Player Matchup

Thor
Thor
 
Thor
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Bo0tsAndCats
Bastet
Level 160
God Stats
4W - 1L
1,984 SR
Queue Stats
37W - 15L
1,805 Elo+
Party 1
Camazotz
Camazotz
Fiolner
Camazotz
Level 152
God Stats
1W - 0L
1,504 SR
Queue Stats
12W - 3L
1,839 Elo+
Party 1
Hun Batz
Hun Batz
StaffTeam
Hun Batz
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 28L
1,746 Elo+
Party 1
Team Averages
Level 129
1,598 SR
1,678 Elo+

VS

Team Averages
Level 66
1,577 SR
1,624 Elo+
Da Ji
Da Ji
LakeTev
Da Ji
Level 48
God Stats
2W - 2L
1,635 SR
Queue Stats
15W - 10L
1,588 Elo+
Party 2
Ymir
Ymir
SlippyDaTurtle
Ymir
Level 15
God Stats
10W - 4L
1,710 SR
Queue Stats
20W - 13L
1,558 Elo+
Party 2
Hercules
Hercules
isBoyer
Hercules
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 28L
1,574 Elo+
Party 2
Merlin
Merlin
raqIlke
Merlin
Level 121
God Stats
3W - 3L
1,540 SR
Queue Stats
57W - 41L
1,653 Elo+
Party 2
Nu Wa
Nu Wa
robertmk463
Nu Wa
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,746 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
3 / 1 / 13
8,718
872
5,658
4,965
1,996
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
 
Vulcan
15
6 / 2 / 11
8,447
845
15,588
6,559
2,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
16
7 / 0 / 15
9,298
930
7,790
8,811
8,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Camazotz
Fiolner
Camazotz
15
6 / 0 / 15
8,691
869
13,432
11,513
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
StaffTeam
Hun Batz
15
6 / 1 / 9
8,501
850
7,742
8,191
3,507
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
LakeTev
Da Ji
12
1 / 7 / 0
6,564
656
3,028
9,312
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 8 / 2
6,960
696
5,204
13,548
10,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hercules
isBoyer
Hercules
13
2 / 3 / 1
7,461
746
5,848
11,810
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
raqIlke
Merlin
14
1 / 4 / 1
7,532
753
5,122
10,707
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 1
6,908
691
7,059
9,399
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
9
28
Kills
4
4
Deaths
28
63
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
13
9.5
W
Vulcan
 
Vulcan
6
2
11
5.75
W
Bastet
7
0
15
14.5
W
Camazotz
Fiolner
Camazotz
6
0
15
13.5
L
Da Ji
LakeTev
Da Ji
1
7
0
0.14
L
0
8
2
0.13
W
Hun Batz
StaffTeam
Hun Batz
6
1
9
10.5
L
Hercules
isBoyer
Hercules
2
3
1
0.83
L
Merlin
raqIlke
Merlin
1
4
1
0.38
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,210
Damage
26,261
40,039
Taken
54,776
21,103
Mitigated
30,418
10,297
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,658
741
0
100
4,965
1,996
819
1,629
3,226
0
36,782
W
Vulcan
 
Vulcan
15,588
10,109
0
572
6,559
2,870
580
4,206
2,227
32,886
2,994
W
Bastet
7,790
1,565
0
1,634
8,811
8,373
25
4,582
4,059
0
22,845
W
Camazotz
Fiolner
Camazotz
13,432
5,279
0
7,511
11,513
4,357
400
5,506
5,777
0
34,781
L
Da Ji
LakeTev
Da Ji
3,028
370
0
683
9,312
4,131
0
3,018
6,294
0
9,488
L
5,204
608
0
350
13,548
10,169
0
5,839
7,709
10,646
0
W
Hun Batz
StaffTeam
Hun Batz
7,742
1,716
0
480
8,191
3,507
174
2,355
5,746
0
21,603
L
Hercules
isBoyer
Hercules
5,848
674
0
3,037
11,810
10,023
0
3,427
8,383
3,337
6,002
L
Merlin
raqIlke
Merlin
5,122
15
0
2,802
10,707
3,308
0
1,295
9,412
32,592
0
L
7,059
1,197
0
783
9,399
2,787
0
708
8,691
21,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,655
Gold Earned
35,425
244
Minions Killed
159
0
Camps Cleared
0
1,116,449
Distance Traveled
931,182
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,718
872
87
9
0
213,673
3
W
Vulcan
8,447
845
47
5
0
191,341
0
W
Bastet
9,298
930
28
3
0
261,600
0
W
Camazotz
8,691
869
45
5
0
221,287
0
L
Da Ji
6,564
656
15
2
0
183,509
0
L
Ymir
6,960
696
13
1
0
174,292
0
W
Hun Batz
8,501
850
37
4
0
228,548
2
L
Hercules
7,461
746
10
1
0
209,506
0
L
Merlin
7,532
753
69
7
0
195,746
1
L
Nu Wa
6,908
691
52
5
0
168,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role