Player Matchup

Da Ji
Da Ji
Jakedidathing
Da Ji
Level 123
God Stats
4W - 9L
1,659 SR
Queue Stats
511W - 541L
1,561 Elo+
Party 3
Bacchus
Bacchus
Moomoomilk209
Bacchus
Level 44
God Stats
11W - 6L
1,811 SR
Queue Stats
113W - 124L
1,508 Elo+
Party 1
Chang'e
Chang'e
PanicAcorn
Chang'e
Level 120
God Stats
5W - 2L
1,500 SR
Queue Stats
203W - 201L
1,470 Elo+
Party 3
Artio
Artio
Thunderbuddies
Artio
Level 109
God Stats
1W - 2L
1,699 SR
Queue Stats
16W - 15L
1,458 Elo+
Solo
Charybdis
Charybdis
warden_gentles
Charybdis
Level 64
God Stats
10W - 4L
1,681 SR
Queue Stats
137W - 141L
1,489 Elo+
Party 1
Team Averages
Level 92
1,670 SR
1,497 Elo+

VS

Team Averages
Level 63
1,527 SR
1,519 Elo+
Baron Samedi
Baron Samedi
SaintCalzone
Baron Samedi
Level 81
God Stats
10W - 12L
1,667 SR
Queue Stats
357W - 374L
1,504 Elo+
Party 2
Neith
Neith
ShaftPatrol
Neith
Level 18
God Stats
15W - 15L
1,535 SR
Queue Stats
23W - 23L
1,455 Elo+
Party 2
Ne Zha
Ne Zha
WizardSword69
Ne Zha
Level 134
God Stats
5W - 10L
1,201 SR
Queue Stats
135W - 158L
1,454 Elo+
Solo
Nemesis
Nemesis
brandonpetridge
Nemesis
Level 79
God Stats
2W - 4L
1,472 SR
Queue Stats
216W - 244L
1,505 Elo+
Party 2
Ymir
Ymir
mookfishing
Ymir
Level 4
God Stats
6W - 10L
1,757 SR
Queue Stats
9W - 14L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 3 / 5
9,831
702
8,677
10,978
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
13
4 / 1 / 14
8,890
635
6,140
8,409
10,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
PanicAcorn
Chang'e
12
3 / 3 / 9
8,162
583
8,611
9,026
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 3 / 5
7,871
562
6,502
13,493
7,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
warden_gentles
Charybdis
15
10 / 1 / 3
9,594
685
8,609
4,754
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SaintCalzone
Baron Samedi
13
3 / 5 / 2
7,240
517
7,717
10,362
4,720
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
2 / 6 / 0
6,142
439
2,934
7,391
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 7 / 2
7,487
535
3,665
12,396
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 6 / 2
6,744
482
3,894
12,234
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 7 / 3
7,654
547
4,020
10,667
3,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
31
Kills
10
11
Deaths
31
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
12
3
5
4.83
W
Bacchus
4
1
14
11
W
Chang'e
PanicAcorn
Chang'e
3
3
9
2.5
L
Baron Samedi
SaintCalzone
Baron Samedi
3
5
2
0.8
L
2
6
0
0.33
W
2
3
5
1.5
L
3
7
2
0.57
L
1
6
2
0.33
L
1
7
3
0.36
W
Charybdis
warden_gentles
Charybdis
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,539
Damage
22,230
46,660
Taken
53,050
26,536
Mitigated
21,235
11,741
Healing
11,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,677
3,438
0
428
10,978
3,923
372
1,676
9,302
0
71,335
W
Bacchus
6,140
1,532
0
1,275
8,409
10,617
50
2,010
6,399
15,897
0
W
Chang'e
PanicAcorn
Chang'e
8,611
1,163
729
2,832
9,026
3,216
816
4,194
4,832
46,874
0
L
Baron Samedi
SaintCalzone
Baron Samedi
7,717
1,664
72
3,135
10,362
4,720
0
7,912
2,450
36,877
0
L
2,934
960
0
1,356
7,391
2,069
0
1,454
5,937
0
22,474
W
6,502
740
356
4,493
13,493
7,372
368
4,774
8,719
38,689
0
L
3,665
751
43
2,213
12,396
7,371
0
3,533
8,863
6,801
22,832
L
3,894
2,057
0
3,901
12,234
3,271
0
4,507
7,727
0
34,478
L
4,020
1,527
0
1,188
10,667
3,804
0
3,847
6,820
40,499
0
W
Charybdis
warden_gentles
Charybdis
8,609
4,057
0
1,628
4,754
1,408
1,802
44
4,463
0
58,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,348
Gold Earned
35,267
396
Minions Killed
292
0
Camps Cleared
0
1,494,558
Distance Traveled
1,273,563
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,831
702
107
8
0
299,362
1
W
Bacchus
8,890
635
19
1
0
326,144
1
W
Chang'e
8,162
583
71
5
0
293,317
6
L
Baron Samedi
7,240
517
66
5
0
248,620
1
L
Neith
6,142
439
46
3
0
237,912
1
W
Artio
7,871
562
83
6
0
270,657
7
L
Ne Zha
7,487
535
40
3
0
243,718
2
L
Nemesis
6,744
482
52
4
0
294,961
1
L
Ymir
7,654
547
88
6
0
248,352
1
W
Charybdis
9,594
685
116
8
0
305,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role