Player Matchup

Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
CoyoteSnuggly
Cabrakan
Level 128
God Stats
2W - 1L
1,735 SR
Queue Stats
58W - 54L
1,556 Elo+
Party 3
Fenrir
Fenrir
hb4308
Fenrir
Level 114
God Stats
1W - 1L
1,714 SR
Queue Stats
40W - 37L
1,583 Elo+
Party 2
Charybdis
Charybdis
iHandyTheRandy
Charybdis
Level 118
God Stats
1W - 2L
1,435 SR
Queue Stats
33W - 32L
1,390 Elo+
Party 3
Skadi
Skadi
wawabanosata
Skadi
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 155L
1,445 Elo+
Solo
Team Averages
Level 114
1,577 SR
1,495 Elo+

VS

Team Averages
Level 124
1,463 SR
1,526 Elo+
Chiron
Chiron
Co5neeks
Chiron
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 260L
1,483 Elo+
Solo
Atlas
Atlas
Connio
Atlas
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,701 Elo+
Party 1
Shiva
Shiva
Ejekulate
Shiva
Level 98
God Stats
2W - 1L
1,400 SR
Queue Stats
16W - 22L
1,475 Elo+
Party 1
Fenrir
Fenrir
IDontAutomobile
Fenrir
Level 141
God Stats
4W - 3L
1,417 SR
Queue Stats
220W - 222L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
Steiner43
Zhong Kui
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 183L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 5 / 3
8,748
515
6,511
7,695
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
CoyoteSnuggly
Cabrakan
11
2 / 3 / 3
7,778
458
7,553
16,937
13,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
hb4308
Fenrir
12
4 / 6 / 2
8,081
475
6,794
15,129
5,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
iHandyTheRandy
Charybdis
13
1 / 3 / 2
7,587
446
5,356
9,724
3,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
1 / 5 / 2
9,012
530
8,266
10,363
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Co5neeks
Chiron
13
3 / 2 / 3
8,143
479
7,702
8,628
3,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
Connio
Atlas
13
3 / 1 / 4
8,053
474
5,591
10,559
7,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shiva
Ejekulate
Shiva
17
3 / 2 / 2
9,585
564
9,254
11,842
10,079
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
8 / 2 / 5
9,653
568
10,177
15,571
5,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Steiner43
Zhong Kui
15
5 / 4 / 5
9,416
554
11,542
12,964
8,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
10
Kills
22
22
Deaths
11
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
3
0.7
W
Chiron
Co5neeks
Chiron
3
2
3
2.25
W
Atlas
Connio
Atlas
3
1
4
5
L
Cabrakan
CoyoteSnuggly
Cabrakan
2
3
3
1.17
W
Shiva
Ejekulate
Shiva
3
2
2
2
W
8
2
5
5.25
W
Zhong Kui
Steiner43
Zhong Kui
5
4
5
1.88
L
Fenrir
hb4308
Fenrir
4
6
2
0.83
L
Charybdis
iHandyTheRandy
Charybdis
1
3
2
0.67
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,480
Damage
44,266
59,848
Taken
59,564
27,654
Mitigated
35,580
15,533
Healing
17,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,511
39
0
1,778
7,695
2,619
0
2,701
4,994
48,474
0
W
Chiron
Co5neeks
Chiron
7,702
3,478
1,155
2,100
8,628
3,172
1,034
2,346
6,159
0
48,088
W
Atlas
Connio
Atlas
5,591
2,008
396
2,878
10,559
7,729
329
3,808
6,582
18,001
4,920
L
Cabrakan
CoyoteSnuggly
Cabrakan
7,553
1,349
1,644
4,887
16,937
13,016
0
7,690
9,247
19,064
0
W
Shiva
Ejekulate
Shiva
9,254
2,907
36
845
11,842
10,079
714
345
11,469
0
67,447
W
10,177
3,542
0
3,767
15,571
5,887
44
3,669
11,853
0
60,291
W
Zhong Kui
Steiner43
Zhong Kui
11,542
2,139
0
5,965
12,964
8,713
188
3,896
8,663
56,307
0
L
Fenrir
hb4308
Fenrir
6,794
1,853
0
4,771
15,129
5,041
0
3,504
11,625
0
38,326
L
Charybdis
iHandyTheRandy
Charybdis
5,356
2,328
0
562
9,724
3,901
1,364
1,505
8,219
0
47,808
L
8,266
3,646
0
1,891
10,363
3,077
0
1,420
8,943
0
65,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,206
Gold Earned
44,850
404
Minions Killed
440
0
Camps Cleared
0
1,529,176
Distance Traveled
1,541,415
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,748
515
110
6
0
318,287
6
W
Chiron
8,143
479
95
6
0
287,030
0
W
Atlas
8,053
474
31
2
0
327,650
2
L
Cabrakan
7,778
458
15
1
0
304,768
3
W
Shiva
9,585
564
125
7
0
302,829
9
W
Fenrir
9,653
568
93
5
0
356,369
5
W
Zhong Kui
9,416
554
96
6
0
267,537
6
L
Fenrir
8,081
475
62
4
0
352,271
2
L
Charybdis
7,587
446
88
5
0
295,458
1
L
Skadi
9,012
530
129
8
0
258,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role