Player Matchup

Chaac
Chaac
Khan32
Chaac
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 112L
1,484 Elo+
Party 1
Scylla
Scylla
RexAsylum
Scylla
Level 16
God Stats
7W - 4L
1,698 SR
Queue Stats
50W - 43L
1,504 Elo+
Party 1
Chang'e
Chang'e
VexAsylum
Chang'e
Level 108
God Stats
16W - 7L
1,573 SR
Queue Stats
225W - 240L
1,518 Elo+
Party 1
Team Averages
Level 70
1,591 SR
1,502 Elo+

VS

Team Averages
Level 47
1,538 SR
1,519 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ASCardinal
Ares
Level 17
God Stats
7W - 4L
1,662 SR
Queue Stats
343W - 276L
1,539 Elo+
Party 2
Medusa
Medusa
Ddog8193
Medusa
Level 60
God Stats
2W - 0L
1,452 SR
Queue Stats
28W - 21L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Khan32
Chaac
15
5 / 3 / 8
10,900
727
13,979
21,638
13,556
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
RexAsylum
Scylla
15
4 / 5 / 7
10,202
680
10,759
8,528
2,408
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
VexAsylum
Chang'e
15
4 / 6 / 9
10,520
701
12,807
14,651
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
5 / 6 / 7
11,584
772
12,188
13,339
8,114
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 3 / 13
11,249
750
12,206
17,907
21,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Ddog8193
Medusa
17
8 / 4 / 6
12,334
822
13,353
12,258
5,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
13
Kills
14
14
Deaths
13
24
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
6
7
1.42
W
1
3
13
2.5
W
Medusa
Ddog8193
Medusa
8
4
6
2.75
L
Chaac
Khan32
Chaac
5
3
8
3
L
Scylla
RexAsylum
Scylla
4
5
7
1.5
L
Chang'e
VexAsylum
Chang'e
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,545
Damage
37,747
44,817
Taken
43,504
20,485
Mitigated
35,107
13,734
Healing
8,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,188
2,188
1,355
2,451
13,339
8,114
1,315
6,465
6,874
35,778
0
W
12,206
774
504
2,986
17,907
21,739
462
11,201
6,706
30,043
0
W
Medusa
Ddog8193
Medusa
13,353
5,029
0
1,420
12,258
5,254
214
6,394
5,864
0
51,056
L
Chaac
Khan32
Chaac
13,979
1,678
0
6,467
21,638
13,556
98
11,404
10,234
0
37,656
L
Scylla
RexAsylum
Scylla
10,759
548
0
87
8,528
2,408
0
5,699
2,829
26,558
0
L
Chang'e
VexAsylum
Chang'e
12,807
852
2,841
4,339
14,651
4,521
152
7,589
7,062
42,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,622
Gold Earned
35,167
149
Minions Killed
167
6
Camps Cleared
8
849,539
Distance Traveled
759,104
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,584
772
68
5
2
209,187
1
W
Ares
11,249
750
22
1
4
276,741
1
W
Medusa
12,334
822
77
5
2
273,176
1
L
Chaac
10,900
727
43
3
1
313,300
3
L
Scylla
10,202
680
47
3
1
272,380
0
L
Chang'e
10,520
701
59
4
4
263,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role