Player Matchup

Fafnir
Fafnir
AzakanaYone6663
Fafnir
Level 16
God Stats
0W - 1L
1,807 SR
Queue Stats
11W - 8L
1,604 Elo+
Party 1
Jing Wei
Jing Wei
LiamS597
Jing Wei
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,604 Elo+
Party 1
Cthulhu
Cthulhu
NeBByBoi
Cthulhu
Level 26
God Stats
1W - 1L
1,738 SR
Queue Stats
103W - 84L
1,510 Elo+
Party 3
Ganesha
Ganesha
Sundér
Ganesha
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 156L
1,533 Elo+
Party 3
Hel
Hel
Wrekonize27
Hel
Level 29
God Stats
3W - 3L
1,239 SR
Queue Stats
143W - 137L
1,518 Elo+
Solo
Team Averages
Level 62
1,557 SR
1,554 Elo+

VS

Team Averages
Level 91
1,500 SR
1,527 Elo+
Yemoja
Yemoja
BrandoLean
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,777 Elo+
Party 2
Achilles
Achilles
Marrow6356
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 40L
1,435 Elo+
Solo
Thanatos
Thanatos
Påthş
Thanatos
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 106L
1,474 Elo+
Party 2
Chernobog
Chernobog
ohhdevo
Chernobog
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 41L
1,474 Elo+
Party 2
Agni
Agni
solodoloangel
Agni
Level 109
God Stats
5W - 0L
1,500 SR
Queue Stats
138W - 97L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
8,241
824
5,585
22,292
26,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
LiamS597
Jing Wei
12
2 / 6 / 7
7,290
729
11,555
13,554
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
NeBByBoi
Cthulhu
12
0 / 5 / 7
7,269
727
8,703
16,673
17,095
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ganesha
Sundér
Ganesha
13
0 / 6 / 10
7,107
711
6,028
20,270
20,523
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 5 / 3
8,852
885
9,456
15,432
10,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BrandoLean
Yemoja
14
2 / 2 / 19
8,543
854
6,944
9,868
11,525
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Achilles
Marrow6356
Achilles
14
1 / 2 / 20
8,316
832
10,442
12,407
16,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Påthş
Thanatos
17
15 / 2 / 10
11,132
1,113
25,348
16,747
10,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chernobog
ohhdevo
Chernobog
17
6 / 1 / 17
9,674
967
19,155
10,125
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 3 / 12
8,612
861
16,374
6,847
3,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
105
10
Kills
27
27
Deaths
10
34
Assists
78
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
W
Yemoja
BrandoLean
Yemoja
2
2
19
5.75
L
Jing Wei
LiamS597
Jing Wei
2
6
7
0.92
W
Achilles
Marrow6356
Achilles
1
2
20
5.5
L
Cthulhu
NeBByBoi
Cthulhu
0
5
7
0.7
W
Thanatos
Påthş
Thanatos
15
2
10
10
L
Ganesha
Sundér
Ganesha
0
6
10
0.83
L
6
5
3
1.5
W
Chernobog
ohhdevo
Chernobog
6
1
17
14.5
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,327
Damage
78,263
88,221
Taken
55,994
78,121
Mitigated
47,277
29,673
Healing
35,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,585
1,654
668
4,466
22,292
26,437
310
6,680
15,281
9,863
0
W
Yemoja
BrandoLean
Yemoja
6,944
1,874
3,821
1,554
9,868
11,525
472
4,978
4,890
10,876
0
L
Jing Wei
LiamS597
Jing Wei
11,555
5,106
875
1,320
13,554
3,796
0
2,009
11,510
0
25,102
W
Achilles
Marrow6356
Achilles
10,442
2,298
1,241
2,999
12,407
16,832
743
7,723
4,684
0
13,585
L
Cthulhu
NeBByBoi
Cthulhu
8,703
791
342
978
16,673
17,095
313
5,252
11,201
15,616
0
W
Thanatos
Påthş
Thanatos
25,348
8,471
1,096
16,050
16,747
10,213
1,098
6,957
9,790
0
30,452
L
Ganesha
Sundér
Ganesha
6,028
591
624
1,458
20,270
20,523
36
4,092
15,766
8,836
0
L
9,456
1,960
11,765
7,177
15,432
10,270
390
5,285
10,114
19,547
0
W
Chernobog
ohhdevo
Chernobog
19,155
10,547
2,956
3,871
10,125
5,243
1,933
5,677
4,448
0
37,186
W
16,374
957
697
832
6,847
3,464
1,004
4,437
2,410
32,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,759
Gold Earned
46,277
76
Minions Killed
105
0
Camps Cleared
0
898,395
Distance Traveled
974,627
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,241
824
4
0
0
199,737
0
W
Yemoja
8,543
854
9
1
0
173,663
1
L
Jing Wei
7,290
729
34
3
0
168,203
0
W
Achilles
8,316
832
12
1
0
202,659
0
L
Cthulhu
7,269
727
13
1
0
187,359
0
W
Thanatos
11,132
1,113
8
1
0
223,439
0
L
Ganesha
7,107
711
0
0
0
169,223
0
L
Hel
8,852
885
25
3
0
173,873
0
W
Chernobog
9,674
967
47
5
0
209,763
1
W
Agni
8,612
861
29
3
0
165,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role