Player Matchup

Jormungandr
Jormungandr
EarthToOluuu
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Susano
Susano
FocusedBranch4
Susano
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Mscarn99
Kukulkan
Level 18
God Stats
0W - 1L
1,246 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Charybdis
Charybdis
ZombiHomicide
Charybdis
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 59L
1,515 Elo+
Solo
Cthulhu
Cthulhu
themingway
Cthulhu
Level 39
God Stats
0W - 2L
1,358 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 44
1,421 SR
1,503 Elo+

VS

Team Averages
Level 115
1,743 SR
1,601 Elo+
Geb
Geb
Hawkeye2562
Geb
Level 121
God Stats
2W - 0L
1,808 SR
Queue Stats
39W - 40L
1,592 Elo+
Party 1
Hades
Hades
OkamiMew
Hades
Level 121
God Stats
2W - 0L
1,740 SR
Queue Stats
206W - 196L
1,557 Elo+
Party 1
Shiva
Shiva
TankRatatoskr
Shiva
Level 152
God Stats
4W - 2L
1,669 SR
Queue Stats
69W - 91L
1,545 Elo+
Party 3
Sol
Sol
eggboybig
Sol
Level 84
God Stats
10W - 5L
1,717 SR
Queue Stats
40W - 20L
1,651 Elo+
Party 1
Cliodhna
Cliodhna
zgolf
Cliodhna
Level 99
God Stats
1W - 0L
1,782 SR
Queue Stats
23W - 25L
1,660 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EarthToOluuu
Jormungandr
15
0 / 6 / 13
8,843
680
8,399
14,310
13,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 5 / 7
8,865
682
6,204
13,026
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kukulkan
Mscarn99
Kukulkan
16
5 / 9 / 7
9,885
760
12,083
12,834
4,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ZombiHomicide
Charybdis
16
6 / 5 / 6
9,605
739
6,115
14,298
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
themingway
Cthulhu
16
4 / 5 / 10
9,568
736
10,320
16,241
17,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 17
10,615
817
9,408
18,623
20,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hades
OkamiMew
Hades
16
4 / 3 / 11
9,993
769
8,050
12,342
5,218
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
6 / 4 / 16
10,749
827
17,176
15,044
17,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 0 / 7
11,044
850
13,679
6,504
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
zgolf
Cliodhna
17
9 / 6 / 8
10,543
811
13,697
10,814
4,031
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
89
17
Kills
30
30
Deaths
17
43
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
EarthToOluuu
Jormungandr
0
6
13
1.08
L
2
5
7
1.1
W
3
4
17
2.88
L
Kukulkan
Mscarn99
Kukulkan
5
9
7
0.94
W
Hades
OkamiMew
Hades
4
3
11
3.17
W
6
4
16
3.5
L
Charybdis
ZombiHomicide
Charybdis
6
5
6
1.8
W
8
0
7
11.5
L
Cthulhu
themingway
Cthulhu
4
5
10
1.8
W
Cliodhna
zgolf
Cliodhna
9
6
8
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,121
Damage
62,010
70,709
Taken
63,327
44,281
Mitigated
50,893
7,465
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
EarthToOluuu
Jormungandr
8,399
2,208
0
1,066
14,310
13,761
18
5,885
8,034
20,964
0
L
6,204
1,194
0
1,236
13,026
4,415
0
5,032
7,870
0
19,657
W
9,408
1,464
0
2,732
18,623
20,936
559
7,607
11,016
20,070
0
L
Kukulkan
Mscarn99
Kukulkan
12,083
2,090
0
0
12,834
4,272
0
3,752
8,752
21,853
0
W
Hades
OkamiMew
Hades
8,050
552
641
4,026
12,342
5,218
628
6,696
5,646
31,271
0
W
17,176
1,157
1,044
2,718
15,044
17,924
384
6,525
8,519
0
38,261
L
Charybdis
ZombiHomicide
Charybdis
6,115
2,432
0
3,860
14,298
4,428
0
8,076
5,787
0
26,221
W
13,679
2,423
0
1,947
6,504
2,784
4,483
2,799
3,705
54,013
0
L
Cthulhu
themingway
Cthulhu
10,320
564
948
355
16,241
17,405
0
7,537
8,043
21,208
0
W
Cliodhna
zgolf
Cliodhna
13,697
1,507
0
408
10,814
4,031
1,333
7,175
3,639
0
32,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,766
Gold Earned
52,944
153
Minions Killed
243
0
Camps Cleared
0
1,111,559
Distance Traveled
1,318,589
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,843
680
29
2
0
207,757
1
L
Susano
8,865
682
30
2
0
253,507
1
W
Geb
10,615
817
26
2
0
267,110
1
L
Kukulkan
9,885
760
34
3
0
196,542
0
W
Hades
9,993
769
44
3
0
260,035
4
W
Shiva
10,749
827
54
4
0
267,318
0
L
Charybdis
9,605
739
35
3
0
228,754
1
W
Sol
11,044
850
73
6
0
285,232
1
L
Cthulhu
9,568
736
25
2
0
224,999
2
W
Cliodhna
10,543
811
46
4
0
238,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role