Player Matchup

Bastet
Bastet
 
Bastet
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Bacon Comitatus
Hou Yi
Level 105
God Stats
9W - 10L
1,204 SR
Queue Stats
275W - 295L
1,497 Elo+
Solo
Atlas
Atlas
Kevinbek777
Atlas
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 56L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Preciosita_cat
Morgan Le Fay
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
31W - 44L
1,463 Elo+
Solo
Hel
Hel
jaluvisi
Hel
Level 160
God Stats
2W - 4L
1,721 SR
Queue Stats
523W - 601L
1,432 Elo+
Solo
Team Averages
Level 118
1,485 SR
1,464 Elo+

VS

Team Averages
Level 100
1,446 SR
1,556 Elo+
Nox
Nox
GabiRCD1
Nox
Level 129
God Stats
9W - 12L
1,354 SR
Queue Stats
69W - 53L
1,580 Elo+
Party 1
Neith
Neith
TenSai3541
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Hercules
Hercules
joshydestructor
Hercules
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 47L
1,587 Elo+
Party 1
Shiva
Shiva
kkaredo_018
Shiva
Level 129
God Stats
17W - 19L
1,477 SR
Queue Stats
82W - 59L
1,545 Elo+
Party 1
Ares
Ares
tatave13
Ares
Level 96
God Stats
1W - 1L
1,401 SR
Queue Stats
57W - 45L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 1 / 2
6,175
561
5,179
6,369
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 1
6,187
562
4,184
5,620
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 2
5,997
545
5,030
5,960
3,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Preciosita_cat
Morgan Le Fay
9
1 / 2 / 1
5,490
499
4,446
6,270
2,238
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 1 / 0
6,159
560
4,493
7,145
2,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
6,434
585
1,434
4,327
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
8
0 / 4 / 0
4,874
443
2,946
6,355
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Hercules
13
1 / 0 / 2
7,168
652
4,107
10,183
6,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
3 / 0 / 2
6,513
592
3,382
5,938
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
9
0 / 0 / 0
5,399
491
4,687
10,387
5,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
5
5
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
1
2
3
L
2
1
1
2.5
W
1
2
1
0.75
L
1
0
2
2
L
Morgan Le Fay
Preciosita_cat
Morgan Le Fay
1
2
1
0.75
W
Neith
0
4
0
0
L
0
1
0
0
W
Hercules
1
0
2
2
W
3
0
2
4
W
Ares
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,332
Damage
16,556
31,364
Taken
37,190
12,364
Mitigated
16,823
12,997
Healing
14,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,179
1,426
0
3,163
6,369
1,971
0
447
5,872
0
31,960
L
4,184
2,714
0
2,302
5,620
1,644
0
1,489
4,131
0
44,249
W
1,434
129
0
750
4,327
1,351
742
1,289
3,038
33,110
0
L
5,030
1,648
0
1,461
5,960
3,826
128
2,636
3,324
21,278
0
L
Morgan Le Fay
Preciosita_cat
Morgan Le Fay
4,446
793
0
1,205
6,270
2,238
103
1,327
4,771
27,287
0
W
Neith
2,946
729
146
1,841
6,355
1,598
0
3,158
3,197
0
17,582
L
4,493
461
244
4,622
7,145
2,685
114
0
7,145
36,539
0
W
Hercules
4,107
1,498
0
4,483
10,183
6,201
0
5,069
4,570
0
40,758
W
3,382
580
0
2,864
5,938
2,152
22
873
5,065
0
38,038
W
Ares
4,687
237
182
4,367
10,387
5,521
0
3,036
7,351
16,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,008
Gold Earned
30,388
328
Minions Killed
316
0
Camps Cleared
0
1,062,095
Distance Traveled
1,135,500
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,175
561
66
6
0
244,478
1
L
Hou Yi
6,187
562
92
8
0
210,581
4
W
Nox
6,434
585
79
7
0
212,629
1
L
Atlas
5,997
545
38
3
0
219,260
0
L
Morgan Le Fay
5,490
499
43
4
0
201,240
2
W
Neith
4,874
443
43
4
0
189,608
0
L
Hel
6,159
560
89
8
0
186,536
3
W
Hercules
7,168
652
104
9
0
225,601
2
W
Shiva
6,513
592
75
7
0
274,067
3
W
Ares
5,399
491
15
1
0
233,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role