Player Matchup

Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
MooZero
Kumbhakarna
Level 124
God Stats
2W - 1L
1,624 SR
Queue Stats
9W - 12L
1,433 Elo+
Party 3
Gilgamesh
Gilgamesh
PrJr25
Gilgamesh
Level 147
God Stats
17W - 6L
1,870 SR
Queue Stats
955W - 984L
1,499 Elo+
Solo
Cthulhu
Cthulhu
WhiteRose410
Cthulhu
Level 129
God Stats
2W - 1L
1,490 SR
Queue Stats
177W - 196L
1,470 Elo+
Solo
Neith
Neith
XDstangtamer
Neith
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,552 Elo+
Solo
Team Averages
Level 121
1,597 SR
1,491 Elo+

VS

Team Averages
Level 101
1,376 SR
1,509 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
BRCK_Marble
Loki
Level 40
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BRCK_Zach
Sun Wukong
Level 49
God Stats
0W - 1L
1,390 SR
Queue Stats
1W - 2L
1,503 Elo+
Party 2
Hel
Hel
dAkinE004
Hel
Level 129
God Stats
0W - 2L
1,228 SR
Queue Stats
45W - 45L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
pixie347
Ah Muzen Cab
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
83W - 109L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
0 / 4 / 21
9,874
658
14,151
15,079
11,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
MooZero
Kumbhakarna
19
7 / 3 / 19
11,514
768
9,948
22,977
31,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
PrJr25
Gilgamesh
19
15 / 5 / 12
12,997
866
24,368
22,928
19,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
WhiteRose410
Cthulhu
17
3 / 3 / 18
10,921
728
16,663
20,753
30,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 1 / 22
12,588
839
23,524
21,096
12,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 8 / 7
8,597
573
12,223
18,729
19,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
3 / 6 / 10
11,187
746
14,613
16,890
15,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
BRCK_Zach
Sun Wukong
17
5 / 5 / 8
10,542
703
18,449
23,943
30,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 5 / 8
10,558
704
17,217
19,367
8,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
pixie347
Ah Muzen Cab
18
4 / 8 / 5
10,925
728
20,214
17,077
8,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
53
32
Kills
15
16
Deaths
32
92
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
4
21
2.63
L
Mercury
 
Mercury
0
8
7
0.44
L
3
6
10
1.33
L
Sun Wukong
BRCK_Zach
Sun Wukong
5
5
8
1.8
W
Kumbhakarna
MooZero
Kumbhakarna
7
3
19
5.5
W
Gilgamesh
PrJr25
Gilgamesh
15
5
12
4.2
W
Cthulhu
WhiteRose410
Cthulhu
3
3
18
4
W
7
1
22
18
L
3
5
8
1.4
L
Ah Muzen Cab
pixie347
Ah Muzen Cab
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,654
Damage
82,716
102,833
Taken
96,006
104,787
Mitigated
81,601
52,960
Healing
39,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
14,151
424
18,591
8,462
15,079
11,470
910
2,149
12,625
28,790
0
L
Mercury
 
Mercury
12,223
3,523
1,045
2,556
18,729
19,263
0
7,071
11,658
0
22,370
L
14,613
1,392
771
2,067
16,890
15,281
0
8,952
7,938
0
25,455
L
Sun Wukong
BRCK_Zach
Sun Wukong
18,449
2,915
800
4,966
23,943
30,266
0
8,874
15,069
0
32,588
W
Kumbhakarna
MooZero
Kumbhakarna
9,948
1,976
1,817
2,213
22,977
31,248
296
4,270
17,987
19,474
0
W
Gilgamesh
PrJr25
Gilgamesh
24,368
7,960
2,614
3,010
22,928
19,290
1,066
5,648
16,743
819
33,694
W
Cthulhu
WhiteRose410
Cthulhu
16,663
728
2,375
2,920
20,753
30,634
884
3,174
16,926
34,520
0
W
23,524
8,452
1,058
9,900
21,096
12,145
2,125
1,976
18,244
0
50,945
L
17,217
3,148
12,207
11,304
19,367
8,603
0
8,950
10,417
25,887
0
L
Ah Muzen Cab
pixie347
Ah Muzen Cab
20,214
7,080
983
2,814
17,077
8,188
0
7,583
9,494
0
36,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,894
Gold Earned
51,809
171
Minions Killed
135
0
Camps Cleared
0
1,324,130
Distance Traveled
1,260,944
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,874
658
35
2
0
265,593
0
L
Mercury
8,597
573
21
1
0
278,402
1
L
Loki
11,187
746
23
2
0
265,374
0
L
Sun Wukong
10,542
703
18
1
0
260,917
0
W
Kumbhakarna
11,514
768
8
1
0
285,092
3
W
Gilgamesh
12,997
866
33
2
0
230,144
0
W
Cthulhu
10,921
728
38
3
0
277,774
0
W
Neith
12,588
839
57
4
0
265,527
0
L
Hel
10,558
704
27
2
0
252,928
1
L
Ah Muzen Cab
10,925
728
46
3
0
203,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role