
0
0
0
0
L
Zeus
4,716
943
31
6
0
100,396
2
W
Atlas
5,028
1,006
16
3
0
106,442
0
L
Nox
4,103
821
7
1
0
70,308
0
W
Nox
4,509
902
29
6
0
87,587
0
L
Hou Yi
2,289
458
0
0
0
0
0
W
Danzaburou
4,189
838
10
2
0
90,335
0
L
Loki
5,202
1,040
19
4
0
113,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role