Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BIGDADDYGG3160
Ah Muzen Cab
Level 66
God Stats
2W - 0L
1,422 SR
Queue Stats
150W - 135L
1,535 Elo+
Party 2
Anubis
Anubis
CHiRiPA-HAKASE
Anubis
Level 62
God Stats
17W - 9L
1,639 SR
Queue Stats
141W - 115L
1,501 Elo+
Party 2
Bacchus
Bacchus
Cosquega
Bacchus
Level 15
God Stats
3W - 1L
1,740 SR
Queue Stats
13W - 18L
1,447 Elo+
Party 2
King Arthur
King Arthur
Gxrrms
King Arthur
Level 123
God Stats
4W - 8L
1,740 SR
Queue Stats
146W - 136L
1,443 Elo+
Party 2
Bastet
Bastet
xReckless Tacox
Bastet
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 11L
1,500 Elo+
Party 2
Team Averages
Level 56
1,608 SR
1,485 Elo+

VS

Team Averages
Level 82
1,589 SR
1,517 Elo+
Fenrir
Fenrir
Daniel_ale176BV
Fenrir
Level 60
God Stats
0W - 1L
1,775 SR
Queue Stats
76W - 78L
1,504 Elo+
Party 3
Thoth
Thoth
FlameLurker-_-
Thoth
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
332W - 312L
1,615 Elo+
Party 1
Cerberus
Cerberus
YamoKiller
Cerberus
Level 38
God Stats
3W - 5L
1,558 SR
Queue Stats
88W - 88L
1,500 Elo+
Party 1
Artemis
Artemis
cris_md2002
Artemis
Level 39
God Stats
19W - 17L
1,552 SR
Queue Stats
37W - 45L
1,420 Elo+
Party 3
He Bo
He Bo
cybermaniac__
He Bo
Level 125
God Stats
3W - 5L
1,560 SR
Queue Stats
388W - 331L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BIGDADDYGG3160
Ah Muzen Cab
10
0 / 3 / 4
6,168
474
3,140
7,248
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 1 / 4
7,920
609
8,512
6,739
3,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Cosquega
Bacchus
10
1 / 0 / 3
6,505
500
4,314
7,767
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Gxrrms
King Arthur
13
4 / 1 / 2
7,985
614
5,375
9,636
6,002
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
11 / 2 / 6
8,927
687
15,077
9,090
2,699
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
6,847
527
4,857
9,631
6,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 1
6,351
489
3,938
8,603
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
YamoKiller
Cerberus
9
1 / 4 / 2
5,915
455
3,436
12,940
6,269
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
cris_md2002
Artemis
10
1 / 2 / 0
5,932
456
6,027
8,164
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 5 / 2
6,918
532
4,187
8,334
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
22
Kills
6
7
Deaths
22
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BIGDADDYGG3160
Ah Muzen Cab
0
3
4
0.67
W
6
1
4
8
W
Bacchus
Cosquega
Bacchus
1
0
3
2.5
L
1
6
2
0.33
L
1
5
1
0.3
W
King Arthur
Gxrrms
King Arthur
4
1
2
5
L
Cerberus
YamoKiller
Cerberus
1
4
2
0.5
L
Artemis
cris_md2002
Artemis
1
2
0
0.5
L
2
5
2
0.6
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,418
Damage
22,445
40,480
Taken
47,672
19,704
Mitigated
17,966
14,504
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BIGDADDYGG3160
Ah Muzen Cab
3,140
1,298
0
2,223
7,248
1,805
427
2,370
4,878
0
31,207
W
8,512
213
76
3,604
6,739
3,230
0
3,276
3,463
48,872
0
W
Bacchus
Cosquega
Bacchus
4,314
449
260
3,233
7,767
5,968
605
1,787
5,980
16,764
0
L
4,857
761
0
2,678
9,631
6,826
0
689
8,942
0
29,236
L
3,938
81
0
2,116
8,603
1,139
0
1,351
7,252
34,303
0
W
King Arthur
Gxrrms
King Arthur
5,375
367
0
2,893
9,636
6,002
138
106
9,127
6,860
31,648
L
Cerberus
YamoKiller
Cerberus
3,436
497
85
3,349
12,940
6,269
0
5,952
6,988
15,224
0
L
Artemis
cris_md2002
Artemis
6,027
1,781
0
2,590
8,164
2,114
266
3,120
5,044
0
35,932
L
4,187
387
0
2,320
8,334
1,618
0
2,429
5,905
42,550
0
W
15,077
5,205
0
2,215
9,090
2,699
0
4,022
5,037
0
54,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,505
Gold Earned
31,963
339
Minions Killed
346
0
Camps Cleared
0
1,346,612
Distance Traveled
1,269,423
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,168
474
64
5
0
241,294
5
W
Anubis
7,920
609
87
7
0
239,799
4
W
Bacchus
6,505
500
18
1
0
296,007
3
L
Fenrir
6,847
527
78
6
0
250,361
1
L
Thoth
6,351
489
77
6
0
254,589
4
W
King Arthur
7,985
614
83
6
0
257,317
5
L
Cerberus
5,915
455
39
3
0
267,844
3
L
Artemis
5,932
456
67
5
0
236,236
2
L
He Bo
6,918
532
85
7
0
260,393
2
W
Bastet
8,927
687
87
7
0
312,195
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role