Player Matchup

Loki
Loki
 
Loki
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Bo0tsAndCats
Chiron
Level 160
God Stats
4W - 2L
1,652 SR
Queue Stats
57W - 37L
1,671 Elo+
Party 1
Cliodhna
Cliodhna
Fiolner
Cliodhna
Level 152
God Stats
3W - 0L
2,097 SR
Queue Stats
34W - 19L
1,726 Elo+
Party 1
Hera
Hera
StaffTeam
Hera
Level 158
God Stats
2W - 1L
1,774 SR
Queue Stats
16W - 17L
1,799 Elo+
Party 1
Team Averages
Level 129
1,705 SR
1,639 Elo+

VS

Team Averages
Level 71
1,718 SR
1,676 Elo+
Kali
Kali
IamFated
Kali
Level 24
God Stats
13W - 9L
1,853 SR
Queue Stats
86W - 62L
1,673 Elo+
Party 2
Sol
Sol
KaryXO
Sol
Level 75
God Stats
51W - 39L
1,670 SR
Queue Stats
93W - 83L
1,646 Elo+
Party 2
Hachiman
Hachiman
Nanawave
Hachiman
Level 126
God Stats
2W - 1L
1,800 SR
Queue Stats
214W - 132L
1,784 Elo+
Party 3
Geb
Geb
TheLilcaptain
Geb
Level 45
God Stats
20W - 10L
1,850 SR
Queue Stats
223W - 128L
1,819 Elo+
Party 3
Ymir
Ymir
VasyaSukaBlyat
Ymir
Level 87
God Stats
9W - 12L
1,418 SR
Queue Stats
375W - 378L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 0 / 5
7,520
578
7,508
7,468
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
 
Chaac
12
2 / 0 / 2
7,077
544
3,969
7,498
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Chiron
14
1 / 0 / 3
7,847
604
6,790
5,802
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Fiolner
Cliodhna
15
7 / 2 / 1
8,881
683
8,764
8,385
2,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hera
13
3 / 0 / 4
7,783
599
7,892
3,203
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
1 / 2 / 0
6,154
473
3,449
10,122
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
KaryXO
Sol
10
0 / 4 / 0
5,898
454
2,976
8,560
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Nanawave
Hachiman
11
0 / 1 / 0
6,204
477
3,118
6,458
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,543
426
2,643
12,471
6,919
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 6 / 0
6,913
532
2,981
10,352
4,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
18
Kills
2
2
Deaths
18
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
5
7.5
W
Chaac
 
Chaac
2
0
2
3
W
Chiron
1
0
3
2.5
W
Cliodhna
Fiolner
Cliodhna
7
2
1
3.75
L
Kali
1
2
0
0.5
L
Sol
KaryXO
Sol
0
4
0
0
L
Hachiman
Nanawave
Hachiman
0
1
0
0
W
Hera
3
0
4
5
L
0
5
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,923
Damage
15,167
32,356
Taken
47,963
12,842
Mitigated
18,881
13,744
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,508
2,456
0
3,126
7,468
2,237
0
2,525
4,730
0
39,314
W
Chaac
 
Chaac
3,969
404
0
2,197
7,498
5,240
0
1,234
5,450
4,610
30,498
W
Chiron
6,790
3,449
465
4,321
5,802
1,409
266
326
5,024
0
62,851
W
Cliodhna
Fiolner
Cliodhna
8,764
1,015
0
3,340
8,385
2,938
106
3,219
5,166
0
52,480
L
Kali
3,449
1,155
0
2,478
10,122
3,001
10
1,281
8,841
0
36,315
L
Sol
KaryXO
Sol
2,976
474
0
2,285
8,560
2,967
0
3,287
5,273
36,203
4,460
L
Hachiman
Nanawave
Hachiman
3,118
1,916
0
1,918
6,458
1,115
110
696
5,762
0
41,452
W
Hera
7,892
1,048
0
295
3,203
1,018
598
1,174
1,839
58,036
0
L
2,643
182
235
1,679
12,471
6,919
0
2,969
9,502
12,743
0
L
2,981
1,415
0
310
10,352
4,879
0
0
10,352
36,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,108
Gold Earned
30,712
476
Minions Killed
341
0
Camps Cleared
0
1,412,979
Distance Traveled
1,258,624
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,520
578
71
5
0
319,518
1
W
Chaac
7,077
544
67
5
0
273,940
7
W
Chiron
7,847
604
118
9
0
273,889
3
W
Cliodhna
8,881
683
99
8
0
270,631
0
L
Kali
6,154
473
59
5
0
276,710
6
L
Sol
5,898
454
87
7
0
236,715
4
L
Hachiman
6,204
477
90
7
0
270,573
6
W
Hera
7,783
599
121
9
0
275,001
4
L
Geb
5,543
426
19
1
0
263,851
6
L
Ymir
6,913
532
86
7
0
210,775
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role