Player Matchup

Merlin
Merlin
Eskenger
Merlin
Level 139
God Stats
3W - 4L
1,666 SR
Queue Stats
13W - 22L
1,397 Elo+
Solo
Hou Yi
Hou Yi
MythyFortuna
Hou Yi
Level 68
God Stats
4W - 6L
1,922 SR
Queue Stats
82W - 85L
1,609 Elo+
Solo
Hercules
Hercules
radyckal
Hercules
Level 147
God Stats
5W - 9L
1,304 SR
Queue Stats
203W - 168L
1,652 Elo+
Solo
Team Averages
Level 118
1,631 SR
1,553 Elo+

VS

Team Averages
Level 143
1,628 SR
1,639 Elo+
Gilgamesh
Gilgamesh
HellCowBeggy
Gilgamesh
Level 153
God Stats
5W - 0L
1,660 SR
Queue Stats
67W - 51L
1,676 Elo+
Party 1
Bastet
Bastet
Husaj95
Bastet
Level 149
God Stats
21W - 10L
1,481 SR
Queue Stats
148W - 100L
1,739 Elo+
Party 1
Scylla
Scylla
Keratt
Scylla
Level 126
God Stats
1W - 0L
1,742 SR
Queue Stats
5W - 7L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Eskenger
Merlin
15
0 / 6 / 5
10,590
588
10,936
13,431
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
15
2 / 4 / 2
10,601
589
14,431
16,701
4,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
radyckal
Hercules
15
4 / 3 / 2
10,996
611
15,651
23,070
16,610
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HellCowBeggy
Gilgamesh
17
2 / 1 / 8
12,288
683
15,250
24,634
24,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
Husaj95
Bastet
19
10 / 1 / 1
13,344
741
22,101
18,228
11,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Keratt
Scylla
17
1 / 4 / 7
12,125
674
10,191
12,322
5,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
13
13
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Eskenger
Merlin
0
6
5
0.42
W
Gilgamesh
HellCowBeggy
Gilgamesh
2
1
8
6
W
Bastet
Husaj95
Bastet
10
1
1
10.5
W
Scylla
Keratt
Scylla
1
4
7
1.13
L
Hou Yi
2
4
2
0.75
L
Hercules
radyckal
Hercules
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,018
Damage
47,542
53,202
Taken
55,184
24,459
Mitigated
41,287
5,801
Healing
14,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Eskenger
Merlin
10,936
246
232
827
13,431
3,288
0
2,122
11,155
54,189
0
W
Gilgamesh
HellCowBeggy
Gilgamesh
15,250
4,086
272
5,870
24,634
24,735
460
4,456
19,754
4,352
48,323
W
Bastet
Husaj95
Bastet
22,101
3,985
0
6,481
18,228
11,394
694
5,154
13,074
0
56,867
W
Scylla
Keratt
Scylla
10,191
700
0
2,122
12,322
5,158
1,158
2,009
10,313
63,582
0
L
Hou Yi
14,431
6,091
0
1,498
16,701
4,561
106
3,774
12,767
0
42,452
L
Hercules
radyckal
Hercules
15,651
4,920
0
3,244
23,070
16,610
0
5,239
17,541
0
26,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,187
Gold Earned
37,757
211
Minions Killed
216
6
Camps Cleared
11
898,924
Distance Traveled
1,091,849
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,590
588
93
5
2
264,399
8
W
Gilgamesh
12,288
683
45
3
5
367,643
4
W
Bastet
13,344
741
56
3
4
401,351
4
W
Scylla
12,125
674
115
6
2
322,855
2
L
Hou Yi
10,601
589
88
5
4
311,845
1
L
Hercules
10,996
611
30
2
0
322,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role