Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Bonetanion
Rama
Level 63
God Stats
1W - 6L
1,064 SR
Queue Stats
150W - 174L
1,337 Elo+
Solo
Nemesis
Nemesis
Canis lupus7361
Nemesis
Level 118
God Stats
5W - 4L
1,467 SR
Queue Stats
1,351W - 1,408L
1,314 Elo+
Solo
Terra
Terra
MOG FIRENINJA55
Terra
Level 81
God Stats
2W - 1L
1,726 SR
Queue Stats
35W - 32L
1,338 Elo+
Solo
Charybdis
Charybdis
jdondo
Charybdis
Level 60
God Stats
3W - 2L
1,387 SR
Queue Stats
55W - 62L
1,373 Elo+
Solo
Team Averages
Level 82
1,429 SR
1,372 Elo+

VS

Team Averages
Level 98
1,527 SR
1,392 Elo+
He Bo
He Bo
 
He Bo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BlindSyko24
Poseidon
Level 80
God Stats
4W - 5L
1,260 SR
Queue Stats
200W - 186L
1,341 Elo+
Solo
Kukulkan
Kukulkan
RainLifeLight
Kukulkan
Level 109
God Stats
4W - 4L
1,689 SR
Queue Stats
331W - 349L
1,422 Elo+
Solo
Zeus
Zeus
brianjohncarlock
Zeus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 73L
1,353 Elo+
Solo
Terra
Terra
dna1030
Terra
Level 128
God Stats
6W - 2L
1,687 SR
Queue Stats
425W - 469L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
2 / 10 / 6
11,419
601
5,382
19,477
7,929
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
14 / 10 / 6
14,939
786
26,852
29,736
12,799
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
0 / 7 / 14
11,337
597
11,997
26,461
20,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 3 / 15
11,779
620
6,796
26,228
42,039
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
jdondo
Charybdis
20
6 / 8 / 8
12,930
681
14,600
18,317
7,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
7 / 6 / 8
11,051
582
7,344
10,192
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
BlindSyko24
Poseidon
20
10 / 4 / 23
14,596
768
31,026
18,172
9,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
RainLifeLight
Kukulkan
20
9 / 5 / 22
14,796
779
25,620
15,898
9,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
10 / 5 / 20
15,237
802
36,516
21,420
10,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
dna1030
Terra
20
2 / 4 / 21
12,289
647
5,761
24,175
35,477
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
132
24
Kills
38
38
Deaths
24
49
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
10
6
0.5
W
He Bo
 
He Bo
7
6
8
1.83
W
Poseidon
BlindSyko24
Poseidon
10
4
23
5.38
L
14
10
6
1.7
L
0
7
14
1
L
2
3
15
3.17
W
Kukulkan
RainLifeLight
Kukulkan
9
5
22
4
W
10
5
20
4
W
Terra
dna1030
Terra
2
4
21
3.13
L
Charybdis
jdondo
Charybdis
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,627
Damage
106,267
120,219
Taken
89,857
91,094
Mitigated
68,311
46,100
Healing
42,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,382
2,461
2,245
2,201
19,477
7,929
610
17,498
1,979
0
11,826
W
He Bo
 
He Bo
7,344
487
480
1,458
10,192
3,769
144
784
9,338
11,939
0
W
Poseidon
BlindSyko24
Poseidon
31,026
5,447
2,198
4,341
18,172
9,722
1,742
1,784
16,208
65,075
0
L
26,852
17,217
759
10,190
29,736
12,799
3,100
26,017
3,719
0
53,625
L
11,997
1,933
2,219
5,459
26,461
20,807
733
21,212
5,249
0
18,812
L
6,796
1,588
7,587
10,948
26,228
42,039
348
24,654
1,574
13,804
0
W
Kukulkan
RainLifeLight
Kukulkan
25,620
2,464
2,307
2,117
15,898
9,113
905
617
15,001
59,623
0
W
36,516
6,841
875
7,735
21,420
10,230
1,175
668
20,682
61,260
0
W
Terra
dna1030
Terra
5,761
850
11,764
9,621
24,175
35,477
1,833
2,943
20,828
15,988
0
L
Charybdis
jdondo
Charybdis
14,600
5,447
1,971
2,521
18,317
7,520
963
16,886
1,431
0
43,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,404
Gold Earned
67,969
160
Minions Killed
208
0
Camps Cleared
0
1,545,352
Distance Traveled
1,522,771
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,419
601
20
1
0
307,843
0
W
He Bo
11,051
582
11
1
0
168,833
0
W
Poseidon
14,596
768
62
3
0
331,144
1
L
Rama
14,939
786
57
3
0
236,358
1
L
Nemesis
11,337
597
10
1
0
357,699
0
L
Terra
11,779
620
17
1
0
346,355
0
W
Kukulkan
14,796
779
68
4
0
346,058
0
W
Zeus
15,237
802
44
2
0
320,005
0
W
Terra
12,289
647
23
1
0
356,731
0
L
Charybdis
12,930
681
56
3
0
297,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role