Player Matchup

Ares
Ares
BenjiBlast
Ares
Level 120
God Stats
2W - 1L
1,672 SR
Queue Stats
11W - 6L
1,639 Elo+
Party 1
Anubis
Anubis
Confusedboomer
Anubis
Level 58
God Stats
38W - 50L
1,495 SR
Queue Stats
78W - 106L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
DaGhostNiq11
Danzaburou
Level 48
God Stats
1W - 1L
1,905 SR
Queue Stats
4W - 4L
1,639 Elo+
Party 1
Odin
Odin
Dakweon
Odin
Level 148
God Stats
0W - 1L
1,711 SR
Queue Stats
6W - 5L
1,279 Elo+
Party 1
Aphrodite
Aphrodite
valkyrja1002
Aphrodite
Level 89
God Stats
12W - 12L
1,184 SR
Queue Stats
146W - 164L
1,441 Elo+
Party 2
Team Averages
Level 93
1,594 SR
1,487 Elo+

VS

Team Averages
Level 116
1,565 SR
1,706 Elo+
Gilgamesh
Gilgamesh
CrazyKirby
Gilgamesh
Level 49
God Stats
8W - 3L
1,730 SR
Queue Stats
123W - 57L
1,802 Elo+
Party 3
Mercury
Mercury
Eagle Eye 20
Mercury
Level 149
God Stats
1W - 0L
1,280 SR
Queue Stats
6W - 6L
1,471 Elo+
Solo
Jing Wei
Jing Wei
ProMercyMain
Jing Wei
Level 157
God Stats
2W - 1L
1,682 SR
Queue Stats
134W - 59L
1,748 Elo+
Party 3
Janus
Janus
hunterecky
Janus
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 70L
1,775 Elo+
Party 3
King Arthur
King Arthur
jakupbldes
King Arthur
Level 146
God Stats
5W - 2L
1,634 SR
Queue Stats
202W - 132L
1,731 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
10,292
643
11,042
26,004
25,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 6 / 1
9,667
604
5,688
13,493
8,658
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
DaGhostNiq11
Danzaburou
16
1 / 8 / 3
10,057
629
9,210
17,635
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
Dakweon
Odin
17
1 / 3 / 2
10,105
632
9,672
19,050
14,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
valkyrja1002
Aphrodite
15
0 / 4 / 3
9,553
597
6,111
13,216
7,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrazyKirby
Gilgamesh
18
3 / 1 / 14
11,244
703
14,072
11,751
11,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Eagle Eye 20
Mercury
18
1 / 4 / 13
11,325
708
7,856
9,947
4,009
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
ProMercyMain
Jing Wei
20
10 / 0 / 8
13,212
826
17,327
11,955
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
20
5 / 0 / 9
12,663
791
17,875
9,238
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
jakupbldes
King Arthur
19
6 / 0 / 17
12,091
756
20,446
16,615
20,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
5
Kills
25
25
Deaths
5
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
2
6
1
0.42
W
Gilgamesh
CrazyKirby
Gilgamesh
3
1
14
10
L
Danzaburou
DaGhostNiq11
Danzaburou
1
8
3
0.31
L
Odin
Dakweon
Odin
1
3
2
0.67
W
Mercury
Eagle Eye 20
Mercury
1
4
13
1.88
W
Jing Wei
ProMercyMain
Jing Wei
10
0
8
14
W
Janus
5
0
9
9.5
W
King Arthur
jakupbldes
King Arthur
6
0
17
14.5
L
Aphrodite
valkyrja1002
Aphrodite
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,723
Damage
77,576
89,398
Taken
59,506
63,284
Mitigated
44,409
19,687
Healing
13,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,042
334
0
1,521
26,004
25,169
0
3,379
22,259
24,909
0
L
5,688
803
311
964
13,493
8,658
0
3,013
10,338
26,754
0
W
Gilgamesh
CrazyKirby
Gilgamesh
14,072
4,199
0
3,366
11,751
11,011
390
5,644
5,955
0
29,570
L
Danzaburou
DaGhostNiq11
Danzaburou
9,210
1,440
0
1,342
17,635
7,652
0
3,738
13,651
0
38,727
L
Odin
Dakweon
Odin
9,672
255
807
1,177
19,050
14,717
0
5,350
13,410
4,793
28,904
W
Mercury
Eagle Eye 20
Mercury
7,856
1,647
513
790
9,947
4,009
821
4,579
5,327
0
32,299
W
Jing Wei
ProMercyMain
Jing Wei
17,327
12,981
0
6,246
11,955
5,364
6,362
4,100
7,705
0
68,056
W
Janus
17,875
939
0
1,509
9,238
3,670
564
2,500
6,602
65,472
0
W
King Arthur
jakupbldes
King Arthur
20,446
3,237
0
949
16,615
20,355
67
7,335
9,021
0
40,232
L
Aphrodite
valkyrja1002
Aphrodite
6,111
393
7,590
5,975
13,216
7,088
0
1,297
11,865
26,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,674
Gold Earned
60,535
207
Minions Killed
328
0
Camps Cleared
0
1,430,228
Distance Traveled
1,743,633
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,292
643
17
1
0
315,287
0
L
Anubis
9,667
604
30
2
0
258,217
0
W
Gilgamesh
11,244
703
35
2
0
310,352
4
L
Danzaburou
10,057
629
55
3
0
263,402
0
L
Odin
10,105
632
59
4
0
303,314
1
W
Mercury
11,325
708
48
3
0
386,206
3
W
Jing Wei
13,212
826
111
7
0
361,948
1
W
Janus
12,663
791
105
7
0
349,097
1
W
King Arthur
12,091
756
29
2
0
336,030
0
L
Aphrodite
9,553
597
46
3
0
290,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role