Player Matchup

Gilgamesh
Gilgamesh
ChezzPack
Gilgamesh
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 14L
1,404 Elo+
Party 1
Kukulkan
Kukulkan
Jeff Stern
Kukulkan
Level 63
God Stats
4W - 3L
1,565 SR
Queue Stats
26W - 29L
1,404 Elo+
Party 1
Serqet
Serqet
Shadow Fang118
Serqet
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,404 Elo+
Party 1
Team Averages
Level 71
1,522 SR
1,404 Elo+

VS

Team Averages
Level 78
1,629 SR
1,444 Elo+
Da Ji
Da Ji
Deusasur
Da Ji
Level 24
God Stats
2W - 2L
1,819 SR
Queue Stats
14W - 8L
1,528 Elo+
Party 2
Ares
Ares
Kommons
Ares
Level 122
God Stats
4W - 2L
1,481 SR
Queue Stats
17W - 20L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
S1 Hoon
Nu Wa
Level 89
God Stats
36W - 63L
1,587 SR
Queue Stats
158W - 252L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChezzPack
Gilgamesh
17
1 / 1 / 5
11,088
616
9,471
23,191
16,664
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Jeff Stern
Kukulkan
16
3 / 5 / 4
11,649
647
12,132
13,241
4,510
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 8 / 2
11,472
637
10,027
16,402
8,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Deusasur
Da Ji
17
7 / 3 / 3
12,488
694
12,637
10,033
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
Kommons
Ares
15
1 / 4 / 9
11,370
632
10,929
19,421
18,988
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nu Wa
S1 Hoon
Nu Wa
18
5 / 2 / 5
12,803
711
19,965
10,593
3,756
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
9
Kills
13
14
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ChezzPack
Gilgamesh
1
1
5
3.5
W
Da Ji
Deusasur
Da Ji
7
3
3
2.83
L
Kukulkan
Jeff Stern
Kukulkan
3
5
4
1
W
Ares
Kommons
Ares
1
4
9
1.38
W
Nu Wa
S1 Hoon
Nu Wa
5
2
5
3.75
L
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,630
Damage
43,531
52,834
Taken
40,047
29,444
Mitigated
27,286
11,156
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ChezzPack
Gilgamesh
9,471
1,517
0
8,318
23,191
16,664
60
15,462
7,729
8,727
46,077
W
Da Ji
Deusasur
Da Ji
12,637
3,118
741
1,853
10,033
4,542
1,351
4,320
5,513
0
44,739
L
Kukulkan
Jeff Stern
Kukulkan
12,132
904
0
241
13,241
4,510
114
6,752
6,489
57,257
0
W
Ares
Kommons
Ares
10,929
239
810
3,055
19,421
18,988
214
7,249
12,057
23,477
0
W
Nu Wa
S1 Hoon
Nu Wa
19,965
6,263
0
3,309
10,593
3,756
1,236
2,621
7,521
68,603
0
L
10,027
3,118
298
2,299
16,402
8,270
588
9,546
6,856
0
28,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,209
Gold Earned
36,661
204
Minions Killed
164
7
Camps Cleared
10
879,127
Distance Traveled
869,102
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,088
616
76
4
4
340,543
6
W
Da Ji
12,488
694
47
3
8
309,498
3
L
Kukulkan
11,649
647
98
5
0
278,761
1
W
Ares
11,370
632
22
1
1
291,725
3
W
Nu Wa
12,803
711
95
5
1
267,879
4
L
Serqet
11,472
637
30
2
3
259,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role