Player Matchup

Zeus
Zeus
JayQues
Zeus
Level 31
God Stats
2W - 2L
1,346 SR
Queue Stats
3W - 14L
1,104 Elo+
Solo
Cabrakan
Cabrakan
xDTHxTurk
Cabrakan
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 217L
1,599 Elo+
Party 2
Tsukuyomi
Tsukuyomi
zachzaq
Tsukuyomi
Level 16
God Stats
11W - 5L
1,552 SR
Queue Stats
179W - 92L
1,590 Elo+
Party 2
Team Averages
Level 57
1,466 SR
1,431 Elo+

VS

Team Averages
Level 78
1,334 SR
1,463 Elo+
King Arthur
King Arthur
BarkTheHound
King Arthur
Level 121
God Stats
0W - 7L
1,003 SR
Queue Stats
700W - 813L
1,514 Elo+
Solo
Chang'e
Chang'e
Daiijobou
Chang'e
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 13L
1,375 Elo+
Party 1
Thanatos
Thanatos
TatsuYuudai
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
JayQues
Zeus
13
7 / 1 / 9
8,630
863
12,078
5,391
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
xDTHxTurk
Cabrakan
13
5 / 0 / 15
9,308
931
7,221
9,428
6,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
zachzaq
Tsukuyomi
13
8 / 2 / 10
8,852
885
11,239
4,937
1,835
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BarkTheHound
King Arthur
10
0 / 7 / 2
6,266
627
3,687
14,905
9,440
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Daiijobou
Chang'e
10
0 / 6 / 3
6,668
667
3,230
10,060
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
TatsuYuudai
Thanatos
12
3 / 7 / 0
8,091
809
2,484
10,730
3,522
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
20
Kills
3
3
Deaths
20
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BarkTheHound
King Arthur
0
7
2
0.14
L
Chang'e
Daiijobou
Chang'e
0
6
3
0.25
W
Zeus
JayQues
Zeus
7
1
9
11.5
L
Thanatos
TatsuYuudai
Thanatos
3
7
0
0.43
W
Cabrakan
xDTHxTurk
Cabrakan
5
0
15
12.5
W
Tsukuyomi
zachzaq
Tsukuyomi
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,538
Damage
9,401
19,756
Taken
35,695
9,928
Mitigated
15,629
8,661
Healing
5,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BarkTheHound
King Arthur
3,687
624
0
285
14,905
9,440
0
7,463
7,114
0
14,866
L
Chang'e
Daiijobou
Chang'e
3,230
208
1,343
1,173
10,060
2,667
0
4,753
5,047
15,838
0
W
Zeus
JayQues
Zeus
12,078
724
186
2,207
5,391
1,863
587
829
4,510
42,261
0
L
Thanatos
TatsuYuudai
Thanatos
2,484
343
0
2,671
10,730
3,522
0
6,967
3,563
0
16,012
W
Cabrakan
xDTHxTurk
Cabrakan
7,221
926
317
5,201
9,428
6,230
509
1,892
7,324
12,403
0
W
Tsukuyomi
zachzaq
Tsukuyomi
11,239
3,451
186
564
4,937
1,835
718
604
4,297
0
27,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,790
Gold Earned
21,025
122
Minions Killed
79
6
Camps Cleared
3
524,497
Distance Traveled
473,965
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,266
627
27
3
2
154,931
1
L
Chang'e
6,668
667
30
3
1
149,133
3
W
Zeus
8,630
863
73
7
4
146,835
1
L
Thanatos
8,091
809
22
2
0
169,901
0
W
Cabrakan
9,308
931
11
1
0
182,111
2
W
Tsukuyomi
8,852
885
38
4
2
195,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role